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fixed zero size area bug
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@ -48,7 +48,13 @@ local function on_player_deconstructed_area(event)
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end
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character.health = 0
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local entities = player.surface.find_entities_filtered{area = event.area, force = player.force}
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local area = event.area
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local left_top, right_bottom = area.left_top, area.right_bottom
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if left_top.x == right_bottom.x and left_top.y == right_bottom.y then
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return
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end
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local entities = player.surface.find_entities_filtered{area = area, force = player.force}
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if #entities > 1000 then
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Utils.print_admins("Warning! " .. player.name .. " just tried to deconstruct " .. tostring(#entities) .. " entities!")
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end
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