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Decompress the venice preset.
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parent
a21907913d
commit
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@ -1,4 +1,5 @@
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return {
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local b = require 'map_gen.shared.builders'
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return b.decompress({
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height = 2903,
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width = 3833,
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data = {
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@ -2906,4 +2907,4 @@ data = {
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{5,3833,},
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{5,3833,},
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}
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}
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})
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@ -1,74 +1,74 @@
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local b = require 'map_gen.shared.builders'
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local MGSP = require 'resources.map_gen_settings'
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local type = type
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local water_tiles = b.water_tiles
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local path_tiles = b.path_tiles
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local pic = require 'map_gen.data.presets.venice'
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local world_map = b.picture(pic)
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local x_offset, y_offset = 0, 180
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world_map = b.translate(world_map, x_offset, y_offset)
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local scale = 1
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local height = 4000 * scale
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local width = 4000 * scale
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world_map = b.scale(world_map, scale)
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local bounds = b.rectangle(width, height)
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bounds = b.translate(bounds, x_offset * scale, y_offset * scale)
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local config = {
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scenario_name = 'crashsite-venice',
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map_gen_settings = {
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MGSP.starting_area_very_low,
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MGSP.ore_oil_none,
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MGSP.enemy_none,
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MGSP.cliff_none
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},
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grid_number_of_blocks = 15,
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mini_grid_number_of_blocks = 29,
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bounds_shape = bounds
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}
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local Scenario = require 'map_gen.maps.crash_site.scenario'
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local crashsite = Scenario.init(config)
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local function get_tile_name(tile)
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if type(tile) == 'table' then
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return tile.tile
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else
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return tile
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end
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end
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local function map(x, y, world)
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local tile = world_map(x, y, world)
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if not tile then
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return tile
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end
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local world_tile_name = get_tile_name(tile)
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if not world_tile_name or water_tiles[world_tile_name] then
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return tile
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end
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local crashsite_tile = crashsite(x, y, world)
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local crashsite_tile_name = get_tile_name(crashsite_tile)
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if path_tiles[crashsite_tile_name] then
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return crashsite_tile
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end
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if type(crashsite_tile) == 'table' then
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crashsite_tile.tile = world_tile_name
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return crashsite_tile
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end
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return tile
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end
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return map
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local b = require 'map_gen.shared.builders'
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local MGSP = require 'resources.map_gen_settings'
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local type = type
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local water_tiles = b.water_tiles
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local path_tiles = b.path_tiles
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local pic = require 'map_gen.data.presets.venice'
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local world_map = b.picture(pic)
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local x_offset, y_offset = 0, 180
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world_map = b.translate(world_map, x_offset, y_offset)
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local scale = 1
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local height = 4000 * scale
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local width = 4000 * scale
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world_map = b.scale(world_map, scale)
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local bounds = b.rectangle(width, height)
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bounds = b.translate(bounds, x_offset * scale, y_offset * scale)
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local config = {
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scenario_name = 'crashsite-venice',
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map_gen_settings = {
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MGSP.starting_area_very_low,
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MGSP.ore_oil_none,
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MGSP.enemy_none,
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MGSP.cliff_none
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},
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grid_number_of_blocks = 15,
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mini_grid_number_of_blocks = 29,
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bounds_shape = bounds
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}
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local Scenario = require 'map_gen.maps.crash_site.scenario'
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local crashsite = Scenario.init(config)
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local function get_tile_name(tile)
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if type(tile) == 'table' then
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return tile.tile
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else
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return tile
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end
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end
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local function map(x, y, world)
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local tile = world_map(x, y, world)
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if not tile then
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return tile
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end
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local world_tile_name = get_tile_name(tile)
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if not world_tile_name or water_tiles[world_tile_name] then
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return tile
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end
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local crashsite_tile = crashsite(x, y, world)
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local crashsite_tile_name = get_tile_name(crashsite_tile)
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if path_tiles[crashsite_tile_name] then
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return crashsite_tile
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end
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if type(crashsite_tile) == 'table' then
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crashsite_tile.tile = world_tile_name
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return crashsite_tile
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end
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return tile
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end
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return map
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