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mirror of https://github.com/Refactorio/RedMew.git synced 2024-12-04 09:42:30 +02:00

Decompress the venice preset.

This commit is contained in:
James Gillham 2021-09-12 15:08:01 +01:00
parent a21907913d
commit 160b395640
3 changed files with 77 additions and 2987 deletions

View File

@ -1,4 +1,5 @@
return {
local b = require 'map_gen.shared.builders'
return b.decompress({
height = 2903,
width = 3833,
data = {
@ -2906,4 +2907,4 @@ data = {
{5,3833,},
{5,3833,},
}
}
})

View File

@ -1,74 +1,74 @@
local b = require 'map_gen.shared.builders'
local MGSP = require 'resources.map_gen_settings'
local type = type
local water_tiles = b.water_tiles
local path_tiles = b.path_tiles
local pic = require 'map_gen.data.presets.venice'
local world_map = b.picture(pic)
local x_offset, y_offset = 0, 180
world_map = b.translate(world_map, x_offset, y_offset)
local scale = 1
local height = 4000 * scale
local width = 4000 * scale
world_map = b.scale(world_map, scale)
local bounds = b.rectangle(width, height)
bounds = b.translate(bounds, x_offset * scale, y_offset * scale)
local config = {
scenario_name = 'crashsite-venice',
map_gen_settings = {
MGSP.starting_area_very_low,
MGSP.ore_oil_none,
MGSP.enemy_none,
MGSP.cliff_none
},
grid_number_of_blocks = 15,
mini_grid_number_of_blocks = 29,
bounds_shape = bounds
}
local Scenario = require 'map_gen.maps.crash_site.scenario'
local crashsite = Scenario.init(config)
local function get_tile_name(tile)
if type(tile) == 'table' then
return tile.tile
else
return tile
end
end
local function map(x, y, world)
local tile = world_map(x, y, world)
if not tile then
return tile
end
local world_tile_name = get_tile_name(tile)
if not world_tile_name or water_tiles[world_tile_name] then
return tile
end
local crashsite_tile = crashsite(x, y, world)
local crashsite_tile_name = get_tile_name(crashsite_tile)
if path_tiles[crashsite_tile_name] then
return crashsite_tile
end
if type(crashsite_tile) == 'table' then
crashsite_tile.tile = world_tile_name
return crashsite_tile
end
return tile
end
return map
local b = require 'map_gen.shared.builders'
local MGSP = require 'resources.map_gen_settings'
local type = type
local water_tiles = b.water_tiles
local path_tiles = b.path_tiles
local pic = require 'map_gen.data.presets.venice'
local world_map = b.picture(pic)
local x_offset, y_offset = 0, 180
world_map = b.translate(world_map, x_offset, y_offset)
local scale = 1
local height = 4000 * scale
local width = 4000 * scale
world_map = b.scale(world_map, scale)
local bounds = b.rectangle(width, height)
bounds = b.translate(bounds, x_offset * scale, y_offset * scale)
local config = {
scenario_name = 'crashsite-venice',
map_gen_settings = {
MGSP.starting_area_very_low,
MGSP.ore_oil_none,
MGSP.enemy_none,
MGSP.cliff_none
},
grid_number_of_blocks = 15,
mini_grid_number_of_blocks = 29,
bounds_shape = bounds
}
local Scenario = require 'map_gen.maps.crash_site.scenario'
local crashsite = Scenario.init(config)
local function get_tile_name(tile)
if type(tile) == 'table' then
return tile.tile
else
return tile
end
end
local function map(x, y, world)
local tile = world_map(x, y, world)
if not tile then
return tile
end
local world_tile_name = get_tile_name(tile)
if not world_tile_name or water_tiles[world_tile_name] then
return tile
end
local crashsite_tile = crashsite(x, y, world)
local crashsite_tile_name = get_tile_name(crashsite_tile)
if path_tiles[crashsite_tile_name] then
return crashsite_tile
end
if type(crashsite_tile) == 'table' then
crashsite_tile.tile = world_tile_name
return crashsite_tile
end
return tile
end
return map

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