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Fix rendering
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dd50499119
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@ -500,7 +500,7 @@ handler = function(event)
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tick = tick
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}
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debug_print('Waypoint_index ' .. waypoint_index .. ' (waypoint #' .. waypoint_index + 1 .. ') callback in ' .. ticks .. ' ticks')
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debug_print('Waypoint_index ' .. waypoint_index .. ' (waypoint #' .. (waypoint_index + 1) .. ') callback in ' .. ticks .. ' ticks')
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set_timeout_in_ticks(ticks, callback_function, {func = running_cutscene.func, player_index = player_index, waypoint_index = waypoint_index - 1, params = params})
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end
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@ -590,7 +590,7 @@ Gui.on_click(
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forward_btn_name,
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function(event)
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local player_index = event.player_index
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if Public.goTo(event.player_index, running_cutscenes[player_index].current_index + 1) == false then
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if Public.goTo(player_index, running_cutscenes[player_index].current_index + 1) == false then
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game.get_player(player_index).print("Cutscene: You're already at the end")
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end
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end
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@ -10,13 +10,7 @@ local rendering = rendering
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local draw_polygon = rendering.draw_polygon
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function Public.draw_polygon(positions, options)
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local vertices = {}
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for i = 1, #positions do
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vertices[i] = {target = positions[i]}
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end
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local args = {vertices = vertices}
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local args = { vertices = positions }
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for k, v in pairs(options) do
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args[k] = v
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end
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