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voidgears deathworld
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parent
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102
map_gen/data/presets/gear_96by96.lua
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102
map_gen/data/presets/gear_96by96.lua
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@ -0,0 +1,102 @@
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return {
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height = 96,
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width = 96,
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data = {
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{1,40,2,16,1,40,},
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{1,40,2,16,1,40,},
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{1,40,2,16,1,40,},
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{1,39,2,18,1,39,},
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{1,39,2,18,1,39,},
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{1,39,2,18,1,39,},
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{1,38,2,20,1,38,},
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{1,38,2,20,1,38,},
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{1,18,2,2,1,18,2,20,1,18,2,2,1,18,},
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{1,17,2,5,1,16,2,20,1,17,2,4,1,17,},
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{1,16,2,7,1,14,2,22,1,14,2,7,1,16,},
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{1,15,2,10,1,11,2,24,1,11,2,10,1,15,},
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{1,14,2,13,1,6,2,30,1,6,2,13,1,14,},
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{1,13,2,16,1,2,2,34,1,2,2,16,1,13,},
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{1,12,2,72,1,12,},
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{1,11,2,74,1,11,},
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{1,10,2,76,1,10,},
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{1,9,2,78,1,9,},
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{1,8,2,80,1,8,},
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{1,9,2,78,1,9,},
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{1,10,2,77,1,9,},
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{1,10,2,76,1,10,},
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{1,11,2,74,1,11,},
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{1,11,2,74,1,11,},
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{1,12,2,72,1,12,},
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{1,12,2,72,1,12,},
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{1,13,2,70,1,13,},
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{1,13,2,70,1,13,},
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{1,14,2,68,1,14,},
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{1,14,2,68,1,14,},
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{1,14,2,68,1,14,},
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{1,13,2,31,1,8,2,31,1,13,},
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{1,13,2,28,1,14,2,28,1,13,},
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{1,12,2,27,1,18,2,27,1,12,},
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{1,12,2,26,1,20,2,26,1,12,},
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{1,12,2,25,1,22,2,25,1,12,},
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{1,11,2,25,1,24,2,25,1,11,},
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{1,8,2,27,1,26,2,27,1,8,},
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{1,5,2,29,1,28,2,29,1,5,},
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{1,2,2,31,1,30,2,31,1,2,},
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{2,33,1,30,2,33,},
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{2,32,1,32,2,32,},
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{2,32,1,32,2,32,},
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{2,32,1,32,2,32,},
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{2,31,1,34,2,31,},
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{2,31,1,34,2,31,},
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{2,31,1,34,2,31,},
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{2,31,1,34,2,31,},
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{2,31,1,34,2,31,},
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{2,31,1,34,2,31,},
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{2,31,1,34,2,31,},
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{2,31,1,34,2,31,},
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{2,32,1,32,2,32,},
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{2,32,1,32,2,32,},
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{2,32,1,32,2,32,},
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{1,1,2,32,1,30,2,32,1,1,},
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{1,4,2,29,1,30,2,29,1,4,},
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{1,8,2,26,1,28,2,26,1,8,},
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{1,11,2,24,1,26,2,24,1,11,},
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{1,11,2,25,1,24,2,25,1,11,},
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{1,12,2,25,1,22,2,25,1,12,},
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{1,12,2,26,1,20,2,26,1,12,},
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{1,12,2,27,1,18,2,27,1,12,},
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{1,13,2,28,1,14,2,28,1,13,},
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{1,13,2,31,1,8,2,31,1,13,},
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{1,14,2,68,1,14,},
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{1,14,2,68,1,14,},
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{1,13,2,70,1,13,},
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{1,13,2,70,1,13,},
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{1,12,2,72,1,12,},
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{1,12,2,72,1,12,},
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{1,11,2,74,1,11,},
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{1,11,2,74,1,11,},
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{1,10,2,76,1,10,},
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{1,10,2,77,1,9,},
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{1,9,2,78,1,9,},
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{1,8,2,80,1,8,},
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{1,8,2,80,1,8,},
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{1,9,2,78,1,9,},
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{1,10,2,76,1,10,},
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{1,11,2,74,1,11,},
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{1,12,2,72,1,12,},
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{1,13,2,15,1,3,2,34,1,3,2,15,1,13,},
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{1,14,2,12,1,7,2,30,1,7,2,12,1,14,},
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{1,15,2,9,1,12,2,24,1,12,2,9,1,15,},
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{1,16,2,6,1,15,2,22,1,15,2,6,1,16,},
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{1,17,2,4,1,17,2,21,1,17,2,3,1,17,},
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{1,18,2,1,1,19,2,20,1,19,2,1,1,18,},
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{1,38,2,20,1,38,},
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{1,38,2,20,1,38,},
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{1,39,2,18,1,39,},
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{1,39,2,18,1,39,},
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{1,39,2,18,1,39,},
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{1,40,2,16,1,40,},
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{1,40,2,16,1,40,},
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{1,40,2,16,1,40,},
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}
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}
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Load Diff
BIN
map_gen/data/source_images/gear_96by96.png
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BIN
map_gen/data/source_images/gear_96by96.png
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101
map_gen/misc/loot_items.lua
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map_gen/misc/loot_items.lua
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local Token = require 'utils.global_token'
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local item_pool = {
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{name = 'firearm-magazine', count = 200, weight = 1250},
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{name = 'land-mine', count = 100, weight = 250},
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{name = 'shotgun-shell', count = 200, weight = 1250},
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{name = 'piercing-rounds-magazine', count = 200, weight = 833.3333},
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{name = 'grenade', count = 100, weight = 500},
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{name = 'defender-capsule', count = 50, weight = 500},
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{name = 'railgun-dart', count = 100, weight = 500},
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{name = 'piercing-shotgun-shell', count = 200, weight = 312.5},
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{name = 'steel-axe', count = 5, weight = 166.6667},
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{name = 'submachine-gun', count = 1, weight = 166.6667},
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{name = 'shotgun', count = 1, weight = 166.6667},
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{name = 'uranium-rounds-magazine', count = 200, weight = 166.6667},
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{name = 'cannon-shell', count = 100, weight = 166.6667},
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{name = 'rocket', count = 100, weight = 166.6667},
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{name = 'distractor-capsule', count = 25, weight = 166.6667},
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{name = 'railgun', count = 1, weight = 100},
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{name = 'flamethrower-ammo', count = 50, weight = 100},
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{name = 'explosive-rocket', count = 100, weight = 100},
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{name = 'explosive-cannon-shell', count = 100, weight = 100},
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{name = 'cluster-grenade', count = 100, weight = 100},
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{name = 'poison-capsule', count = 100, weight = 100},
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{name = 'slowdown-capsule', count = 100, weight = 100},
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{name = 'construction-robot', count = 50, weight = 100},
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{name = 'solar-panel-equipment', count = 5, weight = 833.3333},
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{name = 'artillery-targeting-remote', count = 1, weight = 50},
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{name = 'tank-flamethrower', count = 1, weight = 33.3333},
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{name = 'explosive-uranium-cannon-shell', count = 100, weight = 33.3333},
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{name = 'destroyer-capsule', count = 10, weight = 33.3333},
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{name = 'artillery-shell', count = 10, weight = 25},
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{name = 'battery-equipment', count = 5, weight = 25},
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{name = 'night-vision-equipment', count = 2, weight = 25},
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{name = 'exoskeleton-equipment', count = 2, weight = 166.6667},
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{name = 'rocket-launcher', count = 1, weight = 14.2857},
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{name = 'combat-shotgun', count = 1, weight = 10},
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{name = 'flamethrower', count = 1, weight = 10},
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{name = 'tank-cannon', count = 1, weight = 10},
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{name = 'modular-armor', count = 1, weight = 100},
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{name = 'belt-immunity-equipment', count = 1, weight = 10},
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{name = 'personal-roboport-equipment', count = 1, weight = 100},
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{name = 'energy-shield-equipment', count = 2, weight = 100},
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{name = 'personal-laser-defense-equipment', count = 2, weight = 100},
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{name = 'battery-mk2-equipment', count = 1, weight = 40},
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{name = 'tank-machine-gun', count = 1, weight = 3.3333},
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{name = 'power-armor', count = 1, weight = 33.3333},
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{name = 'fusion-reactor-equipment', count = 1, weight = 33.3333},
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{name = 'artillery-turret', count = 1, weight = 2.5},
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{name = 'artillery-wagon-cannon', count = 1, weight = 1},
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{name = 'atomic-bomb', count = 1, weight = 1}
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}
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local total_weights = {}
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local t = 0
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for _, v in ipairs(item_pool) do
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t = t + v.weight
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table.insert(total_weights, t)
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end
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local callback =
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Token.register(
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function(entity)
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local count = math.random(5, 11)
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for _ = 1, count do
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local i = math.random() * t
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local index = table.binary_search(total_weights, i)
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if (index < 0) then
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index = bit32.bnot(index)
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end
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local loot = item_pool[index]
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entity.insert(loot)
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end
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end
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)
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return function(x, y)
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if math.random(4096) ~= 1 then
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return nil
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end
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local d = math.sqrt(x * x + y * y)
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local name
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if d < 200 then
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name = 'car'
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else
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if math.random(10) == 1 then
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name = 'tank'
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else
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name = 'car'
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end
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end
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-- neutral stops the biters attacking them.
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local entity = {name = name, force = 'neutral', callback = callback}
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return entity
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end
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@ -40,7 +40,7 @@ local random = Random.new(seed1, seed2)
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local total_weights = {}
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local t = 0
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for _, v in pairs(patches) do
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for _, v in ipairs(patches) do
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t = t + v[2]
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table.insert(total_weights, t)
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end
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@ -1,13 +1,209 @@
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local b = require "map_gen.shared.builders"
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local b = require 'map_gen.shared.builders'
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local pic = require "map_gen.data.presets.void_gears"
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local seed1 = 6666
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local seed2 = 9999
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local pic = require 'map_gen.data.presets.void_gears'
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pic = b.decompress(pic)
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local shape = b.picture(pic)
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shape = b.invert(shape)
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local map = b.single_pattern(shape, pic.width, pic.height)
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map = b.translate(map, -100, 120)
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map = b.scale(map, 2, 2)
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map = b.translate(map, -102, 133)
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map = b.scale(map, 1.75, 1.75)
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return map
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local gear = require 'map_gen.data.presets.gear_96by96'
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gear = b.decompress(gear)
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local gear_big = b.picture(gear)
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local gear_medium = b.scale(gear_big, 2 / 3)
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local gear_small = b.scale(gear_big, 1 / 3)
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local value = b.manhattan_value
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local ores = {
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{resource_type = 'iron-ore', value = value(250, 1.5)},
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{resource_type = 'copper-ore', value = value(250, 1.5)},
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{resource_type = 'stone', value = value(250, 1)},
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{resource_type = 'coal', value = value(250, 1)},
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{resource_type = 'uranium-ore', value = value(125, 1)},
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{resource_type = 'crude-oil', value = value(50000, 250)}
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}
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local function striped(shape)
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return function(x, y, world)
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if not shape(x, y) then
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return nil
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end
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local t = (world.x + world.y) % 4 + 1
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local ore = ores[t]
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return {
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name = ore.resource_type,
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position = {world.x, world.y},
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amount = 3 * ore.value(world.x, world.y)
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}
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end
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end
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local function sprinkle(shape)
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return function(x, y, world)
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if not shape(x, y) then
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return nil
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end
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local t = math.random(1, 4)
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local ore = ores[t]
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return {
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name = ore.resource_type,
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position = {world.x, world.y},
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amount = 3 * ore.value(world.x, world.y)
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}
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end
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end
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local function radial(shape, radius)
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local stone_r = radius * 0.55
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local coal_r = radius * 0.65
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local copper_r = radius * 0.8
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return function(x, y, world)
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if not shape(x, y) then
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return nil
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end
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local d = math.sqrt(x * x + y * y)
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local ore
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if d < stone_r then
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ore = ores[4]
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elseif d < coal_r then
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ore = ores[3]
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elseif d < copper_r then
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ore = ores[2]
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else
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ore = ores[1]
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end
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return {
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name = ore.resource_type,
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position = {world.x, world.y},
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amount = 3 * ore.value(world.x, world.y)
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}
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end
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end
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local big_patches = {
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{b.no_entity, 220},
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{b.resource(gear_big, ores[1].resource_type, ores[1].value), 20},
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{b.resource(gear_big, ores[2].resource_type, ores[2].value), 12},
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{b.resource(gear_big, ores[3].resource_type, ores[3].value), 4},
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{b.resource(gear_big, ores[4].resource_type, ores[4].value), 6},
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{b.resource(gear_big, ores[5].resource_type, ores[5].value), 2},
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{b.resource(b.throttle_world_xy(gear_big, 1, 8, 1, 8), ores[6].resource_type, ores[6].value), 6},
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{striped(gear_big), 1},
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{sprinkle(gear_big), 1},
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{radial(gear_big, 48), 1}
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}
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big_patches[#big_patches + 1] = {
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b.segment_pattern({big_patches[2][1], big_patches[3][1], big_patches[4][1], big_patches[5][1]}),
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1
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}
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local medium_patches = {
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{b.no_entity, 150},
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{b.resource(gear_medium, ores[1].resource_type, ores[1].value), 20},
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{b.resource(gear_medium, ores[2].resource_type, ores[2].value), 12},
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{b.resource(gear_medium, ores[3].resource_type, ores[3].value), 4},
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{b.resource(gear_medium, ores[4].resource_type, ores[4].value), 6},
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{b.resource(gear_medium, ores[5].resource_type, ores[5].value), 2},
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{b.resource(b.throttle_world_xy(gear_medium, 1, 8, 1, 8), ores[6].resource_type, ores[6].value), 6},
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{striped(gear_medium), 1},
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{sprinkle(gear_medium), 1},
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{radial(gear_medium, 32), 1}
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}
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medium_patches[#medium_patches + 1] = {
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b.segment_pattern({medium_patches[2][1], medium_patches[3][1], medium_patches[4][1], medium_patches[5][1]}),
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1
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}
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local small_patches = {
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{b.no_entity, 85},
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{b.resource(gear_small, ores[1].resource_type, value(350, 2)), 20},
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{b.resource(gear_small, ores[2].resource_type, value(350, 2)), 12},
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{b.resource(gear_small, ores[3].resource_type, value(350, 2)), 4},
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{b.resource(gear_small, ores[4].resource_type, value(350, 2)), 6},
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{b.resource(gear_small, ores[5].resource_type, value(250, 2)), 2},
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{b.resource(b.throttle_world_xy(gear_small, 1, 4, 1, 4), ores[6].resource_type, ores[6].value), 6},
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{striped(gear_small), 1},
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{sprinkle(gear_small), 1},
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{radial(gear_small, 16), 1}
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}
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small_patches[#small_patches + 1] = {
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b.segment_pattern({small_patches[2][1], small_patches[3][1], small_patches[4][1], small_patches[5][1]}),
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1
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}
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local Random = require 'map_gen.shared.random'
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local random = Random.new(seed1, seed2)
|
||||
|
||||
local p_cols = 50
|
||||
local p_rows = 50
|
||||
local function do_patches(patches, offset)
|
||||
local total_weights = {}
|
||||
local t = 0
|
||||
for _, v in ipairs(patches) do
|
||||
t = t + v[2]
|
||||
table.insert(total_weights, t)
|
||||
end
|
||||
|
||||
local pattern = {}
|
||||
|
||||
for _ = 1, p_cols do
|
||||
local row = {}
|
||||
table.insert(pattern, row)
|
||||
for _ = 1, p_rows do
|
||||
local i = random:next_int(1, t)
|
||||
|
||||
local index = table.binary_search(total_weights, i)
|
||||
if (index < 0) then
|
||||
index = bit32.bnot(index)
|
||||
end
|
||||
|
||||
local shape = patches[index][1]
|
||||
|
||||
local x = random:next_int(-offset, offset)
|
||||
local y = random:next_int(-offset, offset)
|
||||
|
||||
shape = b.translate(shape, x, y)
|
||||
|
||||
table.insert(row, shape)
|
||||
end
|
||||
end
|
||||
|
||||
return pattern
|
||||
end
|
||||
|
||||
big_patches = do_patches(big_patches, 96 )
|
||||
big_patches = b.grid_pattern_full_overlap(big_patches, p_cols, p_rows, 192, 192)
|
||||
|
||||
medium_patches = do_patches(medium_patches, 64)
|
||||
medium_patches = b.grid_pattern_full_overlap(medium_patches, p_cols, p_rows, 128, 128)
|
||||
|
||||
small_patches = do_patches(small_patches, 32)
|
||||
small_patches = b.grid_pattern_full_overlap(small_patches, p_cols, p_rows, 64, 64)
|
||||
|
||||
--map = b.apply_entity(map, small_patches)
|
||||
map = b.apply_entities(map, {big_patches, medium_patches, small_patches})
|
||||
|
||||
local start_stone = b.resource(gear_big, 'stone', function() return 400 end)
|
||||
local start_coal = b.resource(gear_big, 'coal', function() return 800 end)
|
||||
local start_copper = b.resource(gear_big, 'copper-ore', function() return 800 end)
|
||||
local start_iron = b.resource(gear_big, 'iron-ore', function() return 1600 end)
|
||||
local start_segmented = b.segment_pattern({start_stone, start_coal, start_copper, start_iron})
|
||||
local start_gear = b.apply_entity(gear_big, start_segmented)
|
||||
|
||||
map = b.if_else(start_gear, map)
|
||||
|
||||
return map
|
||||
|
@ -26,13 +26,17 @@ local Builders = {}
|
||||
|
||||
-- shape builders
|
||||
function Builders.empty_shape()
|
||||
return nil
|
||||
return false
|
||||
end
|
||||
|
||||
function Builders.full_shape()
|
||||
return true
|
||||
end
|
||||
|
||||
function Builders.no_entity()
|
||||
return nil
|
||||
end
|
||||
|
||||
function Builders.tile(tile)
|
||||
return function()
|
||||
return tile
|
||||
|
35
map_gen/terrain/deathworld.lua
Normal file
35
map_gen/terrain/deathworld.lua
Normal file
@ -0,0 +1,35 @@
|
||||
local worm_names = {'small-worm-turret', 'medium-worm-turret', 'big-worm-turret'}
|
||||
local spawner_names = {'biter-spawner', 'spitter-spawner'}
|
||||
local factor = 8 / (1024 * 32)
|
||||
local max_chance = 1/8
|
||||
return function(_, _, world)
|
||||
local d = math.sqrt(world.x * world.x + world.y * world.y)
|
||||
|
||||
if d < 300 then
|
||||
return nil
|
||||
end
|
||||
|
||||
if math.random(8) == 1 then
|
||||
local lvl
|
||||
if d < 400 then
|
||||
lvl = 1
|
||||
elseif d < 550 then
|
||||
lvl = 2
|
||||
else
|
||||
lvl = 3
|
||||
end
|
||||
|
||||
local chance = math.min(max_chance, d * factor)
|
||||
|
||||
if math.random() < chance then
|
||||
local worm_id = math.random(1, lvl)
|
||||
return {name = worm_names[worm_id]}
|
||||
end
|
||||
else
|
||||
local chance = math.min(max_chance, d * factor)
|
||||
if math.random() < chance then
|
||||
local spawner_id = math.random(2)
|
||||
return {name = spawner_names[spawner_id]}
|
||||
end
|
||||
end
|
||||
end
|
@ -48,7 +48,7 @@ Event.add(defines.events.on_player_died, player_died)
|
||||
return function(x, y)
|
||||
local distance = math.sqrt(x * x + y * y)
|
||||
|
||||
if distance <= 100 then
|
||||
if distance <= 210 then
|
||||
return nil
|
||||
end
|
||||
|
||||
|
@ -48,7 +48,7 @@ local tiles_per_tick = 32
|
||||
--shape = require "map_gen.presets.misc_stuff"
|
||||
--shape = require "map_gen.presets.lines"
|
||||
--shape = require "map_gen.presets.dickbutt"
|
||||
--shape = require "map_gen.presets.void_gears"
|
||||
shape = require "map_gen.presets.void_gears"
|
||||
--shape = require "map_gen.presets.gears"
|
||||
--shape = require "map_gen.presets.factorio_logo"
|
||||
--shape = require "map_gen.presets.factorio_logo2"
|
||||
@ -90,10 +90,12 @@ local tiles_per_tick = 32
|
||||
|
||||
-- modules that only return max one entity per tile
|
||||
local entity_modules = {
|
||||
--require "map_gen.ores.glitter_ores",
|
||||
--require "map_gen.terrain.mines",
|
||||
require "map_gen.misc.loot_items",
|
||||
require "map_gen.terrain.mines",
|
||||
require "map_gen.terrain.deathworld",
|
||||
--require "map_gen.ores.glitter_ores",
|
||||
--require "map_gen.terrain.worms",
|
||||
--require "map_gen.misc.wreck_items",
|
||||
--require "map_gen.misc.wreck_items",
|
||||
--require "map_gen.ores.neko_crazy_ores",
|
||||
--require "map_gen.ores.fluffy_rainbows",
|
||||
--require "map_gen.ores.harmonic_gen",
|
||||
@ -124,6 +126,6 @@ if #terrain_modules > 0 then
|
||||
end
|
||||
|
||||
if shape then
|
||||
require('map_gen.shared.generate')({shape = shape, regen_decoratives = regen_decoratives, tiles_per_tick = tiles_per_tick})
|
||||
--require ("map_gen.shared.generate_not_threaded")({shape = shape, regen_decoratives = regen_decoratives})
|
||||
--require('map_gen.shared.generate')({shape = shape, regen_decoratives = regen_decoratives, tiles_per_tick = tiles_per_tick})
|
||||
require ("map_gen.shared.generate_not_threaded")({shape = shape, regen_decoratives = regen_decoratives})
|
||||
end
|
||||
|
@ -290,5 +290,14 @@ return {
|
||||
['mh'] = true,
|
||||
['vintageaura'] = true,
|
||||
['wurzeltroll42'] = true,
|
||||
['esperiom'] = true
|
||||
['esperiom'] = true,
|
||||
['standaardstefan'] = true,
|
||||
['mauerstein10'] = true,
|
||||
['vengefulpm'] = true,
|
||||
['skilledspacepolice'] = true,
|
||||
['the_ledgendary'] = true,
|
||||
['capitansky'] = true,
|
||||
['barnaba'] = true,
|
||||
['drlloyd1337'] = true,
|
||||
['twinotter'] = true
|
||||
}
|
||||
|
Loading…
Reference in New Issue
Block a user