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lowered stress map resolution to 2x2 tiles per pixle #229
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@ -25,6 +25,7 @@ local Config = {
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},
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cheats = {
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manual_mining_speed_modifier = 1000,
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character_inventory_slots_bonus = 1000,
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},
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},
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DiggyHole = {
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@ -78,9 +78,9 @@ end
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@param position Position {x, y}
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]]
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function Debug.print_grid_value(value, surface, position)
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local r = max(1, value)
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local g = 1 - abs(value)
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local b = min(1, value)
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local r = max(1, value) / 4
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local g = 1 - abs(value) / 4
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local b = min(1, value) / 4
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if (r > 0) then
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r = 0
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@ -43,7 +43,7 @@ local stress_map_check_stress_in_threshold
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local support_beam_entities
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local on_surface_created
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local stress_threshold_causing_collapse = 0.91
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local stress_threshold_causing_collapse = 3.64
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local deconstruction_alert_message_shown = {}
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local stress_map_storage = {}
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@ -402,6 +402,8 @@ end
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@return number sum of old fraction + new fraction
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]]
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function add_fraction(stress_map, x, y, fraction)
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x = 2 * floor(x / 2)
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y = 2 * floor(y / 2)
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local quadrant = 1
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if x < 0 then
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quadrant = quadrant + 1
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@ -455,6 +457,8 @@ function add_fraction(stress_map, x, y, fraction)
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end
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function add_fraction_by_quadrant(stress_map, x, y, fraction, quadrant)
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x = 2 * floor(x / 2)
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y = 2 * floor(y / 2)
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local x_t = quadrant[x]
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if not x_t then
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x_t = {}
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@ -25,6 +25,7 @@ function SetupPlayer.register(config)
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Debug.cheat(function()
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player.force.manual_mining_speed_modifier = config.cheats.manual_mining_speed_modifier
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player.force.character_inventory_slots_bonus = config.cheats.character_inventory_slots_bonus
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end)
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end)
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end
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