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added documentation for borg planet; map info and description for broken web.
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@ -1,4 +1,10 @@
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local b = require "map_gen.shared.builders"
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local ScenarioInfo = require 'features.gui.info'
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--Special thanks to the following beta testers for their help with the map and map info: T-A-R
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ScenarioInfo.set_map_name('Broken Web')
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ScenarioInfo.set_map_description('This map is spanning the void like a Broken Web!\nIn order to launch a rocket into space, you must collaborate like ants to build a breathtaking ant cave.')
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ScenarioInfo.set_map_extra_info('Confined space map with predictable terrain generation.\nA good way to challenge yourself with building in confined spaces.')
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local pic = require "map_gen.data.presets.broken_web"
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pic = b.decompress(pic)
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@ -10,4 +16,4 @@ local map = b.single_pattern(shape, pic.width, pic.height - 1)
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map = b.translate(map, 10, -27)
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map = b.scale(map, 12, 12)
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return map
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return map
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@ -1,10 +1,22 @@
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--Author: MewMew
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-- !! ATTENTION !!
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--[[
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!! ATTENTION !!
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This map is DEPRECATED and is no longer updated.
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If you wish to update parts of the scenario, you are free to do so and submit a PR on discord.
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Current bugs include:
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-starting area can still be under attack
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-copper ore never spawns without bugs
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-map balance is hard early game and easy afterwards
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-some turrets are unpowered
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-small ship wrecks are not accessible
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-general performance is not very good in MP
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]]
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-- Use water only in starting area as map setting!!!
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local perlin = require 'map_gen.shared.perlin_noise'
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local Token = require 'utils.token'
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local RS = require 'map_gen.shared.redmew_surface'
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local MGSP = require 'resources.map_gen_settings'
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local ScenarioInfo = require 'features.gui.info'
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local insert = table.insert
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local random = math.random
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@ -39,6 +51,10 @@ local wreck_item_pool = {
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{name = 'explosive-rocket', count = 32}
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}
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ScenarioInfo.set_map_name('Borg Planet (Deprecated)')
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ScenarioInfo.set_map_description('Welcome in a world filled with dangers.\nIf you want to stay alive you must stay between the lines.\nResistance is futile.')
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ScenarioInfo.set_map_extra_info('Lootable crash parts with items inside.\nEnemy turrets defending some parts of the world.')
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RS.set_map_gen_settings({MGSP.water_none})
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local ship_callback =
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