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Add location for corpse looting. (#1317)
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ad16370301
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@ -88,7 +88,20 @@ local function mined_entity(event)
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local corpse_owner = game.get_player(corpse_owner_index)
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if player and corpse_owner then
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local message = table.concat {player.name, ' has looted ', corpse_owner.name, "'s corpse"}
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local position = entity.position
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local message = table.concat {
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player.name,
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' has looted ',
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corpse_owner.name,
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"'s corpse.",
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' [gps=',
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string.format('%.1f', position.x),
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',',
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string.format('%.1f', position.y),
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',',
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entity.surface.name,
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']'
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}
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Utils.action_warning('[Corpse]', message)
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end
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end
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@ -116,7 +129,20 @@ local function on_gui_opened(event)
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local corpse_owner = game.get_player(corpse_owner_index)
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if player and corpse_owner then
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local message = table.concat {player.name, ' is looting ', corpse_owner.name, "'s corpse"}
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local position = entity.position
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local message = table.concat {
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player.name,
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' is looting ',
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corpse_owner.name,
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"'s corpse.",
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' [gps=',
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string.format('%.1f', position.x),
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',',
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string.format('%.1f', position.y),
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',',
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entity.surface.name,
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']'
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}
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Utils.action_warning('[Corpse]', message)
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end
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end
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@ -154,7 +180,7 @@ end
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function Public.add_tag(tag, player_index, death_tick, alert_looting)
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local index = get_index(player_index, death_tick)
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player_corpses[index] = {tag = tag, alert_looting = alert_looting}
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player_corpses[index] = { tag = tag, alert_looting = alert_looting }
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end
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return Public
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