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https://github.com/Refactorio/RedMew.git
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commit
16c119096f
@ -3,6 +3,7 @@ local Token = require 'utils.token'
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local Global = require 'utils.global'
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local Rank = require 'features.rank_system'
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local Report = require 'features.report'
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local Apocalypse = require 'features.apocalypse'
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local Utils = require 'utils.core'
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local Game = require 'utils.game'
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local Event = require 'utils.event'
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@ -485,3 +486,16 @@ Command.add(
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},
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revive_ghosts
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)
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-- Commands with no functions, only calls to other modules
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Command.add(
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'apocalypse',
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{
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description = "Calls for the endtimes. This really ends the map, so you must use '/apocalypse end this map'",
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arguments = {'confirmation'},
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capture_excess_arguments = true,
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required_rank = Ranks.admin,
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},
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Apocalypse.begin_apocalypse
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)
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94
features/apocalypse.lua
Normal file
94
features/apocalypse.lua
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@ -0,0 +1,94 @@
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local table = require 'utils.table'
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local Task = require 'utils.task'
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local Token = require 'utils.token'
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local Game = require 'utils.game'
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local Toast = require 'features.gui.toast'
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local RS = require 'map_gen.shared.redmew_surface'
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local HailHydra = require 'map_gen.shared.hail_hydra'
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local clear_table = table.clear_table
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local Public = {}
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local hydra_config = {
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['behemoth-spitter'] = {['behemoth-spitter'] = 0.01},
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['behemoth-biter'] = {['behemoth-biter'] = 0.01}
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}
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local biter_spawn_token =
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Token.register(
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function(data)
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local surface = data.surface
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local group = data.group
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local p_spawn = data.p_spawn
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local create_entity = surface.create_entity
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local aliens = {
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'behemoth-biter',
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'behemoth-biter',
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'behemoth-spitter',
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'behemoth-spitter'
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}
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for i = 1, #aliens do
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local spawn_pos = surface.find_non_colliding_position('behemoth-biter', p_spawn, 300, 1)
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if spawn_pos then
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local biter = create_entity {name = aliens[i], position = spawn_pos}
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group.add_member(biter)
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end
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end
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group.set_command({type = defines.command.attack_area, destination = {0, 0}, radius = 500})
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Toast.toast_all_players(500, 'The end times are here. The four biters of the apocalypse have been summoned. Repent as the aliens take back what is theirs.')
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end
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)
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function Public.begin_apocalypse(args, player)
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if args.confirmation ~= 'end this map' then
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Game.player_print('You must use /apocalypse end this map')
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return
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end
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if global.apocalypse_now then
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return
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end
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game.server_save('pre-apocalypse')
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global.apocalypse_now = true
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local surface
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local player_force
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local enemy_force = game.forces.enemy
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if player and player.valid then
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surface = player.surface
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player_force = player.force
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else
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surface = RS.get_surface()
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player_force = game.forces.player
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end
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local hydras = global.config.hail_hydra.hydras
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clear_table(hydras)
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for k, v in pairs(hydra_config) do
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hydras[k] = v
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end
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HailHydra.enable_hail_hydra()
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enemy_force.evolution_factor = 1
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local p_spawn = player_force.get_spawn_position(surface)
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local group = surface.create_unit_group {position = p_spawn}
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game.print('The ground begins to rumble. It seems as if the world itself is coming to an end.')
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Task.set_timeout(
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60,
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biter_spawn_token,
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{
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p_spawn = p_spawn,
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group = group,
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surface = surface
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}
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)
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end
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return Public
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@ -3,7 +3,7 @@ local Global = require 'utils.global'
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local Token = require 'utils.token'
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local Command = require 'utils.command'
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local Event = require 'utils.event'
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local Ranks = require 'utils.ranks'
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local Ranks = require 'resources.ranks'
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local random = math.random
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local ceil = math.ceil
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local floor = math.floor
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@ -1,6 +1,9 @@
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-- Cut off a limb, and two more shall take its place!
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local Event = require 'utils.event'
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local CreateParticles = require 'features.create_particles'
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local Token = require 'utils.token'
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local Global = require 'utils.global'
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local random = math.random
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local floor = math.floor
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local ceil = math.ceil
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@ -13,20 +16,38 @@ local config = global.config.hail_hydra
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local evolution_scale = config.evolution_scale
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local hydras = config.hydras
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local primitives = {enabled = nil}
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Global.register(
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{
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primitives = primitives
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},
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function(tbl)
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primitives = tbl.primitives
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end
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)
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local Public = {}
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local function create_attack_command(position, target)
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local command = {type = attack_area, destination = position, radius = 10}
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if target then
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command = {type = compound, structure_type = logical_or, commands = {
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command = {
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type = compound,
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structure_type = logical_or,
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commands = {
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{type = attack, target = target},
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command,
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}}
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command
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}
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}
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end
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return command
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end
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Event.add(defines.events.on_entity_died, function (event)
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local on_died =
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Token.register(
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function(event)
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local entity = event.entity
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local name = entity.name
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@ -77,4 +98,29 @@ Event.add(defines.events.on_entity_died, function (event)
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end
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end
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end
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end)
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end
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)
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local function register_event()
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if not primitives.enabled then
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Event.add_removable(defines.events.on_entity_died, on_died)
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primitives.enabled = true
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end
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end
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if config.enabled then
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register_event()
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end
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function Public.enable_hail_hydra()
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register_event()
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end
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function Public.disable_hail_hydra()
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if primitives.enabled then
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Event.remove_removable(defines.events.on_entity_died, on_died)
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primitives.enabled = nil
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end
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end
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return Public
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