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36
locale/gen_terrain/worms.lua
Normal file
36
locale/gen_terrain/worms.lua
Normal file
@ -0,0 +1,36 @@
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local Thread = require "locale.utils.Thread"
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local worms_per_chunk = 50
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local small_worm_spawn_distance = 100
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local medium_worm_spawn_distance = 150
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local big_worm_spawn_distance = 200
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local worm_names = {"small-worm-turret","medium-worm-turret","big-worm-turret"}
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local function spawn_worm(params)
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local x = params.x
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local y = params.y
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local lvl = params.lvl
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local worm_id = math.random(1, lvl)
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if game.surfaces[1].can_place_entity{name = worm_names[worm_id], position = {x,y}} then
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if math.sqrt(x*x+y*y) > small_worm_spawn_distance then
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game.surfaces[1].create_entity{name = worm_names[worm_id], position = {x,y}}
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end
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end
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end
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function run_terrain_module(event)
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game.print(game.tick)
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local top_left = event.area.left_top
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local distance = math.sqrt(top_left.x*top_left.x+top_left.y*top_left.y)
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if distance > small_worm_spawn_distance - 32 then
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local lvl = 1
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if distance > medium_worm_spawn_distance then lvl = 2 end
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if distance > big_worm_spawn_distance then lvl = 3 end
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local worm_positions = {}
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for i = 1, worms_per_chunk do
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Thread.queue_action(spawn_worm, {x = top_left.x + math.random(0, 31), y = top_left.y + math.random(0, 31), lvl = lvl})
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end
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end
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end
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@ -35,6 +35,7 @@ in this file and your run_*type*_module(event) function will be called.
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--terrain--
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--require "locale.gen_terrain.neko_bridged_rivers"
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--require "locale.gen_terrain.neko_river_overlay"
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--require "locale.gen_terrain.worms"
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--ores--
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--require "locale.gen_ores.neko_crazy_ores"
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