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Change crashsite cutscene surface to not spawn enemies.
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map_gen/maps/crash_site/cutscene_surface_settings.lua
Normal file
69
map_gen/maps/crash_site/cutscene_surface_settings.lua
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@ -0,0 +1,69 @@
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return {
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autoplace_settings = {
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tile = {
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treat_missing_as_default = false,
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settings = {
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['grass-1'] = {frequency = 1, size = 1, richness = 1},
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['grass-2'] = {frequency = 1, size = 1, richness = 1},
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['grass-3'] = {frequency = 1, size = 1, richness = 1},
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['grass-4'] = {frequency = 1, size = 1, richness = 1}
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}
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}
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},
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autoplace_controls = {
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['enemy-base'] = {
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frequency = 1,
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richness = 1,
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size = 0
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},
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trees = {
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frequency = 1,
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richness = 1,
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size = 0
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},
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coal = {
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frequency = 1,
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richness = 1,
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size = 0
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},
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['copper-ore'] = {
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frequency = 1,
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richness = 1,
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size = 0
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},
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['crude-oil'] = {
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frequency = 1,
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richness = 1,
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size = 0
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},
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['iron-ore'] = {
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frequency = 1,
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richness = 1,
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size = 0
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},
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stone = {
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frequency = 1,
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richness = 1,
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size = 0
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},
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['uranium-ore'] = {
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frequency = 1,
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richness = 1,
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size = 0
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}
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},
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cliff_settings = {
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cliff_elevation_0 = 1024,
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cliff_elevation_interval = 10,
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name = 'cliff'
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},
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height = 256,
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width = 256,
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peaceful_mode = false,
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seed = 1,
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starting_points = {
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{x = 0, y = 0}
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},
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terrain_segmentation = 1,
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water = 1
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}
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@ -15,6 +15,7 @@ local RS = require 'map_gen.shared.redmew_surface'
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local MGSP = require 'resources.map_gen_settings'
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local RedmewConfig = require 'config'
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local Cutscene = require 'map_gen.maps.crash_site.cutscene'
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local cutscene_surface_settings = require 'map_gen.maps.crash_site.cutscene_surface_settings'
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local degrees = math.degrees
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local cutscene_force_name = 'cutscene'
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@ -187,7 +188,7 @@ local function init(config)
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local outpost_builder = OutpostBuilder.new(outpost_random)
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if on_init then
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game.create_surface('cutscene', default_map_gen_settings)
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game.create_surface('cutscene', cutscene_surface_settings)
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game.surfaces.cutscene.always_day = true
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game.surfaces.cutscene.request_to_generate_chunks({0, 0}, 2)
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game.surfaces.cutscene.force_generate_chunk_requests()
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