mirror of
https://github.com/Refactorio/RedMew.git
synced 2024-12-14 10:13:13 +02:00
updates
This commit is contained in:
parent
de362310c6
commit
36b49639da
314
tasklist.lua
314
tasklist.lua
@ -4,6 +4,17 @@ local Global = require 'utils.global'
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local UserGroups = require 'user_groups'
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local Utils = require 'utils.utils'
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local normal_color = {r = 1, g = 1, b = 1}
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local focus_color = {r = 1, g = 0.55, b = 0.1}
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local server_player = {
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valid = true,
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index = 0,
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name = '<server>',
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admin = true,
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print = print
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}
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local init_announcements = 'There are no announcements.'
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local announcements = {
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text = init_announcements,
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@ -14,18 +25,20 @@ local announcements = {
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last_update_time = nil
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}
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local tasks = {}
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local tasks_counter = {0}
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local no_notify_players = {}
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Global.register(
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{
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announcements = announcements,
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tasks = tasks,
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tasks_counter = tasks_counter,
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no_notify_announcements_players = no_notify_players
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},
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function(tbl)
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announcements = tbl.announcements
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tasks = tbl.tasks
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tasks_counter = tbl.tasks_counter
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no_notify_players = tbl.no_notify_announcements_players
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end
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)
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@ -33,6 +46,12 @@ Global.register(
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local main_frame_name = Gui.uid_name()
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local main_button_name = Gui.uid_name()
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local announcements_edit_button_name = Gui.uid_name()
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local add_task_button_name = Gui.uid_name()
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local edit_task_button_name = Gui.uid_name()
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local delete_task_button_name = Gui.uid_name()
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local move_task_up_button_name = Gui.uid_name()
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local move_task_down_button_name = Gui.uid_name()
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local volunteer_task_button_name = Gui.uid_name()
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local notify_checkbox_name = Gui.uid_name()
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local edit_announcements_frame_name = Gui.uid_name()
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@ -42,6 +61,18 @@ local edit_clear_button_name = Gui.uid_name()
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local edit_reset_button_name = Gui.uid_name()
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local edit_confirm_button_name = Gui.uid_name()
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local create_task_frame_name = Gui.uid_name()
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local create_task_close_button_name = Gui.uid_name()
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local create_task_clear_button_name = Gui.uid_name()
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local create_task_confirm_button_name = Gui.uid_name()
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local create_task_edit_button_name = Gui.uid_name()
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local function get_task_id()
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local count = tasks_counter[1] + 1
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tasks_counter[1] = count
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return count
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end
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local function get_announcements_updated_by_message()
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local player = announcements.last_update_player
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@ -80,10 +111,108 @@ local function get_editing_players_message(players)
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return table.concat(message)
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end
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local function apply_direction_button_style(button)
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local button_style = button.style
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button_style.width = 26
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button_style.height = 26
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button_style.top_padding = 0
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button_style.bottom_padding = 0
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button_style.left_padding = 0
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button_style.right_padding = 0
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button_style.font = 'default-listbox'
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end
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local function apply_button_style(button)
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local style = button.style
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style.width = 26
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style.height = 26
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end
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local function update_volunteer_button(button, task)
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local volunteers = task.volunteers
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local tooltip = {}
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local count = 0
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for _, p in pairs(volunteers) do
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table.insert(tooltip, p.name)
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count = count + 1
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end
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button.caption = count
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button.tooltip = table.concat(tooltip, ', ')
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if volunteers[button.player_index] then
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button.style.font_color = focus_color
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else
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button.style.font_color = normal_color
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end
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end
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local function redraw_tasks(parent)
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Gui.clear(parent)
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if #tasks == 0 then
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parent.add {type = 'label', caption = 'There are no Tasks.'}
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return
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end
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for task_index, task in ipairs(tasks) do
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local delete_button =
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parent.add({type = 'flow'}).add {
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type = 'sprite-button',
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name = delete_task_button_name,
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sprite = 'utility/remove',
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tooltip = 'Delete task.'
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}
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apply_button_style(delete_button)
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Gui.set_data(delete_button, task_index)
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local edit_button =
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parent.add({type = 'flow'}).add {
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type = 'sprite-button',
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name = edit_task_button_name,
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sprite = 'utility/rename_icon_normal',
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tooltip = 'Edit task.'
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}
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apply_button_style(edit_button)
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Gui.set_data(edit_button, task)
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local up_button =
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parent.add({type = 'flow'}).add {type = 'button', name = move_task_up_button_name, caption = '▲'}
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apply_direction_button_style(up_button)
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Gui.set_data(up_button, task_index)
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local down_button =
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parent.add({type = 'flow'}).add {type = 'button', name = move_task_down_button_name, caption = '▼'}
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apply_direction_button_style(down_button)
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Gui.set_data(down_button, task_index)
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local label = parent.add {type = 'label', caption = task.name}
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label.style.left_padding = 8
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local volunteer_button_flow = parent.add {type = 'flow'}
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local volunteer_button_flow_style = volunteer_button_flow.style
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volunteer_button_flow_style.horizontally_stretchable = true
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volunteer_button_flow_style.align = 'right'
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local volunteer_button = volunteer_button_flow.add {type = 'button', name = volunteer_task_button_name}
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local volunteer_button_style = volunteer_button.style
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volunteer_button_style.font = 'default-small'
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volunteer_button_style.height = 24
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volunteer_button_style.width = 26
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volunteer_button_style.top_padding = 0
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volunteer_button_style.bottom_padding = 0
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volunteer_button_style.left_padding = 0
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volunteer_button_style.right_padding = 0
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Gui.set_data(volunteer_button, task)
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update_volunteer_button(volunteer_button, task)
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end
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end
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local function draw_main_frame(left)
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local data = {}
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local frame = left.add {type = 'frame', name = main_frame_name, caption = 'Tasks', direction = 'vertical'}
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local frame = left.add {type = 'frame', name = main_frame_name, direction = 'vertical'}
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Gui.set_data(frame, data)
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local announcements_header_flow = frame.add {type = 'flow'}
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@ -114,12 +243,31 @@ local function draw_main_frame(left)
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announcements_textbox.read_only = true
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announcements_textbox.word_wrap = true
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local announcements_textbox_style = announcements_textbox.style
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announcements_textbox_style.width = 500
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announcements_textbox_style.width = 400
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announcements_textbox_style.height = 100
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data.announcements_textbox = announcements_textbox
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data.announcements_updated_label = announcements_updated_label
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local tasks_header_flow = frame.add {type = 'flow'}
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local tasks_header = tasks_header_flow.add {type = 'label', caption = 'Tasks'}
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tasks_header.style.font = 'default-listbox'
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local tasks_scroll_pane = frame.add {type = 'scroll-pane', direction = 'vertical'}
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local tasks_scroll_pane_style = tasks_scroll_pane.style
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tasks_scroll_pane_style.minimal_width = 400
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tasks_scroll_pane_style.maximal_height = 300
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local tasks_content = tasks_scroll_pane.add {type = 'table', column_count = 6}
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local tasks_content_style = tasks_content.style
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tasks_content_style.horizontal_spacing = 0
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tasks_content_style.vertical_spacing = 0
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data.tasks_content = tasks_content
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redraw_tasks(tasks_content)
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frame.add {type = 'button', name = add_task_button_name, caption = 'New Task'}
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frame.add {
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type = 'checkbox',
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name = notify_checkbox_name,
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@ -135,12 +283,21 @@ local function toggle(event)
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local frame = left[main_frame_name]
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if frame and frame.valid then
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Gui.destroy(frame)
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frame = left[edit_announcements_frame_name]
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if frame and frame.valid then
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Gui.destroy(frame)
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end
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frame = left[create_task_frame_name]
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if frame and frame.valid then
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Gui.destroy(frame)
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end
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else
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draw_main_frame(left)
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end
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end
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local function update_edit_announcements_textbox(text, player)
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local player_index = player.index
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announcements.edit_text = text
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announcements.last_edit_player = player
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local editing_players = announcements.editing_players
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@ -148,8 +305,10 @@ local function update_edit_announcements_textbox(text, player)
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local last_edit_message = get_edit_announcements_last_player_message()
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local editing_players_message = get_editing_players_message(editing_players)
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for _, data in pairs(editing_players) do
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data.textbox.text = text
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for pi, data in pairs(editing_players) do
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if pi ~= player_index then
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data.textbox.text = text
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end
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local last_edit_label = data.last_edit_player_label
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last_edit_label.caption = last_edit_message
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@ -211,6 +370,46 @@ local function update_announcements(player)
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end
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end
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local function create_new_tasks(task_name, player)
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local task_id = get_task_id()
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local task = {
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task_id = task_id,
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created_by = player,
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edited_by = nil,
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tick = game.tick,
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name = task_name,
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volunteers = {}
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}
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table.insert(tasks, task)
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local message =
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table.concat {
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player.name,
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' has create a new task #',
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task_id,
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' - ',
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task_name
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}
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for pi, p in ipairs(game.connected_players) do
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local notify = not no_notify_players[pi]
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local left = p.gui.left
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local frame = left[main_frame_name]
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if frame and frame.valid then
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local frame_data = Gui.get_data(frame)
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local tasks_content = frame_data.tasks_content
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redraw_tasks(tasks_content)
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elseif notify then
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draw_main_frame(left)
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end
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if notify then
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p.print(message)
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end
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end
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end
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local function player_created(event)
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local player = game.players[event.player_index]
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if not player or not player.valid then
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@ -285,7 +484,7 @@ Gui.on_click(
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frame.add {type = 'text-box', name = edit_announcements_textbox_name, text = announcements.edit_text}
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textbox.word_wrap = true
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local textbox_style = textbox.style
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textbox_style.width = 500
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textbox_style.width = 400
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textbox_style.height = 100
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data.textbox = textbox
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@ -293,12 +492,14 @@ Gui.on_click(
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local bottom_flow = frame.add {type = 'flow'}
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local close_button = bottom_flow.add {type = 'button', name = edit_close_button_name, caption = 'Close'}
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bottom_flow.add {type = 'button', name = edit_clear_button_name, caption = 'Clear'}
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bottom_flow.add {type = 'button', name = edit_reset_button_name, caption = 'Reset'}
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local clear_button = bottom_flow.add {type = 'button', name = edit_clear_button_name, caption = 'Clear'}
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local reset_button = bottom_flow.add {type = 'button', name = edit_reset_button_name, caption = 'Reset'}
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bottom_flow.add({type = 'flow'}).style.horizontally_stretchable = true
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local confirm_button = bottom_flow.add {type = 'button', name = edit_confirm_button_name, caption = 'Confirm'}
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Gui.set_data(close_button, frame)
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Gui.set_data(clear_button, textbox)
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Gui.set_data(reset_button, textbox)
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Gui.set_data(confirm_button, frame)
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announcements.editing_players[player.index] = {
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@ -341,14 +542,20 @@ Gui.on_click(
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Gui.on_click(
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edit_clear_button_name,
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function(event)
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update_edit_announcements_textbox('', event.player)
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local text = ''
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local textbox = Gui.get_data(event.element)
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textbox.text = text
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update_edit_announcements_textbox(text, event.player)
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end
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)
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Gui.on_click(
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edit_reset_button_name,
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function(event)
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update_edit_announcements_textbox(announcements.text, event.player)
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local text = announcements.text
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local textbox = Gui.get_data(event.element)
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textbox.text = text
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update_edit_announcements_textbox(text, event.player)
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end
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)
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@ -372,3 +579,90 @@ Gui.on_text_changed(
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update_edit_announcements_textbox(text, event.player)
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end
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)
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Gui.on_click(
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add_task_button_name,
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function(event)
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local player = event.player
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local left = player.gui.left
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local frame = left[create_task_frame_name]
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if frame then
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return
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end
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frame = left.add {type = 'frame', name = create_task_frame_name, caption = 'New Task', direction = 'vertical'}
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local textbox = frame.add {type = 'text-box'}
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local textbox_style = textbox.style
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textbox_style.width = 400
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local bottom_flow = frame.add {type = 'flow'}
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local close_button = bottom_flow.add {type = 'button', name = create_task_close_button_name, caption = 'Close'}
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Gui.set_data(close_button, frame)
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local clear_button = bottom_flow.add {type = 'button', name = create_task_clear_button_name, caption = 'Clear'}
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Gui.set_data(clear_button, textbox)
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bottom_flow.add({type = 'flow'}).style.horizontally_stretchable = true
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local confirm_button =
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bottom_flow.add {type = 'button', name = create_task_confirm_button_name, caption = 'Create Task'}
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Gui.set_data(confirm_button, {frame = frame, textbox = textbox})
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end
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)
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Gui.on_click(
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create_task_close_button_name,
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function(event)
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local frame = Gui.get_data(event.element)
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Gui.destroy(frame)
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end
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)
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Gui.on_click(
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create_task_clear_button_name,
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function(event)
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local textbox = Gui.get_data(event.element)
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textbox.text = ''
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end
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)
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Gui.on_click(
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create_task_confirm_button_name,
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function(event)
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local data = Gui.get_data(event.element)
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local frame = data.frame
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local textbox = data.textbox
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local task_name = textbox.text
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Gui.destroy(frame)
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create_new_tasks(task_name, event.player)
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end
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)
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commands.add_command(
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'task',
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'<task> - Creates a new task (Admins and regulars only).',
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function(cmd)
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local player = game.player
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if player then
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if not player.admin or not UserGroups.is_regular(player.name) then
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cant_run(cmd.name)
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return
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end
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else
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player = server_player
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end
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local task_name = cmd.parameter
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if not task_name or task_name == '' then
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player.print('Usage: /task <task>')
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return
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end
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create_new_tasks(task_name, player)
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end
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)
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