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Add clear_corpses command. (#1328)

- Clears 128 tile around the player (Regular or higher).
- Use surface or s arg to clear whole surface (Admin only).
This commit is contained in:
grilledham 2022-07-03 19:18:29 +01:00 committed by GitHub
parent 3e232a9fac
commit 1d7c232046
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GPG Key ID: 4AEE18F83AFDEB23
3 changed files with 82 additions and 39 deletions

View File

@ -19,7 +19,7 @@ local Ranks = require 'resources.ranks'
--- Informs the actor that there is no target. Acts as a central place where this message can be changed.
local function print_no_target(target_name)
print_to_player({'common.fail_no_target', target_name}, Color.fail)
print_to_player({ 'common.fail_no_target', target_name }, Color.fail)
end
--- Kill a player with fish as the cause of death.
@ -29,7 +29,7 @@ local function do_fish_kill(player, suicide)
return false
end
local e = player.surface.create_entity {name = 'fish', position = player.position}
local e = player.surface.create_entity { name = 'fish', position = player.position }
c.die(player.force, e)
-- Don't want people killing themselves for free fish.
@ -54,18 +54,18 @@ local function kill(args, player)
if player then
if not target or target == player then -- player suicide
if not do_fish_kill(player, true) then
print_to_player({'redmew_commands.kill_fail_suicide_no_character'})
print_to_player({ 'redmew_commands.kill_fail_suicide_no_character' })
end
elseif target and player.admin then -- admin killing target
if not do_fish_kill(target) then
print_to_player({'redmew_commands.kill_fail_target_no_character'}, target_name)
print_to_player({ 'redmew_commands.kill_fail_target_no_character' }, target_name)
end
else -- player failing to kill target
print_to_player({'redmew_commands.kill_fail_no_perm'})
print_to_player({ 'redmew_commands.kill_fail_no_perm' })
end
elseif target then -- server killing target
if not do_fish_kill(target) then
print_to_player({'redmew_commands.kill_fail_target_no_character'}, target_name)
print_to_player({ 'redmew_commands.kill_fail_target_no_character' }, target_name)
end
end
end
@ -89,7 +89,7 @@ local function afk()
end
end
if count == 0 then
print_to_player({'redmew_commands.afk_no_afk'})
print_to_player({ 'redmew_commands.afk_no_afk' })
end
end
@ -99,7 +99,7 @@ local function zoom(args, player)
if zoom_val then
player.zoom = zoom_val
else
print_to_player({'redmew_commands.zoom_fail'})
print_to_player({ 'redmew_commands.zoom_fail' })
end
end
@ -115,11 +115,11 @@ local function find_player(args, player)
target = target.character
if not target or not target.valid then
print_to_player({'redmew_commands.find_player_fail_no_character', target_name})
print_to_player({ 'redmew_commands.find_player_fail_no_character', target_name })
return
end
player.add_custom_alert(target, {type = 'virtual', name = 'signal-F'}, target_name, true)
player.add_custom_alert(target, { type = 'virtual', name = 'signal-F' }, target_name, true)
end
--- Turns on rail block visualization for player
@ -128,7 +128,7 @@ local function show_rail_block(_, player)
local show = not vs.show_rail_block_visualisation
vs.show_rail_block_visualisation = show
print_to_player({'redmew_commands.show_rail_block_success', tostring(show)})
print_to_player({ 'redmew_commands.show_rail_block_success', tostring(show) })
end
--- Provides the time on the server
@ -144,7 +144,7 @@ local function server_time(_, player)
local secs = Server.get_current_time()
if secs == nil then
p({'redmew_commands.server_time_fail'})
p({ 'redmew_commands.server_time_fail' })
else
p(Timestamp.to_string(secs))
end
@ -171,7 +171,7 @@ local function print_version()
if global.redmew_version then
version_str = global.redmew_version
else
version_str = {'redmew_commands.print_version_from_source'}
version_str = { 'redmew_commands.print_version_from_source' }
end
print_to_player(version_str)
end
@ -187,22 +187,23 @@ local function print_player_info(args, player)
end
local sep = ': '
print_to_player({'', {'common.player_name'}, sep, target_name})
print_to_player({'', {'common.connection_status'}, sep, {target.connected and 'common.online' or 'common.offline'}})
print_to_player({'', {'common.player_index'}, sep, target.index})
print_to_player({'', {'common.player_rank'}, sep, Rank.get_player_rank_name(target_name)})
print_to_player({'', {'ranks.donator'}, sep, {Donator.is_donator(target.name) and 'common.yes' or 'common.no'}})
print_to_player({'', {'common.time_played'}, sep, Utils.format_time(target.online_time)})
print_to_player({'', {'common.afk_time'}, sep, Utils.format_time(target.afk_time or 0)})
print_to_player({'', {'common.current_force'}, sep, target.force.name})
print_to_player({'', {'common.current_surface'}, sep, target.surface.name})
print_to_player({'', {'common.player_tag'}, sep, target.tag})
print_to_player({ '', { 'common.player_name' }, sep, target_name })
print_to_player({ '', { 'common.connection_status' }, sep,
{ target.connected and 'common.online' or 'common.offline' } })
print_to_player({ '', { 'common.player_index' }, sep, target.index })
print_to_player({ '', { 'common.player_rank' }, sep, Rank.get_player_rank_name(target_name) })
print_to_player({ '', { 'ranks.donator' }, sep, { Donator.is_donator(target.name) and 'common.yes' or 'common.no' } })
print_to_player({ '', { 'common.time_played' }, sep, Utils.format_time(target.online_time) })
print_to_player({ '', { 'common.afk_time' }, sep, Utils.format_time(target.afk_time or 0) })
print_to_player({ '', { 'common.current_force' }, sep, target.force.name })
print_to_player({ '', { 'common.current_surface' }, sep, target.surface.name })
print_to_player({ '', { 'common.player_tag' }, sep, target.tag })
local scores = ScoreTracker.get_player_scores_with_metadata(player_index, player_data_to_show)
for i = 1, #scores do
local score_data = scores[i]
print_to_player({'', score_data.locale_string, sep, format_number(score_data.value, true)})
print_to_player({ '', score_data.locale_string, sep, format_number(score_data.value, true) })
end
if (not player or player.admin) and args.inventory then
@ -213,14 +214,43 @@ local function print_player_info(args, player)
end
end
local function clear_corpses(args, player)
if not player or not player.valid then
return
end
local surface = player.surface
if not surface or not surface.valid then
return
end
local surface_arg = args.surface:lower()
local whole_surface = player.admin and (surface_arg == 's' or surface_arg == 'surface')
local corpses
if whole_surface then
corpses = surface.find_entities_filtered({ type = 'corpse' })
else
local pos = player.position
local area = { { pos.x - 128, pos.y - 128 }, { pos.x + 128, pos.y + 128 } }
corpses = surface.find_entities_filtered({ type = 'corpse', area = area })
end
for i = 1, #corpses do
corpses[i].destroy()
end
player.print({ 'redmew_commands.clear_corpses_count', #corpses })
end
-- Command registrations
Command.add(
'kill',
{
description = {'command_description.kill'},
arguments = {'player'},
default_values = {player = false},
description = { 'command_description.kill' },
arguments = { 'player' },
default_values = { player = false },
allowed_by_server = true
},
kill
@ -229,7 +259,7 @@ Command.add(
Command.add(
'afk',
{
description = {'command_description.afk'},
description = { 'command_description.afk' },
allowed_by_server = true
},
afk
@ -238,8 +268,8 @@ Command.add(
Command.add(
'zoom',
{
description = {'command_description.zoom'},
arguments = {'zoom'},
description = { 'command_description.zoom' },
arguments = { 'zoom' },
required_rank = Ranks.admin
},
zoom
@ -248,8 +278,8 @@ Command.add(
Command.add(
'find',
{
description = {'command_description.find'},
arguments = {'player'}
description = { 'command_description.find' },
arguments = { 'player' }
},
find_player
)
@ -257,7 +287,7 @@ Command.add(
Command.add(
'show-rail-block',
{
description = {'command_description.show_rail_block'}
description = { 'command_description.show_rail_block' }
},
show_rail_block
)
@ -265,7 +295,7 @@ Command.add(
Command.add(
'server-time',
{
description = {'command_description.server_time'},
description = { 'command_description.server_time' },
allowed_by_server = true
},
server_time
@ -274,7 +304,7 @@ Command.add(
Command.add(
'seeds',
{
description = {'command_description.seeds'},
description = { 'command_description.seeds' },
allowed_by_server = true
},
list_seeds
@ -283,7 +313,7 @@ Command.add(
Command.add(
'redmew-version',
{
description = {'command_description.redmew_version'},
description = { 'command_description.redmew_version' },
allowed_by_server = true
},
print_version
@ -292,10 +322,21 @@ Command.add(
Command.add(
'whois',
{
description = {'command_description.whois'},
arguments = {'player', 'inventory'},
default_values = {inventory = false},
description = { 'command_description.whois' },
arguments = { 'player', 'inventory' },
default_values = { inventory = false },
allowed_by_server = true
},
print_player_info
)
Command.add(
'clear_corpses',
{
description = { 'command_description.clear_corpses' },
arguments = { 'surface' },
default_values = { surface = '' },
required_rank = Ranks.regular
},
clear_corpses
)

View File

@ -62,6 +62,7 @@ server_time=Prints the server's time.
seeds=List the seeds of all surfaces
redmew_version=Prints the version of the Redmew scenario
whois=Provides information about a given player, admins can see the inventory of a player by adding "yes" as a second argument
clear_corpses=Clears corpses near the player (Regular or higher). Use /clear_corpses surface or /clear_corpses s to clear all corpses on the surface (Admin only).
meltdown_get=Gets the status of meltdown.
meltdown_set=Sets the status of meltdown.
redmew_color=Set will save your current color for future maps. Reset will erase your saved color. Random will give you a random color.

View File

@ -42,6 +42,7 @@ find_player_fail_no_character=Sorry, __1__ doesn't have a character to find.
show_rail_block_success=show_rail_block_visualisation set to __1__
server_time_fail=Server time is not available, is this game running on a Redmew server?
print_version_from_source=This map was created from source code, only releases (zips with names) and server saves have versions
clear_corpses_count=__1__ corpses were removed.
[donator_commands]
add_message_fail_not_string=Must enter a value to set as message.