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Updated rich text generation gui

This commit is contained in:
SimonFlapse 2019-10-18 14:49:33 +02:00
parent 23f1f976a4
commit 268959331e

View File

@ -9,12 +9,17 @@ local rich_text_image_type = Gui.uid_name()
local close_rich_text = Gui.uid_name()
local choices = {
'tile',
'item',
'tile',
'entity',
'fluid',
'signal',
'recipe'
'fluid',
'recipe',
'decorative',
'item-group',
'achievement',
'equipment',
'technology'
}
local function draw_rich_text(event)
local spirte_type
@ -42,7 +47,15 @@ local function draw_rich_text(event)
selection_flow.style.top_margin = 7
local focus
local count = 0
for _, value in ipairs(choices) do
count = count + 1
if count > 6 then
count = 0
icons_flow = main_table.add {type = 'flow', direction = 'horizontal'}
selection_flow = icons_flow.add {type = 'flow'}
selection_flow.style.top_margin = 7
end
local radio =
selection_flow.add({type = 'flow'}).add {
type = 'radiobutton',
@ -158,19 +171,29 @@ Gui.on_elem_changed(
local sprite = choose.elem_value
local path
local text
if not sprite or sprite == '' then
path = 'Pick an image'
text = 'Pick an image'
elseif type == 'signal' then
path = 'virtual-signal/' .. choose.elem_value.name
local name = sprite.name
if string.sub(name, 1, 6) == 'signal' then
path = 'virtual-signal/' .. name
else
text = 'Pick a signal or another image type'
end
else
path = type .. '/' .. choose.elem_value
path = type .. '/' .. sprite
end
if not text then
text = '[img=' .. path .. '] | ' .. path
end
local string_box = frame_data.string_box
Gui.remove_data_recursively(string_box)
string_box.destroy()
string_box = frame_data.string_flow.add {type = 'text-box', text = ' [img=' .. path .. '] | ' .. path}
string_box = frame_data.string_flow.add {type = 'text-box', text = text}
string_box.read_only = true
string_box.word_wrap = false
string_box.style.width = 352