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Merge pull request #874 from grilledham/crashsite/updates

crashsite updates
This commit is contained in:
grilledham 2019-03-16 13:31:56 +00:00 committed by GitHub
commit 15648bd66e
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3 changed files with 44 additions and 19 deletions

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@ -22,8 +22,8 @@ RS.set_map_gen_settings(
MGSP.grass_only,
MGSP.enable_water,
{
terrain_segmentation = 'normal',
water = 'normal'
terrain_segmentation = 6,
water = 0.25
},
MGSP.starting_area_very_low,
MGSP.ore_oil_none,

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@ -1116,6 +1116,34 @@ local artillery_target_entities = {
'fluid-wagon',
'artillery-wagon'
}
local artillery_target_callback =
Token.register(
function(data)
local position = data.position
local entity = data.entity
if not entity.valid then
return
end
local tx, ty = position.x, position.y
local pos = entity.position
local x, y = pos.x, pos.y
local dx, dy = tx - x, ty - y
local d = dx * dx + dy * dy
if d >= 1024 then -- 32 ^ 2
entity.surface.create_entity {
name = 'artillery-projectile',
position = position,
target = entity,
speed = 1.5
}
end
end
)
local function do_artillery_turrets_targets()
local index = artillery_outposts.index
@ -1129,7 +1157,7 @@ local function do_artillery_turrets_targets()
local outpost = artillery_outposts[index]
local now = game.tick
if now - outpost.last_fire_tick < 300 then
if now - outpost.last_fire_tick < 480 then
return
end
@ -1159,24 +1187,13 @@ local function do_artillery_turrets_targets()
return
end
local postion = turret.position
local tx, ty = postion.x, postion.y
local position = turret.position
for i = 1, count do
local entity = entities[math.random(#entities)]
if entity and entity.valid then
local pos = entity.position
local x, y = pos.x, pos.y
local dx, dy = tx - x, ty - y
local d = dx * dx + dy * dy
if d >= 1024 then -- 32 ^ 2
surface.create_entity {
name = 'artillery-projectile',
position = postion,
target = entity,
speed = 1.5
}
end
local data = {position = position, entity = entity}
Task.set_timeout_in_ticks(i * 60, artillery_target_callback, data)
end
end
end
@ -1199,6 +1216,10 @@ local function do_magic_crafters()
local entity = data.entity
if not entity.valid then
fast_remove(magic_crafters, index)
limit = limit - 1
if limit == 0 then
return
end
else
index = index + 1
@ -1239,6 +1260,10 @@ local function do_magic_fluid_crafters()
local entity = data.entity
if not entity.valid then
fast_remove(magic_fluid_crafters, index)
limit = limit - 1
if limit == 0 then
return
end
else
index = index + 1
@ -1320,7 +1345,7 @@ Public.refill_artillery_turret_callback =
local pos = turret.position
local x, y = pos.x, pos.y
outpost_data.artillery_area = {{x - 128, y - 128}, {x + 128, y + 128}}
outpost_data.artillery_area = {{x - 112, y - 112}, {x + 112, y + 112}}
outpost_data.last_fire_tick = 0
artillery_outposts[#artillery_outposts + 1] = outpost_data

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@ -66,7 +66,7 @@ local enemy_ammo_starting_modifiers = {
local enemy_ammo_evolution_modifiers = {
['artillery-shell'] = 1,
['biological'] = 2,
['biological'] = 1,
['bullet'] = 1,
--['cannon-shell'] = 1,
--['capsule'] = 1,