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@ -1,11 +1,8 @@
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--[[
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This map uses custom ore gen. When generating the map, under the resource settings tab use Size = 'None' for all resources.
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]]
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local b = require 'map_gen.shared.builders'
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local Random = require 'map_gen.shared.random'
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local degrees = require "utils.math".degrees
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local math = require "utils.math"
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local table = require "utils.table"
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local degrees = require 'utils.math'.degrees
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local math = require 'utils.math'
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local table = require 'utils.table'
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local Perlin = require 'map_gen.shared.perlin_noise'
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local ore_seed1 = 1000
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local ore_seed2 = ore_seed1 * 2
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@ -40,9 +37,9 @@ market.entity_drop_amount = {
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['medium-spitter'] = {low = 1, high = 3, chance = 0.05},
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['big-spitter'] = {low = 1, high = 3, chance = 0.05},
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['behemoth-spitter'] = {low = 1, high = 10, chance = 0.05},
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['medium-biter'] = {low = 1, high = 3, chance = 0.05},
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['big-biter'] = {low = 1, high = 5, chance = 0.05},
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['behemoth-biter'] = {low = 1, high = 10, chance = 0.05}
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['medium-biter'] = {low = 1, high = 3, chance = 0.05},
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['big-biter'] = {low = 1, high = 5, chance = 0.05},
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['behemoth-biter'] = {low = 1, high = 10, chance = 0.05}
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}
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-- Setup the scenario map information because everyone gets upset if you don't
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@ -86,8 +83,8 @@ v_track = b.single_y_pattern(v_track, 15)
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local square = b.rectangle(130, 130)
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local ore_square = b.rectangle(20,20)
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local small_ore_square = b.rectangle(18,18)
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local ore_square = b.rectangle(20, 20)
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local small_ore_square = b.rectangle(18, 18)
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local leg = b.rectangle(32, 480)
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local head = b.translate(b.oval(32, 64), 0, -64)
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@ -107,7 +104,7 @@ local spider = b.any(list)
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local function value(base, mult, pow)
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return function(x, y)
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local d_sq = x * x + y * y
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return base + mult * d_sq ^ ( pow / 2 ) -- d ^ pow
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return base + mult * d_sq ^ (pow / 2) -- d ^ pow
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end
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end
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@ -146,7 +143,7 @@ for r = 1, 50 do
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local row = {}
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pattern[r] = row
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for c = 1, 50 do
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row[c] = square
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row[c] = square
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end
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end
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@ -157,34 +154,34 @@ for r = 1, 50 do
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local row = {}
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ore_pattern[r] = row
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for c = 1, 50 do
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local i = random_ore:next_int(1, ore_t)
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local index = table.binary_search(total_ore_weights, i)
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if (index < 0) then
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index = bit32.bnot(index)
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end
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local ore_data = ores[index]
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local i = random_ore:next_int(1, ore_t)
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local index = table.binary_search(total_ore_weights, i)
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if (index < 0) then
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index = bit32.bnot(index)
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end
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local ore_data = ores[index]
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local ore_shape = ore_data.transform(small_ore_square)
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local ore = b.resource(ore_shape, ore_data.resource, ore_data.value)
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local ore_shape = ore_data.transform(small_ore_square)
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local ore = b.resource(ore_shape, ore_data.resource, ore_data.value)
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local shape = ore_square
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shape = b.apply_entity(shape, ore)
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row[c] = shape
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local shape = ore_square
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shape = b.apply_entity(shape, ore)
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row[c] = shape
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end
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end
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-- create a mask to place over the ore grid
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local mask_square = b.rectangle(60,60)
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local mask_square = b.rectangle(60, 60)
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mask_square = b.change_tile(mask_square, true, 'sand-1')
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local mask_group = b.any{
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local mask_group =
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b.any {
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mask_square,
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b.translate(mask_square,90,0),
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b.translate(mask_square,0,90),
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b.translate(mask_square,90,90)
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b.translate(mask_square, 90, 0),
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b.translate(mask_square, 0, 90),
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b.translate(mask_square, 90, 90)
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}
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mask_group = b.translate(mask_group,-60,-60)
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mask_group = b.translate(mask_group, -60, -60)
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-- sort out the starting ore patches
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local start_patch = b.scale(spider, 0.1, 0.1)
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@ -284,15 +281,14 @@ map = b.choose(b.rectangle(300, 300), start, map)
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local resource_islands = b.grid_pattern(ore_pattern, 50, 50, 30, 30)
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resource_islands = b.change_tile(resource_islands, true, 'sand-1')
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local mask_pattern =
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{
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{mask_group, mask_group, mask_group},
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local mask_pattern = {
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{mask_group, mask_group, mask_group},
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{mask_group, mask_group, mask_group},
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{mask_group, mask_group, mask_group}
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}
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local resource_mask = b.grid_pattern(mask_pattern, 3, 3, 300, 300)
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resource_mask = b.translate(resource_mask,-130,-130)
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resource_mask = b.translate(resource_mask, -130, -130)
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resource_islands = b.choose(resource_mask, resource_islands, b.empty_shape)
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local paths =
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@ -309,15 +305,11 @@ map = b.any {map, paths, resource_islands, sea}
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map = b.change_map_gen_collision_tile(map, 'water-tile', 'grass-1')
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local function on_init()
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local surface = RS.get_surface()
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local player_force = game.forces.player
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local enemy_force = game.forces.enemy
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player_force.technologies["landfill"].enabled = false -- disable landfill
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player_force.technologies['landfill'].enabled = false -- disable landfill
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--enemy_force.set_ammo_damage_modifier('melee', 1) -- +100% biter damage
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enemy_force.set_ammo_damage_modifier('biological', 1) -- +100% spitter/worm damage
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game.map_settings.enemy_expansion.enabled = true
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@ -325,66 +317,64 @@ local function on_init()
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-- Set up non-standard market so we can add logistics network things without editing a different file
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global.config.market.create_standard_market = false
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Retailer.set_item('items', {price = 2, name = 'raw-fish'})
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Retailer.set_item('items', {price = 1, name = 'rail'})
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Retailer.set_item('items', {price = 2, name = 'rail-signal'})
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Retailer.set_item('items', {price = 2, name = 'rail-chain-signal'})
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Retailer.set_item('items', {price = 15, name = 'train-stop'})
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Retailer.set_item('items', {price = 75, name = 'locomotive'})
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Retailer.set_item('items', {price = 30, name = 'cargo-wagon'})
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Retailer.set_item('items', {price = 15, name = 'steel-axe'})
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Retailer.set_item('items', {price = 15, name = 'submachine-gun'})
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Retailer.set_item('items', {price = 15, name = 'shotgun'})
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Retailer.set_item('items', {price = 250, name = 'combat-shotgun'})
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Retailer.set_item('items', {price = 25, name = 'railgun'})
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Retailer.set_item('items', {price = 250, name = 'flamethrower'})
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Retailer.set_item('items', {price = 175, name = 'rocket-launcher'})
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Retailer.set_item('items', {price = 250, name = 'tank-cannon'})
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Retailer.set_item('items', {price = 75, name = 'tank-flamethrower'})
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Retailer.set_item('items', {price = 1, name = 'firearm-magazine'})
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Retailer.set_item('items', {price = 5, name = 'piercing-rounds-magazine'})
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Retailer.set_item('items', {price = 20, name = 'uranium-rounds-magazine'})
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Retailer.set_item('items', {price = 2, name = 'shotgun-shell'})
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Retailer.set_item('items', {price = 10, name = 'piercing-shotgun-shell'})
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Retailer.set_item('items', {price = 5, name = 'railgun-dart'})
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Retailer.set_item('items', {price = 25, name = 'flamethrower-ammo'})
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Retailer.set_item('items', {price = 15, name = 'rocket'})
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Retailer.set_item('items', {price = 25, name = 'explosive-rocket'})
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Retailer.set_item('items', {price = 20, name = 'cannon-shell'})
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Retailer.set_item('items', {price = 30, name = 'explosive-cannon-shell'})
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Retailer.set_item('items', {price = 75, name = 'explosive-uranium-cannon-shell'})
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Retailer.set_item('items', {price = 3, name = 'land-mine'})
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Retailer.set_item('items', {price = 5, name = 'grenade'})
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Retailer.set_item('items', {price = 35, name = 'cluster-grenade'})
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Retailer.set_item('items', {price = 5, name = 'defender-capsule'})
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Retailer.set_item('items', {price = 75, name = 'destroyer-capsule'})
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Retailer.set_item('items', {price = 35, name = 'poison-capsule'})
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Retailer.set_item('items', {price = 350, name = 'modular-armor'})
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Retailer.set_item('items', {price = 875, name = 'power-armor'})
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Retailer.set_item('items', {price = 40, name = 'solar-panel-equipment'})
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Retailer.set_item('items', {price = 875, name = 'fusion-reactor-equipment'})
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Retailer.set_item('items', {price = 100, name = 'battery-equipment'})
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Retailer.set_item('items', {price = 625, name = 'battery-mk2-equipment'})
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Retailer.set_item('items', {price = 250, name = 'belt-immunity-equipment'})
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Retailer.set_item('items', {price = 100, name = 'night-vision-equipment'})
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Retailer.set_item('items', {price = 150, name = 'exoskeleton-equipment'})
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Retailer.set_item('items', {price = 250, name = 'personal-roboport-equipment'})
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Retailer.set_item('items', {price = 10, name = 'construction-robot'})
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Retailer.set_item('items', {price = 2, name = 'logistic-robot'})
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Retailer.set_item('items', {price = 75, name = 'roboport'})
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Retailer.set_item('items', {price = 50, name = 'logistic-chest-active-provider'})
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Retailer.set_item('items', {price = 50, name = 'logistic-chest-passive-provider'})
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Retailer.set_item('items', {price = 50, name = 'logistic-chest-requester'})
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Retailer.set_item('items', {price = 50, name = 'logistic-chest-storage'})
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Retailer.set_item('items', {price = 6, name = 'big-electric-pole'})
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Retailer.set_item('items', {price = 3, name = 'medium-electric-pole'})
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Retailer.set_item('items', {price = 50, name = 'substation'})
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Retailer.set_item('items', {price = 1, name = 'rail'})
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Retailer.set_item('items', {price = 2, name = 'rail-signal'})
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Retailer.set_item('items', {price = 2, name = 'rail-chain-signal'})
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Retailer.set_item('items', {price = 15, name = 'train-stop'})
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Retailer.set_item('items', {price = 75, name = 'locomotive'})
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Retailer.set_item('items', {price = 30, name = 'cargo-wagon'})
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Retailer.set_item('items', {price = 15, name = 'steel-axe'})
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Retailer.set_item('items', {price = 15, name = 'submachine-gun'})
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Retailer.set_item('items', {price = 15, name = 'shotgun'})
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Retailer.set_item('items', {price = 250, name = 'combat-shotgun'})
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Retailer.set_item('items', {price = 25, name = 'railgun'})
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Retailer.set_item('items', {price = 250, name = 'flamethrower'})
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Retailer.set_item('items', {price = 175, name = 'rocket-launcher'})
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Retailer.set_item('items', {price = 250, name = 'tank-cannon'})
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Retailer.set_item('items', {price = 75, name = 'tank-flamethrower'})
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Retailer.set_item('items', {price = 1, name = 'firearm-magazine'})
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Retailer.set_item('items', {price = 5, name = 'piercing-rounds-magazine'})
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Retailer.set_item('items', {price = 20, name = 'uranium-rounds-magazine'})
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Retailer.set_item('items', {price = 2, name = 'shotgun-shell'})
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Retailer.set_item('items', {price = 10, name = 'piercing-shotgun-shell'})
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Retailer.set_item('items', {price = 5, name = 'railgun-dart'})
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Retailer.set_item('items', {price = 25, name = 'flamethrower-ammo'})
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Retailer.set_item('items', {price = 15, name = 'rocket'})
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Retailer.set_item('items', {price = 25, name = 'explosive-rocket'})
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Retailer.set_item('items', {price = 20, name = 'cannon-shell'})
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Retailer.set_item('items', {price = 30, name = 'explosive-cannon-shell'})
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Retailer.set_item('items', {price = 75, name = 'explosive-uranium-cannon-shell'})
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Retailer.set_item('items', {price = 3, name = 'land-mine'})
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Retailer.set_item('items', {price = 5, name = 'grenade'})
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Retailer.set_item('items', {price = 35, name = 'cluster-grenade'})
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Retailer.set_item('items', {price = 5, name = 'defender-capsule'})
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Retailer.set_item('items', {price = 75, name = 'destroyer-capsule'})
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Retailer.set_item('items', {price = 35, name = 'poison-capsule'})
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Retailer.set_item('items', {price = 350, name = 'modular-armor'})
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Retailer.set_item('items', {price = 875, name = 'power-armor'})
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Retailer.set_item('items', {price = 40, name = 'solar-panel-equipment'})
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Retailer.set_item('items', {price = 875, name = 'fusion-reactor-equipment'})
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Retailer.set_item('items', {price = 100, name = 'battery-equipment'})
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Retailer.set_item('items', {price = 625, name = 'battery-mk2-equipment'})
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Retailer.set_item('items', {price = 250, name = 'belt-immunity-equipment'})
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Retailer.set_item('items', {price = 100, name = 'night-vision-equipment'})
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Retailer.set_item('items', {price = 150, name = 'exoskeleton-equipment'})
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Retailer.set_item('items', {price = 250, name = 'personal-roboport-equipment'})
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Retailer.set_item('items', {price = 10, name = 'construction-robot'})
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Retailer.set_item('items', {price = 2, name = 'logistic-robot'})
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Retailer.set_item('items', {price = 75, name = 'roboport'})
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Retailer.set_item('items', {price = 50, name = 'logistic-chest-active-provider'})
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Retailer.set_item('items', {price = 50, name = 'logistic-chest-passive-provider'})
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Retailer.set_item('items', {price = 50, name = 'logistic-chest-requester'})
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Retailer.set_item('items', {price = 50, name = 'logistic-chest-storage'})
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Retailer.set_item('items', {price = 6, name = 'big-electric-pole'})
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Retailer.set_item('items', {price = 3, name = 'medium-electric-pole'})
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Retailer.set_item('items', {price = 50, name = 'substation'})
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Retailer.set_market_group_label('items', 'Items Market')
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local item_market_1 = surface.create_entity({name = 'market', position={0,0}})
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Retailer.set_market_group_label('items', 'Items Market')
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local item_market_1 = surface.create_entity({name = 'market', position = {0, 0}})
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item_market_1.destructible = false
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Retailer.add_market('items', item_market_1)
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end
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Event.on_init(on_init)
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