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Merge pull request #874 from grilledham/crashsite/updates
crashsite updates
This commit is contained in:
commit
15648bd66e
@ -22,8 +22,8 @@ RS.set_map_gen_settings(
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MGSP.grass_only,
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MGSP.enable_water,
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{
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terrain_segmentation = 'normal',
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water = 'normal'
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terrain_segmentation = 6,
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water = 0.25
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},
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MGSP.starting_area_very_low,
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MGSP.ore_oil_none,
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@ -1116,6 +1116,34 @@ local artillery_target_entities = {
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'fluid-wagon',
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'artillery-wagon'
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}
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local artillery_target_callback =
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Token.register(
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function(data)
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local position = data.position
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local entity = data.entity
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if not entity.valid then
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return
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end
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local tx, ty = position.x, position.y
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local pos = entity.position
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local x, y = pos.x, pos.y
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local dx, dy = tx - x, ty - y
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local d = dx * dx + dy * dy
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if d >= 1024 then -- 32 ^ 2
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entity.surface.create_entity {
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name = 'artillery-projectile',
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position = position,
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target = entity,
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speed = 1.5
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}
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end
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end
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)
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local function do_artillery_turrets_targets()
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local index = artillery_outposts.index
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@ -1129,7 +1157,7 @@ local function do_artillery_turrets_targets()
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local outpost = artillery_outposts[index]
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local now = game.tick
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if now - outpost.last_fire_tick < 300 then
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if now - outpost.last_fire_tick < 480 then
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return
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end
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@ -1159,24 +1187,13 @@ local function do_artillery_turrets_targets()
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return
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end
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local postion = turret.position
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local tx, ty = postion.x, postion.y
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local position = turret.position
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for i = 1, count do
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local entity = entities[math.random(#entities)]
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if entity and entity.valid then
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local pos = entity.position
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local x, y = pos.x, pos.y
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local dx, dy = tx - x, ty - y
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local d = dx * dx + dy * dy
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if d >= 1024 then -- 32 ^ 2
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surface.create_entity {
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name = 'artillery-projectile',
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position = postion,
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target = entity,
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speed = 1.5
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}
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end
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local data = {position = position, entity = entity}
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Task.set_timeout_in_ticks(i * 60, artillery_target_callback, data)
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end
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end
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end
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@ -1199,6 +1216,10 @@ local function do_magic_crafters()
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local entity = data.entity
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if not entity.valid then
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fast_remove(magic_crafters, index)
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limit = limit - 1
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if limit == 0 then
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return
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end
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else
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index = index + 1
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@ -1239,6 +1260,10 @@ local function do_magic_fluid_crafters()
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local entity = data.entity
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if not entity.valid then
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fast_remove(magic_fluid_crafters, index)
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limit = limit - 1
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if limit == 0 then
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return
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end
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else
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index = index + 1
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@ -1320,7 +1345,7 @@ Public.refill_artillery_turret_callback =
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local pos = turret.position
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local x, y = pos.x, pos.y
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outpost_data.artillery_area = {{x - 128, y - 128}, {x + 128, y + 128}}
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outpost_data.artillery_area = {{x - 112, y - 112}, {x + 112, y + 112}}
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outpost_data.last_fire_tick = 0
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artillery_outposts[#artillery_outposts + 1] = outpost_data
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@ -66,7 +66,7 @@ local enemy_ammo_starting_modifiers = {
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local enemy_ammo_evolution_modifiers = {
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['artillery-shell'] = 1,
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['biological'] = 2,
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['biological'] = 1,
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['bullet'] = 1,
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--['cannon-shell'] = 1,
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--['capsule'] = 1,
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