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Rename allowed_to_nuke to is_trusted
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@ -12,13 +12,13 @@ local Ranks = require 'resources.ranks'
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local format = string.format
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local match = string.match
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local function allowed_to_nuke(player)
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local function is_trusted(player)
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return Rank.equal_or_greater_than(player.name, Ranks.auto_trusted)
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end
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local function ammo_changed(event)
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local player = Game.get_player_by_index(event.player_index)
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if allowed_to_nuke(player) then
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if is_trusted(player) then
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return
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end
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local nukes = player.remove_item({name = 'atomic-bomb', count = 1000})
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@ -39,7 +39,7 @@ end
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local function on_player_deconstructed_area(event)
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local player = Game.get_player_by_index(event.player_index)
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if allowed_to_nuke(player) then
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if is_trusted(player) then
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return
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end
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player.remove_item({name = 'deconstruction-planner', count = 1000})
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@ -141,7 +141,7 @@ local function on_capsule_used(event)
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return
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end
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if not allowed_to_nuke(player) then
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if not is_trusted(player) then
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local area = {{event.position.x - 5, event.position.y - 5}, {event.position.x + 5, event.position.y + 5}}
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local count = 0
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local entities = player.surface.find_entities_filtered {force = player.force, area = area}
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@ -213,7 +213,7 @@ local function on_entity_died(event)
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for i = 1, #passengers do
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local player = passengers[i]
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if player.valid then
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if allowed_to_nuke(player) then
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if is_trusted(player) then
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player_unpunished = true
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name_list[#name_list + 1] = player.name
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else
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