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delete generate_not_threaded

This commit is contained in:
grilledham 2019-01-16 15:40:18 +00:00
parent 1be8dbb1a7
commit 1750594b85

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@ -1,151 +0,0 @@
local Token = require 'utils.token'
local Event = require 'utils.event'
local insert = table.insert
local regen_decoratives
local surfaces
local function do_row(row, data, shape)
local function do_tile(tile, pos)
if not tile then
insert(data.tiles, {name = 'out-of-map', position = pos})
elseif type(tile) == 'string' then
insert(data.tiles, {name = tile, position = pos})
end
end
local y = data.top_y + row
local top_x = data.top_x
data.y = y
for x = top_x, top_x + 31 do
data.x = x
local pos = {data.x, data.y}
-- local coords need to be 'centered' to allow for correct rotation and scaling.
local tile = shape(x + 0.5, y + 0.5, data)
if type(tile) == 'table' then
do_tile(tile.tile, pos)
local hidden_tile = tile.hidden_tile
if hidden_tile then
insert(data.hidden_tiles, {tile = hidden_tile, position = pos})
end
local entities = tile.entities
if entities then
for _, entity in ipairs(entities) do
if not entity.position then
entity.position = pos
end
insert(data.entities, entity)
end
end
local decoratives = tile.decoratives
if decoratives then
for _, decorative in ipairs(decoratives) do
insert(data.decoratives, decorative)
end
end
else
do_tile(tile, pos)
end
end
end
local function do_place_tiles(data)
data.surface.set_tiles(data.tiles, true)
end
local function do_place_hidden_tiles(data)
local surface = data.surface
for _, t in ipairs(data.hidden_tiles) do
surface.set_hidden_tile(t.position, t.tile)
end
end
local decoratives = {
'brown-asterisk',
'brown-carpet-grass',
'brown-fluff',
'brown-fluff-dry',
'brown-hairy-grass',
'garballo',
'garballo-mini-dry',
'green-asterisk',
'green-bush-mini',
'green-carpet-grass',
'green-hairy-grass',
'green-pita',
'green-pita-mini',
'green-small-grass',
'red-asterisk'
}
local function do_place_decoratives(data)
if regen_decoratives then
data.surface.regenerate_decorative(decoratives, {{data.top_x / 32, data.top_y / 32}})
end
local dec = data.decoratives
if #dec > 0 then
data.surface.create_decoratives({check_collision = true, decoratives = dec})
end
end
local function do_place_entities(data)
local surface = data.surface
for _, e in ipairs(data.entities) do
if e.always_place or surface.can_place_entity(e) then
local entity = surface.create_entity(e)
if entity and e.callback then
local callback = Token.get(e.callback)
callback(entity, e.data)
end
end
end
end
local function on_chunk(event)
local surface = event.surface
local shape = surfaces[surface.name]
if not shape then
return
end
local area = event.area
local data = {
area = area,
top_x = area.left_top.x,
top_y = area.left_top.y,
surface = surface,
tiles = {},
hidden_tiles = {},
entities = {},
decoratives = {}
}
for row = 0, 31 do
do_row(row, data, shape)
end
do_place_tiles(data)
do_place_hidden_tiles(data)
do_place_entities(data)
do_place_decoratives(data)
end
local function init(args)
regen_decoratives = args.regen_decoratives
surfaces = args.surfaces or {}
Event.add(defines.events.on_chunk_generated, on_chunk)
end
return init