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fixed market spawn location
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404d95dc80
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@ -248,6 +248,7 @@ commands.add_command("tpplayer", "<player> - Teleports you to the player. (Admin
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commands.add_command("invoke", "<player> - Teleports the player to you. (Admins and moderators)", invoke)
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commands.add_command("tppos", "Teleports you to a selected entity. (Admins only)", teleport_location)
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commands.add_command("walkabout", '<player> <"close", "far", "very far", number> - Send someone on a walk. (Admins and moderators)', walkabout)
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commands.add_command("market", 'Places a fish market near you. (Admins only)', spawn_market)
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commands.add_command("settime", '<day> <month> <hour> <minute> - Sets the clock (Admins, moderators and regulars)', on_set_time)
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commands.add_command("clock", 'Look at the clock.', clock)
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commands.add_command("regulars", 'Prints a list of game regulars.', print_regulars)
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@ -17,9 +17,15 @@ make pet faster
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make pet follow you moar
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--]]
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function market()
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game.player.print("This command moved to /market.")
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end
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function spawn_market(cmd)
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if not game.player.admin then
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cant_run(cmd.name)
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return
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end
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local radius = 10
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local surface = game.surfaces[1]
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-- clear trees and landfill in start area
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@ -35,7 +41,7 @@ function market()
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end
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end
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local player = game.players[1]
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local player = game.player
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local market_location = {x = player.position.x, y = player.position.y}
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market_location.y = market_location.y - 4
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@ -50,7 +56,7 @@ function market()
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surface.set_tiles(waterTiles)
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local market = surface.create_entity{name="market", position=market_location, force=force}
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market.destructible = false
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market.add_market_item{price={{"raw-fish", 10}}, offer={type="give-item", item="exoskeleton-equipment"}}
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market.add_market_item{price={{"raw-fish", 30}}, offer={type="give-item", item="small-plane"}}
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market.add_market_item{price={{"raw-fish", 1}}, offer={type="give-item", item="rail", count=2}}
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@ -124,7 +130,7 @@ local function preplayer_mined_item(event)
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fish_earned(event, 1)
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end
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end
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if event.entity.name == "fish" then
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fish_earned(event, 0)
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end
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@ -169,19 +175,19 @@ function pet(player, entity_name)
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else
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player = game.players[player]
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end
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if not entity_name then
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if not entity_name then
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entity_name = "small-biter"
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end
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if not global.player_pets then global.player_pets = {} end
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local surface = game.surfaces[1]
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local pos = player.position
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pos.y = pos.y + 1
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local x = 1
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x = x + #global.player_pets
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global.player_pets[x] = {}
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global.player_pets[x].entity = surface.create_entity {name=entity_name, position=pos, force="player"}
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global.player_pets[x].owner = player.index
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@ -230,7 +236,7 @@ local function market_item_purchased(event)
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if event.offer_index == 2 then
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player.get_inventory(defines.inventory.player_main).remove({name="small-plane", count=event.count})
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local chance = 4
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local chance = 4
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local x = math.random(1,3)
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if x < 3 then
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local x = math.random(1,chance)
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@ -244,8 +250,8 @@ local function market_item_purchased(event)
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local x = math.random(1,chance)
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if x < chance then
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rolled_pet = "big-biter"
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else
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rolled_pet = "behemoth-biter"
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else
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rolled_pet = "behemoth-biter"
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end
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end
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end
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@ -261,11 +267,11 @@ local function market_item_purchased(event)
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local x = math.random(1,chance)
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if x < chance then
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rolled_pet = "big-spitter"
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else
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rolled_pet = "behemoth-spitter"
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else
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rolled_pet = "behemoth-spitter"
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end
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end
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end
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end
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end
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local str = player.name
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str = str .. " bought his very own pet "
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@ -274,7 +280,7 @@ local function market_item_purchased(event)
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game.print(str)
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pet(event.player_index, rolled_pet)
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end
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end
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if not global.pet_command_rotation then global.pet_command_rotation = 1 end
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@ -290,32 +296,32 @@ local function on_tick(event)
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end
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end
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end
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if game.tick % 200 == 0 then
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for _, pets in pairs(global.player_pets) do
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local player = game.players[pets.owner]
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if game.tick % 200 == 0 then
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for _, pets in pairs(global.player_pets) do
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local player = game.players[pets.owner]
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if pcall(function () local x = pets.entity.name end) then
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if global.pet_command_rotation % 15 == 0 then
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local surface = game.surfaces[1]
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if global.pet_command_rotation % 15 == 0 then
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local surface = game.surfaces[1]
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local pet_pos = pets.entity.position
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local pet_name = pets.entity.name
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local pet_direction = pets.entity.direction
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pets.entity.destroy()
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pets.entity = surface.create_entity {name=pet_name, position=pet_pos, direction=pet_direction, force="player"}
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pets.entity.destroy()
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pets.entity = surface.create_entity {name=pet_name, position=pet_pos, direction=pet_direction, force="player"}
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end
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if global.pet_command_rotation % 2 == 1 then
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pets.entity.set_command({type=defines.command.go_to_location, destination=player.position,distraction=defines.distraction.none})
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else
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local fake_pos = pets.entity.position
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pets.entity.set_command({type=defines.command.go_to_location, destination=fake_pos,distraction=defines.distraction.none})
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end
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end
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else
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global.player_pets[pets.id] = nil
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local str = player.name .. "´s pet died ;_;"
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game.print(str)
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end
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end
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global.pet_command_rotation = global.pet_command_rotation + 1
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end
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end
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global.pet_command_rotation = global.pet_command_rotation + 1
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end
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end
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@ -334,7 +340,7 @@ function help()
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headline_label.style.font = "default-listbox"
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headline_label.style.font_color = { r=0.98, g=0.66, b=0.22}
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local text_box = info_table.add { type = "text-box", text = infotext, name = "text_box" }
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text_box.read_only = true
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text_box.selectable = true
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