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Merge pull request #675 from Jayefuu/maps/sierpinski_carpet

Added sierpinski_carpet map preset
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Matthew 2019-01-24 18:04:50 -05:00 committed by GitHub
commit 39e8700ff7
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2 changed files with 153 additions and 0 deletions

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@ -0,0 +1,152 @@
local b = require 'map_gen.shared.builders'
local Random = require 'map_gen.shared.random'
local table = require "utils.table"
local ore_seed1 = 9000
local ore_seed2 = ore_seed1 * 2
local Event = require 'utils.event'
-- Setup surface and map settings
local RS = require 'map_gen.shared.redmew_surface'
local MGSP = require 'resources.map_gen_settings'
RS.set_map_gen_settings(
{
MGSP.ore_oil_none,
MGSP.cliff_none,
MGSP.grass_only,
}
)
-- Overwrite default hydra config
local hail_hydra = global.config.hail_hydra
hail_hydra.enabled = true
hail_hydra.hydras = {
-- spitters
['medium-spitter'] = {['small-spitter'] = 0.2},
['big-spitter'] = {['medium-spitter'] = 0.2},
['behemoth-spitter'] = {['big-spitter'] = 0.4},
-- biters
['medium-biter'] = {['small-biter'] = 1.2},
['big-biter'] = {['medium-biter'] = 1.2},
['behemoth-biter'] = {['big-biter'] = 1.2},
-- worms
['small-worm-turret'] = {['small-biter'] = 2.5},
['medium-worm-turret'] = {['small-biter'] = 2.5, ['medium-biter'] = 0.6},
['big-worm-turret'] = {['small-biter'] = 3.8, ['medium-biter'] = 1.3, ['big-biter'] = 1.1}
}
-- Create the Sierpinski carpet shape
local function grid(x, y)
return not(x %3 <2 or y %3 <2)
end
grid = b.translate(grid,2,2)
local sierpinski = grid
for i = 1, 10, 1 do
sierpinski = b.any{
sierpinski,
b.scale(grid, 3^i,3^i)
}
end
local function quadrant(x, y)
return not(x<0 or y >0)
end
sierpinski = b.invert(sierpinski)
sierpinski = b.choose(quadrant,sierpinski,b.empty_shape) -- Restricts the Sierpinski pattern to one quadrant of the map co-ordinate system. Comment line to have whole map
sierpinski= b.scale(sierpinski,10,10) -- Scale it up so it's playable
-- Create a grid of tiles to make it look pretty. The sierpinski shape will be used as a mask to select some of these tiles.
local tile1 = b.rectangle(10,10)
tile1 = b.change_tile(tile1, true, 'sand-1')
local tile2 = b.rectangle(8,8)
tile2 = b.change_tile(tile2, true, 'grass-1')
local tile = b.any{tile2, tile1}
local pattern = {{tile}}
local tile_grid = b.grid_pattern(pattern,1,1,10,10)
tile_grid = b.translate(tile_grid,5,5)
-- sets the ore value depending upon X, Y coordinate
local value = b.manhattan_value
local function non_transform(shape)
return shape
end
local function uranium_transform(shape)
return b.scale(shape, 0.5)
end
local function oil_transform(shape)
shape = b.scale(shape, 0.5)
return b.throttle_world_xy(shape, 1, 4, 1, 4)
end
local function empty_transform()
return b.empty_shape
end
local ores = {
{transform = non_transform, resource = 'iron-ore', value = value(1000, 10), weight = 16},
{transform = non_transform, resource = 'copper-ore', value = value(800, 10), weight = 10},
{transform = non_transform, resource = 'stone', value = value(500,10), weight = 3},
{transform = non_transform, resource = 'coal', value = value(600, 10), weight = 5},
{transform = uranium_transform, resource = 'uranium-ore', value = value(200, 10), weight = 3},
{transform = oil_transform, resource = 'crude-oil', value = value(100000, 5000), weight = 6},
{transform = empty_transform, weight = 300}
}
local random = Random.new(ore_seed1, ore_seed2)
local total_weights = {}
local t = 0
for _, v in ipairs(ores) do
t = t + v.weight
table.insert(total_weights, t)
end
local p_cols = 50
local p_rows = 50
local ore_pattern = {}
for _ = 1, p_rows do
local row = {}
table.insert(ore_pattern, row)
for _ = 1, p_cols do
local shape = b.rectangle(2,2)
local i = random:next_int(1, t)
local index = table.binary_search(total_weights, i)
if (index < 0) then
index = bit32.bnot(index)
end
local ore_data = ores[index]
shape = ore_data.transform(shape)
local ore = b.resource(shape, ore_data.resource, ore_data.value)
table.insert(row, ore)
end
end
local ore_shape = b.grid_pattern(ore_pattern, 50,50,10,10)
-- Apply the Sierpinski carpet shape to the tiles as a mask
local map = b.choose(sierpinski,tile_grid,b.empty_shape)
map = b.translate(map,-5,5)
-- Make a sea to place underneath the tiles to fill the voids. Gives players somewhere to get water for power
local sea = b.change_tile(b.full_shape, true, 'water')
sea = b.choose(quadrant,sea,b.empty_shape)
sea = b.fish(sea, 0.00125)
map = b.any{map,sea}
map = b.apply_entity(map,ore_shape)
local function on_init()
local player_force = game.forces.player
player_force.technologies["landfill"].enabled = false -- disable landfill
end
Event.on_init(on_init)
return map

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@ -87,6 +87,7 @@ local tiles_per_tick = 32
--shape = require "map_gen.presets.christmas_tree_of_terror"
--shape = require "map_gen.presets.rotten_apples"
--shape = require "map_gen.presets.spiral_crossings"
--shape = require "map_gen.presets.sierpinski_carpet"
--shape = require "map_gen.presets.test"
--WIP maps--