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added function for adding new spawns

This commit is contained in:
James Gillham 2017-08-28 07:08:23 +01:00
parent 85fe686830
commit 3939e9640d

View File

@ -1,5 +1,24 @@
global.player_spawns = {} -- player_index to spawn_name
global.spawns = { left = { x = -88, y = -88, count = 0 }, right = { x = 88, y = 88, count = 0 }} -- spawn_name to x, y, player_online_count
global.spawns = {} -- spawn_name to x, y, player_online_count
function add_spawn(name, x, y)
if type(name) ~= "string" then
game.print("name must be a string")
return
end
if type(x) ~= "number" then
game.print("x must be a number")
return
end
if type(y) ~= "number" then
game.print("y must be a number")
return
end
global.spawns[name] = { x = x, y = y, count = 0}
end
local function get_min_count_spawn_name()
local min = 1000000