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mirror of https://github.com/Refactorio/RedMew.git synced 2025-01-18 03:21:47 +02:00

grilledham's review changes:

- Rename biter_kill_counter->entity_died
- Refactor logic in entity_died function to reduce table lookups.
- Fix nil cause bug.
- Fix player_list kills header different size to cells.
This commit is contained in:
James Gillham 2020-12-31 18:11:03 +00:00
parent 9b39e35d0d
commit 24bedfb925
2 changed files with 67 additions and 71 deletions

View File

@ -360,7 +360,7 @@ local column_builders = {
local label = parent.add {type = 'label', name = kills_heading_name, caption = caption}
local label_style = label.style
apply_heading_style(label_style)
label_style.width = 60
label_style.width = 80
return label
end,
@ -531,20 +531,20 @@ local function get_default_player_settings()
player_name_heading_name,
time_heading_name,
rank_heading_name,
distance_heading_name
distance_heading_name,
kills_heading_name,
deaths_heading_name,
poke_name_heading_name,
report_heading_name,
}
local offset = 6
if global.config.player_list.show_coin_column then
columns[6] = coin_heading_name
offset = 7
table.insert(columns, 6, coin_heading_name)
end
columns[offset] = kills_heading_name
columns[offset + 1] = deaths_heading_name
columns[offset + 2] = poke_name_heading_name
columns[offset + 3] = report_heading_name
return {
columns = columns,
sort = -4
sort = -3
}
end

View File

@ -21,7 +21,7 @@ local player_console_chats_name = 'player-console-chats'
local player_items_crafted_name = 'player-items-crafted'
local player_distance_walked_name = 'player-distance-walked'
local satellites_launched_name = 'satellites-launched'
local player_units_killed_name = 'player-units-killed' --biters and spitters
local player_units_killed_name = 'player-units-killed' -- biters and spitters
local player_worms_killed_name = 'player-worms-killed'
local player_spawners_killed_name = 'player-spawners-killed'
local player_total_kills_name = 'player-total-kills'
@ -54,54 +54,46 @@ local train_kill_causes = {
['artillery-wagon'] = true
}
local spawners = {
['biter-spawner'] = true,
['spitter-spawner'] = true
}
local entity_to_category_map = {
-- spawners
['biter-spawner'] = player_spawners_killed_name,
['spitter-spawner'] = player_spawners_killed_name,
local worms = {
['small-worm-turret'] = true,
['medium-worm-turret'] = true,
['big-worm-turret'] = true,
['behemoth-worm-turret'] = true
}
-- worms
['small-worm-turret'] = player_worms_killed_name,
['medium-worm-turret'] = player_worms_killed_name,
['big-worm-turret'] = player_worms_killed_name,
['behemoth-worm-turret'] = player_worms_killed_name,
local units = {
['small-biter'] = true,
['medium-biter'] = true,
['big-biter'] = true,
['behemoth-biter'] = true,
['small-spitter'] = true,
['medium-spitter'] = true,
['big-spitter'] = true,
['behemoth-spitter'] = true
}
-- units
['small-biter'] = player_units_killed_name,
['medium-biter'] = player_units_killed_name,
['big-biter'] = player_units_killed_name,
['behemoth-biter'] = player_units_killed_name,
['small-spitter'] = player_units_killed_name,
['medium-spitter'] = player_units_killed_name,
['big-spitter'] = player_units_killed_name,
['behemoth-spitter'] = player_units_killed_name,
local turrets = {
['gun-turret'] = true,
['laser-turret'] = true,
['artillery-turret'] = true,
['flamethrower-turret'] = true
}
-- turrets
['gun-turret'] = player_turrets_killed_name,
['laser-turret'] = player_turrets_killed_name,
['artillery-turret'] = player_turrets_killed_name,
['flamethrower-turret'] = player_turrets_killed_name,
local others = {
['defender'] = true,
['destroyer'] = true
-- others
['defender'] = false,
['distractor'] = false,
['destroyer'] = false
}
local player_last_position = {}
local player_death_causes = {}
Global.register(
{
player_last_position = player_last_position,
player_death_causes = player_death_causes
},
function(tbl)
player_last_position = tbl.player_last_position
player_death_causes = tbl.player_death_causes
end
)
Global.register({player_last_position = player_last_position, player_death_causes = player_death_causes}, function(tbl)
player_last_position = tbl.player_last_position
player_death_causes = tbl.player_death_causes
end)
--- When the player first logs on, initialize their stats and pull their former playtime
local function player_created(event)
@ -182,26 +174,30 @@ local function robot_built_entity()
change_for_global(built_by_robots_name, 1)
end
local function biter_kill_counter(event)
if event.entity.force.name == 'enemy' then
change_for_global(aliens_killed_name, 1)
-- Only store for players if its an allowed entity (ie not for walls, chests etc)
if (event.cause.name == 'character') and (worms[event.entity.name] or turrets[event.entity.name] or spawners[event.entity.name] or units[event.entity.name] or others[event.entity.name]) then
local player_index = event.cause.player.index
change_for_player(player_index, player_total_kills_name,1)
if worms[event.entity.name] then
change_for_player(player_index, player_worms_killed_name,1)
end
if turrets[event.entity.name ] then
change_for_player(player_index, player_turrets_killed_name,1)
end
if spawners[event.entity.name ] then
change_for_player(player_index, player_spawners_killed_name ,1)
end
if units[event.entity.name ] then
change_for_player(player_index, player_units_killed_name,1)
end
end
local function entity_died(event)
local entity = event.entity
if not entity or not entity.valid or entity.force.name ~= 'enemy' then
return
end
change_for_global(aliens_killed_name, 1)
local cause = event.cause
if not cause or not cause.valid or cause.name ~= 'character' then -- What about players inside vehicles?
return
end
-- Only store for players if its an allowed entity (ie not for walls, chests etc)
local category = entity_to_category_map[entity.name]
if category == nil then
return
end
local player_index = cause.player.index
change_for_player(player_index, player_total_kills_name, 1)
if category then
change_for_player(player_index, category, 1)
end
end
@ -250,7 +246,7 @@ Event.add(defines.events.on_player_crafted_item, player_crafted_item)
Event.add(defines.events.on_console_chat, player_console_chat)
Event.add(defines.events.on_built_entity, player_built_entity)
Event.add(defines.events.on_robot_built_entity, robot_built_entity)
Event.add(defines.events.on_entity_died, biter_kill_counter)
Event.add(defines.events.on_entity_died, entity_died)
Event.add(defines.events.on_rocket_launched, rocket_launched)
Event.on_nth_tick(62, tick)