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mirror of https://github.com/Refactorio/RedMew.git synced 2025-03-03 14:53:01 +02:00

more rewrite

This commit is contained in:
grilledham 2018-06-28 14:49:22 +01:00
parent 25011dd144
commit 24621a2968
2 changed files with 148 additions and 36 deletions

View File

@ -4,8 +4,10 @@ local Gui = require 'utils.gui'
local UserGroups = require 'user_groups'
local PlayerStats = require 'player_stats'
local symbol_asc = ''
local symbol_desc = ''
local symbol_asc = ''
local symbol_desc = ''
local normal_color = {r = 1, g = 1, b = 1}
local focus_color = {r = 1, g = 0.55, b = 0.1}
local player_poke_cooldown = {}
local player_pokes = {}
@ -45,6 +47,7 @@ local function lighten_color(color)
color.r = color.r * 0.6 + 0.4
color.g = color.g * 0.6 + 0.4
color.b = color.b * 0.6 + 0.4
color.a = 1
end
local minutes_to_ticks = 60 * 60
@ -81,6 +84,12 @@ local function format_distance(tiles)
return math.round(tiles * 0.001, 1) .. ' km'
end
local function apply_heading_style(style)
style.font_color = focus_color
style.font = 'default-bold'
style.align = 'center'
end
local column_builders = {
[player_name_heading_name] = {
create_data = function(player)
@ -90,16 +99,28 @@ local column_builders = {
return a.name > b.name
end,
draw_heading = function(parent)
return parent.add {type = 'label', name = player_name_heading_name, caption = 'Name'}
local label = parent.add {type = 'label', name = player_name_heading_name, caption = 'Name'}
local label_style = label.style
apply_heading_style(label_style)
label_style.width = 100
return label
end,
draw_cell = function(parent, cell_data, data)
local color = lighten_color(cell_data.color)
return parent.add {
local color = cell_data.color
lighten_color(color)
local label =
parent.add {
type = 'label',
name = player_name_cell_name,
caption = cell_data.name,
font_color = color
caption = cell_data.name
}
local label_style = label.style
label_style.font_color = color
label_style.align = 'center'
label_style.width = 100
return label
end
},
[time_heading_name] = {
@ -110,11 +131,22 @@ local column_builders = {
return a > b
end,
draw_heading = function(parent)
return parent.add {type = 'label', name = time_heading_name, caption = 'Time'}
local label = parent.add {type = 'label', name = time_heading_name, caption = 'Time'}
local label_style = label.style
apply_heading_style(label_style)
label_style.width = 100
return label
end,
draw_cell = function(parent, cell_data, data)
local text = format_time(cell_data)
return parent.add {type = 'label', name = time_cell_name, caption = text}
local label = parent.add {type = 'label', name = time_cell_name, caption = text}
local label_style = label.style
label_style.align = 'center'
label_style.width = 100
return label
end
},
[rank_heading_name] = {
@ -125,10 +157,20 @@ local column_builders = {
return a > b
end,
draw_heading = function(parent)
return parent.add {type = 'label', name = rank_heading_name, caption = 'Rank'}
local label = parent.add {type = 'label', name = rank_heading_name, caption = 'Rank'}
local label_style = label.style
apply_heading_style(label_style)
label_style.width = 100
return label
end,
draw_cell = function(parent, cell_data, data)
return parent.add {type = 'label', name = rank_cell_name, caption = cell_data}
local label = parent.add {type = 'label', name = rank_cell_name, caption = cell_data}
local label_style = label.style
label_style.align = 'center'
label_style.width = 100
return label
end
},
[distance_heading_name] = {
@ -139,11 +181,22 @@ local column_builders = {
return a > b
end,
draw_heading = function(parent)
return parent.add {type = 'label', name = distance_heading_name, caption = 'Distance'}
local label = parent.add {type = 'label', name = distance_heading_name, caption = 'Distance'}
local label_style = label.style
apply_heading_style(label_style)
label_style.width = 100
return label
end,
draw_cell = function(parent, cell_data, data)
local text = format_distance(cell_data)
return parent.add {type = 'label', name = distance_cell_name, caption = text}
local label = parent.add {type = 'label', name = distance_cell_name, caption = text}
local label_style = label.style
label_style.align = 'center'
label_style.width = 100
return label
end
},
[fish_heading_name] = {
@ -155,20 +208,30 @@ local column_builders = {
}
end,
sort = function(a, b)
if a.fish_earnt > b.fish_earnt then
return true
elseif a.fish_earnt < b.fish_earnt then
return false
else
local a_fish_earned, b_fish_earned = a.fish_earned, b.fish_earned
if a_fish_earned == b_fish_earned then
return a.fish_spent > b.fish_spent
else
return a_fish_earned > b_fish_earned
end
end,
draw_heading = function(parent)
return parent.add {type = 'label', name = fish_heading_name, caption = 'Fish'}
local label = parent.add {type = 'label', name = fish_heading_name, caption = 'Fish'}
local label_style = label.style
apply_heading_style(label_style)
label_style.width = 100
return label
end,
draw_cell = function(parent, cell_data, data)
local text = table.concat({cell_data.fish_earnt, ' / ', cell_data.fish_spent})
return parent.add {type = 'label', name = fish_cell_name, caption = text}
local label = parent.add {type = 'label', name = fish_cell_name, caption = text}
local label_style = label.style
label_style.align = 'center'
label_style.width = 100
return label
end
},
[deaths_heading_name] = {
@ -183,7 +246,12 @@ local column_builders = {
return a.count > b.count
end,
draw_heading = function(parent)
return parent.add {type = 'label', name = deaths_cell_name, caption = 'Deaths'}
local label = parent.add {type = 'label', name = deaths_cell_name, caption = 'Deaths'}
local label_style = label.style
apply_heading_style(label_style)
label_style.width = 100
return label
end,
draw_cell = function(parent, cell_data, data)
local tooltip = {}
@ -196,7 +264,13 @@ local column_builders = {
table.remove(tooltip)
tooltip = table.concat(tooltip)
return parent.add {type = 'label', name = deaths_cell_name, caption = cell_data.count, tooltip = tooltip}
local label =
parent.add {type = 'label', name = deaths_cell_name, caption = cell_data.count, tooltip = tooltip}
local label_style = label.style
label_style.align = 'center'
label_style.width = 100
return label
end
},
[poke_name_heading_name] = {
@ -207,10 +281,20 @@ local column_builders = {
return a > b
end,
draw_heading = function(parent)
return parent.add {type = 'label', name = poke_name_heading_name, caption = 'Poke'}
local label = parent.add {type = 'label', name = poke_name_heading_name, caption = 'Poke'}
local label_style = label.style
apply_heading_style(label_style)
label_style.width = 100
return label
end,
draw_cell = function(parent, cell_data, data)
return parent.add {type = 'button', name = poke_cell_name, caption = cell_data}
local label = parent.add {type = 'button', name = poke_cell_name, caption = cell_data}
local label_style = label.style
label_style.align = 'center'
label_style.width = 100
return label
end
}
}
@ -231,14 +315,28 @@ local default_player_settings = {
local function redraw_headings(data)
local settings = data.settings
local columns = settings.columns
local sort = settings.sort
local sort_column = math.abs(sort)
local sort_symbol
if sort > 0 then
sort_symbol = symbol_asc
else
sort_symbol = symbol_desc
end
local heading_table_flow = data.heading_table_flow
Gui.clear(heading_table_flow)
local heading_table = heading_table_flow.add {type = 'table', column_count = #columns}
for _, c in ipairs(settings.columns) do
for i, c in ipairs(settings.columns) do
local heading = column_builders[c].draw_heading(heading_table)
if i == sort_column then
heading.caption = heading.caption .. sort_symbol
end
Gui.set_data(heading, data)
end
end
@ -246,6 +344,21 @@ end
local function redraw_cells(data)
local settings = data.settings
local columns = settings.columns
local sort = settings.sort
local sort_column = math.abs(sort)
local column_name = columns[sort_column]
local column_sort = column_builders[column_name].sort
local comp
if sort > 0 then
comp = function(a, b)
return column_sort(a[sort_column], b[sort_column])
end
else
comp = function(a, b)
return column_sort(b[sort_column], a[sort_column])
end
end
local cell_table_scroll_pane = data.cell_table_scroll_pane
Gui.clear(cell_table_scroll_pane)
@ -264,11 +377,12 @@ local function redraw_cells(data)
table.insert(list_data, row)
end
-- sort data
table.sort(list_data, comp)
for _, row in ipairs(list_data) do
for c_i, c in ipairs(columns) do
column_builders[c].draw_cell(grid, row[c_i])
local flow = grid.add {type = 'flow'}
column_builders[c].draw_cell(flow, row[c_i], data)
end
end
end

View File

@ -1,7 +1,7 @@
local Event = require 'utils.event'
local Global = require 'utils.global'
local last_player_positions = {}
local player_last_position = {}
local player_walk_distances = {}
local player_fish_earned = {}
local player_fish_spent = {}
@ -9,14 +9,14 @@ local player_deaths = {}
Global.register(
{
last_player_positions = last_player_positions,
player_last_position = player_last_position,
player_walk_distances = player_walk_distances,
player_fish_earned = player_fish_earned,
player_fish_spent = player_fish_spent,
player_deaths = player_deaths
},
function(tbl)
last_player_positions = tbl.last_player_positions
player_last_position = tbl.player_last_position
player_walk_distances = tbl.player_walk_distances
player_fish_earned = tbl.player_fish_earned
player_fish_spent = tbl.player_fish_spent
@ -27,7 +27,7 @@ Global.register(
local function player_created(event)
local index = event.player_index
last_player_positions[index] = game.players[index].position
player_last_position[index] = game.players[index].position
player_walk_distances[index] = 0
player_fish_earned[index] = 0
player_fish_spent[index] = 0
@ -38,11 +38,9 @@ local function get_cause_name(cause)
if cause then
local name = cause.name
if name == 'player' then
local player = cause.associated_player
local player = cause.player
if player and player.valid then
return player.name
else
return 'Suicide'
end
else
return name
@ -68,14 +66,14 @@ local function tick()
for _, p in ipairs(game.connected_players) do
if (p.afk_time < 30 or p.walking_state.walking) and p.vehicle == nil then
local index = p.index
local last_pos = last_player_positions[index]
local last_pos = player_last_position[index]
local pos = p.position
local d_x = last_pos.x - pos.x
local d_y = last_pos.y - pos.y
player_walk_distances[index] = player_walk_distances[index] + math.sqrt(d_x * d_x + d_y * d_y)
last_player_positions[index] = pos
player_last_position[index] = pos
end
end
end