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Update commands.lua
Added suggested text fixes and cleared up lua check failures.
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@ -57,7 +57,7 @@ local static_entities_to_check = {
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'small-worm-turret', 'medium-worm-turret','big-worm-turret', 'behemoth-worm-turret',
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'gun-turret', 'laser-turret', 'artillery-turret', 'flamethrower-turret'
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}
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local biter_entities_to_check = {
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'small-spitter', 'medium-spitter', 'big-spitter', 'behemoth-spitter',
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'small-biter', 'medium-biter', 'big-biter', 'behemoth-biter'
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@ -70,7 +70,7 @@ local function map_cleared(player)
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for i = 1, #static_entities_to_check do
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local name = static_entities_to_check[i]
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if get_entity_count(name) > 0 then
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player.print('All enemy spawners, worms, buildings, biters and spitters must be cleared for non-admin restart.')
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player.print('All enemy spawners, worms, buildings, biters and spitters must be cleared before crashsite can be restarted.')
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return false
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end
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end
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@ -78,13 +78,13 @@ local function map_cleared(player)
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-- Count all the remaining biters and spitters
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local biter_total = 0;
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for i = 1, #biter_entities_to_check do
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local name = biter_entities_to_check[i]
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local name = biter_entities_to_check[i]
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biter_total = biter_total + get_entity_count(name)
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end
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-- Return false if more than 20 left. Players have had problems finding the last few biters so set to a reasonable value.
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if biter_total > 20 then
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player.print('All enemy spawners, worms, buildings are dead. Crashsite can be restarted when more biters are killed.')
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player.print('All enemy spawners, worms, buildings are dead. Crashsite can be restarted when all biters and spitters are killed.')
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return false
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end
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return true
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