diff --git a/resources/map_gen_settings.lua b/resources/map_gen_settings.lua index 7fa7337d..fff059a5 100644 --- a/resources/map_gen_settings.lua +++ b/resources/map_gen_settings.lua @@ -347,20 +347,10 @@ return { } } }, - -- will generate a world with only water (useful for maps that want full terrain control and no entities on the surface) (non-functional in 0.17) + -- will generate a world with only water (useful for maps that want full terrain control and no entities on the surface) waterworld = { - autoplace_settings = { - tile = { - treat_missing_as_default = false, - settings = { - ['deepwater'] = {frequency = 1, size = 1, richness = 1}, - ['deepwater-green'] = {frequency = 1, size = 1, richness = 1}, - ['water'] = {frequency = 1, size = 1, richness = 1}, - ['water-green'] = {frequency = 1, size = 1, richness = 1}, - ['water-mud'] = {frequency = 1, size = 1, richness = 1}, - ['water-shallow'] = {frequency = 1, size = 1, richness = 1} - } - } + property_expression_names = { + elevation = '-1' } }, -- creates a 1x1 world border, this will prevent chunks from being generated