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Update commands.lua
Added suggested text fixes and cleared up lua check failures.
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@ -70,7 +70,7 @@ local function map_cleared(player)
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for i = 1, #static_entities_to_check do
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for i = 1, #static_entities_to_check do
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local name = static_entities_to_check[i]
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local name = static_entities_to_check[i]
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if get_entity_count(name) > 0 then
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if get_entity_count(name) > 0 then
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player.print('All enemy spawners, worms, buildings, biters and spitters must be cleared for non-admin restart.')
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player.print('All enemy spawners, worms, buildings, biters and spitters must be cleared before crashsite can be restarted.')
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return false
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return false
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end
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end
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end
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end
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@ -84,7 +84,7 @@ local function map_cleared(player)
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-- Return false if more than 20 left. Players have had problems finding the last few biters so set to a reasonable value.
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-- Return false if more than 20 left. Players have had problems finding the last few biters so set to a reasonable value.
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if biter_total > 20 then
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if biter_total > 20 then
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player.print('All enemy spawners, worms, buildings are dead. Crashsite can be restarted when more biters are killed.')
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player.print('All enemy spawners, worms, buildings are dead. Crashsite can be restarted when all biters and spitters are killed.')
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return false
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return false
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end
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end
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return true
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return true
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