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Add missing map info for crashsite maps. (#1298)

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grilledham 2022-03-12 18:12:01 +00:00 committed by GitHub
parent 1008e2f664
commit 39a0d0fb54
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GPG Key ID: 4AEE18F83AFDEB23
3 changed files with 41 additions and 8 deletions

View File

@ -1,4 +1,5 @@
local b = require 'map_gen.shared.builders'
local ScenarioInfo = require 'features.gui.info'
local MGSP = require 'resources.map_gen_settings'
local type = type
@ -11,31 +12,37 @@ local world_map = b.picture(pic)
local x_offset, y_offset = -50, 50
world_map = b.translate(world_map, x_offset, y_offset)
local scale = 3
local height = 2000 * scale
local width = 2000 * scale
world_map = b.scale(world_map, scale)
local bounds = b.rectangle(width, height)
bounds = b.translate(bounds, x_offset * scale, y_offset * scale)
local config = {
scenario_name = 'crashsite-UK',
map_gen_settings = {
MGSP.starting_area_very_low,
MGSP.ore_oil_none,
MGSP.enemy_none,
MGSP.cliff_none
},
map_gen_settings = {MGSP.starting_area_very_low, MGSP.ore_oil_none, MGSP.enemy_none, MGSP.cliff_none},
grid_number_of_blocks = 15,
mini_grid_number_of_blocks = 29,
bounds_shape = bounds
}
local Scenario = require 'map_gen.maps.crash_site.scenario'
ScenarioInfo.set_map_name('Crashsite UK')
ScenarioInfo.set_map_description('Capture outposts and defend against the biters.')
ScenarioInfo.add_map_extra_info([[
- A UK map version of Crash Site.
- Outposts have enemy turrets defending them.
- Outposts have loot and provide a steady stream of resources.
- Outpost markets to purchase items and outpost upgrades.
- Capturing outposts increases evolution.
- Reduced damage by all player weapons, turrets, and ammo.
- Biters have more health and deal more damage.
- Biters and spitters spawn on death of entities.
]])
local crashsite = Scenario.init(config)
local function get_tile_name(tile)

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@ -1,4 +1,5 @@
local b = require 'map_gen.shared.builders'
local ScenarioInfo = require 'features.gui.info'
local MGSP = require 'resources.map_gen_settings'
local type = type
@ -36,6 +37,18 @@ local config = {
}
local Scenario = require 'map_gen.maps.crash_site.scenario'
ScenarioInfo.set_map_name('Crashsite Manhattan')
ScenarioInfo.set_map_description('Capture outposts and defend against the biters.')
ScenarioInfo.add_map_extra_info([[
- A Manhattan map version of Crash Site.
- Outposts have enemy turrets defending them.
- Outposts have loot and provide a steady stream of resources.
- Outpost markets to purchase items and outpost upgrades.
- Capturing outposts increases evolution.
- Reduced damage by all player weapons, turrets, and ammo.
- Biters have more health and deal more damage.
- Biters and spitters spawn on death of entities.
]])
local crashsite = Scenario.init(config)
local function get_tile_name(tile)

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@ -1,4 +1,5 @@
local b = require 'map_gen.shared.builders'
local ScenarioInfo = require 'features.gui.info'
local MGSP = require 'resources.map_gen_settings'
local type = type
@ -36,6 +37,18 @@ local config = {
}
local Scenario = require 'map_gen.maps.crash_site.scenario'
ScenarioInfo.set_map_name('Crashsite Venice')
ScenarioInfo.set_map_description('Capture outposts and defend against the biters.')
ScenarioInfo.add_map_extra_info([[
- A Venice map version of Crash Site.
- Outposts have enemy turrets defending them.
- Outposts have loot and provide a steady stream of resources.
- Outpost markets to purchase items and outpost upgrades.
- Capturing outposts increases evolution.
- Reduced damage by all player weapons, turrets, and ammo.
- Biters have more health and deal more damage.
- Biters and spitters spawn on death of entities.
]])
local crashsite = Scenario.init(config)
local function get_tile_name(tile)