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Merge pull request #715 from plague006/jail
Change how we treat players in jail
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commit
1a459287b5
@ -1,6 +1,8 @@
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local Gui = require('utils.gui')
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local Utils = require('utils.core')
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local Gui = require 'utils.gui'
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local Utils = require 'utils.core'
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local Game = require 'utils.game'
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local Global = require 'utils.global'
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local Popup = require 'features.gui.popup'
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local Color = require 'resources.color_presets'
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local format = string.format
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@ -16,11 +18,24 @@ local prefix = '------------------NOTICE-------------------'
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local prefix_e = '--------------------------------------------'
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local Module = {}
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global.reports = {}
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global.player_report_data = {}
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-- Global registered locals
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local report_data = {}
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local jail_data = {}
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Global.register(
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{
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report_data = report_data,
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jail_data = jail_data
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},
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function(tbl)
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report_data = tbl.report_data
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jail_data = tbl.jail_data
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end
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)
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local function draw_report(parent, report_id)
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local report = global.reports[report_id]
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local report = report_data[report_id]
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if report_id == 0 or not report then
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parent.add {type = 'label', caption = 'No reports yet.'}
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return
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@ -59,7 +74,7 @@ end
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Module.show_reports =
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function(player)
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local reports = global.reports or {}
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local reports = report_data
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local center = player.gui.center
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@ -102,7 +117,7 @@ function Module.report(reporting_player, reported_player, message)
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player_index = reporting_player.index
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reporting_player.print('Your report has been sent.')
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end
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table.insert(global.reports, {reporting_player_index = player_index, reported_player_index = reported_player.index, message = message, tick = game.tick})
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table.insert(report_data, {reporting_player_index = player_index, reported_player_index = reported_player.index, message = message, tick = game.tick})
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local notified = false
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for _, p in pairs(game.players) do
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@ -141,13 +156,10 @@ end
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-- @param player <LuaPlayer|nil> the admin as LuaPlayer or server as nil
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function Module.jail(target_player, player)
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local print
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local jailed_by
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if player then
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jailed_by = 'a server admin'
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print = player.print
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else
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player = {name = 'server'}
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jailed_by = 'the server'
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print = log
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end
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@ -156,6 +168,7 @@ function Module.jail(target_player, player)
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return
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end
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local target_name = target_player.name
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local permissions = game.permissions
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-- Check if the permission group exists, if it doesn't, create it.
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@ -169,20 +182,25 @@ function Module.jail(target_player, player)
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end
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end
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if target_player.permission_group == permission_group then
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print(format('Player %s is already in jail.', target_player.name))
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local former_permission_group = target_player.permission_group
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if former_permission_group == permission_group then
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print(format('Player %s is already in jail.', target_name))
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return
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end
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-- Enable writing to console to allow a person to speak
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-- Enable writing to console to allow a person to speak, and allow them to edit permission group so that an admin can unjail themselves
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permission_group.set_allows_action(defines.input_action.write_to_console, true)
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permission_group.set_allows_action(defines.input_action.edit_permission_group, true)
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-- Add player to jail group
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permission_group.add_player(target_player)
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-- Kick player out of vehicle
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target_player.driving = false
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-- If in vehicle, kick them out and set the speed to 0.
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local vehicle = target_player.vehicle
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if vehicle then
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vehicle.speed = 0
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target_player.driving = false
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end
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-- If a player is shooting when they're jailed they can't stop shooting, so we change their shooting state
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if target_player.shooting_state.state ~= 0 then
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@ -194,18 +212,34 @@ function Module.jail(target_player, player)
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target_player.walking_state = {walking = false, direction = defines.direction.north}
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end
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-- Check that it worked
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-- Check they're in jail
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if target_player.permission_group == permission_group then
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-- Let admin know it worked, let target know what's going on.
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target_player.print(prefix)
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target_player.print('You have been placed in jail by ' .. jailed_by .. '. The only action avaliable to you is chatting.')
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target_player.print('Please respond to inquiries from the admins.', Color.yellow)
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target_player.print(prefix_e)
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Utils.print_admins(format('%s has been jailed by %s', target_player.name, player.name))
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Utils.log_command(Utils.get_actor(), 'jail', target_player.name)
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target_player.clear_console()
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Popup.player(target_player, 'You have been jailed.\nRespond to queries from the mod team.')
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Utils.print_admins(format('%s has been jailed by %s', target_name, player.name))
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Utils.log_command(Utils.get_actor(), 'jail', target_name)
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local character = target_player.character
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local former_char_dest
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if character and character.valid then
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former_char_dest = character.destructible
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character.destructible = false
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end
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jail_data[target_player.index] = {
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name = target_name,
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perm_group = former_permission_group,
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char_dest = former_char_dest,
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color = target_player.color,
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chat_color = target_player.chat_color
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}
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target_player.color = Color.white
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target_player.chat_color = Color.white
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else
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-- Let admin know it didn't work.
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print(format('Something went wrong in the jailing of %s. You can still change their group via /permissions.',target_player.name))
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print(format('Something went wrong in the jailing of %s. You can still change their group via /permissions.', target_name))
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end
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end
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@ -227,10 +261,12 @@ function Module.unjail(target_player, player)
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end
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local target_name = target_player.name
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local target_index = target_player.index
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local permissions = game.permissions
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local target_jail_data = jail_data[target_index]
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-- Check if the permission group exists, if it doesn't, create it.
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local permission_group = permissions.get_group(default_group)
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local permission_group = target_jail_data.perm_group or permissions.get_group(default_group)
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if not permission_group then
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permission_group = permissions.create_group(default_group)
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end
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@ -246,15 +282,24 @@ function Module.unjail(target_player, player)
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-- Set player to a non-shooting state (solves a niche case where players jailed while shooting will be locked into a shooting state)
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target_player.shooting_state.state = 0
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-- Restore player's state from stored data
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local character = target_player.character
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if character and character.valid then
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character.destructible = target_jail_data.char_dest
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end
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target_player.color = target_jail_data.color
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target_player.chat_color = target_jail_data.chat_color
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jail_data[target_index] = nil
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-- Check that it worked
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if target_player.permission_group == permission_group then
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-- Let admin know it worked, let target know what's going on.
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Game.player_print(target_name .. ' has been returned to the default group. They have been advised of this.')
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target_player.print(prefix)
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target_player.print('Your ability to perform actions has been restored', Color.green)
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target_player.print('Your ability to perform actions has been restored', Color.light_green)
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target_player.print(prefix_e)
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Utils.print_admins(format('%s has been released from jail by %s', target_player.name, player.name))
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Utils.log_command(Utils.get_actor(), 'unjail', target_player.name)
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Utils.print_admins(format('%s has been released from jail by %s', target_name, player.name))
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Utils.log_command(Utils.get_actor(), 'unjail', target_name)
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else
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-- Let admin know it didn't work.
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Game.player_print(format('Something went wrong in the unjailing of %s. You can still change their group via /permissions and inform them.', target_name))
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