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Merge pull request #222 from grilledham/Game-table

Game table
This commit is contained in:
Valansch 2018-09-23 12:36:34 +02:00 committed by GitHub
commit 3eb8be8b34
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GPG Key ID: 4AEE18F83AFDEB23
37 changed files with 224 additions and 137 deletions

View File

@ -1,5 +1,6 @@
local Event = require "utils.event"
local Utils = require "utils.utils"
local Game = require 'utils.game'
global.original_last_users_by_ent_pos = {}
@ -53,7 +54,7 @@ end
local function on_entity_changed(event)
local entity = event.entity or event.destination
local player = game.players[event.player_index]
local player = Game.players[event.player_index]
if player.admin or not entity.valid then return end --Freebees for admins
if entity.last_user ~= player and entity.force == player.force then --commented out to be able to debug
place_entity_on_surface(entity, global.ag_surface, true, event.player_index)
@ -92,7 +93,7 @@ Event.add(defines.events.on_player_rotated_entity, function(event)
--The mocked entity has the entity state before rotation
--We also dont know who rotated it and dont want the griefers name there so we set it to 1
local mock_entity = {name = entity.name, position = entity.position, mock = true,
last_user = game.players[1], force = entity.force, direction = get_pre_rotate_direction(entity)}
last_user = Game.players[1], force = entity.force, direction = get_pre_rotate_direction(entity)}
event.entity = mock_entity
on_entity_changed(event)
end
@ -128,7 +129,7 @@ local Module = {}
Module.undo = function(player)
if type(player) == "nil" or type(player) == "string" then return --No support for strings!
elseif type(player) == "number" then player = game.players[player] end
elseif type(player) == "number" then player = Game.players[player] end
--Remove all items from all surfaces that player placed an entity on
for _,surface in pairs(game.surfaces) do

View File

@ -3,6 +3,7 @@
local Event = require 'utils.event'
local Token = require 'utils.global_token'
local Gui = require 'utils.gui'
local Game = require 'utils.game'
local function getBlueprintCursorStack(player)
local cursor = player.cursor_stack
@ -265,7 +266,7 @@ local filter_table_clear_name = Gui.uid_name()
local clear_all_filters_name = Gui.uid_name()
local function player_joined(event)
local player = game.players[event.player_index]
local player = Game.players[event.player_index]
if not player or not player.valid then
return
end

17
bot.lua
View File

@ -1,30 +1,31 @@
local Event = require "utils.event"
local Game = require 'utils.game'
Event.add(defines.events.on_player_died, function (event)
local player = event.player_index
if game.players[player].name ~= nil then
print("PLAYER$die," .. player .. "," .. game.players[player].name .. "," .. game.players[player].force.name)
if Game.players[player].name ~= nil then
print("PLAYER$die," .. player .. "," .. Game.players[player].name .. "," .. Game.players[player].force.name)
end
end)
Event.add(defines.events.on_player_respawned, function (event)
local player = event.player_index
if game.players[player].name ~= nil then
print("PLAYER$respawn," .. player .. "," .. game.players[player].name .. "," .. game.players[player].force.name)
if Game.players[player].name ~= nil then
print("PLAYER$respawn," .. player .. "," .. Game.players[player].name .. "," .. Game.players[player].force.name)
end
end)
Event.add(defines.events.on_player_joined_game, function (event)
local player = event.player_index
if game.players[player].name ~= nil then
print("PLAYER$join," .. player .. "," .. game.players[player].name .. "," .. game.players[player].force.name)
if Game.players[player].name ~= nil then
print("PLAYER$join," .. player .. "," .. Game.players[player].name .. "," .. Game.players[player].force.name)
end
end)
Event.add(defines.events.on_player_left_game, function (event)
local player = event.player_index
if game.players[player].name ~= nil then
print("PLAYER$leave," .. player .. "," .. game.players[player].name .. "," .. game.players[player].force.name)
if Game.players[player].name ~= nil then
print("PLAYER$leave," .. player .. "," .. Game.players[player].name .. "," .. Game.players[player].force.name)
end
end)

View File

@ -1,4 +1,4 @@
_DEBUG = false
_DEBUG = true
MARKET_ITEM = 'coin'
global.scenario = {}

View File

@ -1,6 +1,9 @@
require 'config'
require 'utils.utils'
require 'utils.list_utils'
local Game = require 'utils.game'
require 'user_groups'
require 'custom_commands'
require 'base_data'
@ -28,11 +31,12 @@ require 'paint'
require 'score'
require 'popup'
local Event = require 'utils.event'
local Donators = require 'resources.donators'
local function player_created(event)
local player = game.players[event.player_index]
local player = Game.players[event.player_index]
if not player or not player.valid then
return
@ -124,13 +128,13 @@ local function hodor(event)
end
-- player_index is nil if the message came from the server,
-- and indexing game.players with nil is apparently an error.
-- and indexing Game.players with nil is apparently an error.
local player_index = event.player_index
if not player_index then
return
end
local player = game.players[event.player_index]
local player = Game.players[event.player_index]
if not player or not player.valid then
return
end
@ -152,7 +156,7 @@ local function hodor(event)
end
local function player_joined(event)
local player = game.players[event.player_index]
local player = Game.players[event.player_index]
if not player or not player.valid then
return
end
@ -177,7 +181,7 @@ Event.add(
local p_index = event.player_index
local name
if p_index then
name = game.players[event.player_index].name
name = Game.players[event.player_index].name
else
name = '<server>'
end
@ -242,7 +246,7 @@ Event.add(
defines.events.on_player_crafted_item,
function(event)
local pi = event.player_index
local p = game.players[pi]
local p = Game.players[pi]
if not p or not p.valid or not p.cheat_mode then
return
@ -273,7 +277,7 @@ Event.add(
function print_cheated_items()
local res = {}
local players = game.players
local players = Game.players
for pi, data in pairs(global.cheated_items) do
res[players[pi].name] = data
@ -289,7 +293,7 @@ Event.add(
if not player_index then
return
end
local player = game.players[player_index]
local player = Game.players[player_index]
local command = event.parameters or ''
if player.name:lower() == 'gotze' and string.find(command, 'insert') then
string.gsub(

View File

@ -2,6 +2,7 @@ local Event = require 'utils.event'
local Global = require 'utils.global'
local Task = require 'utils.Task'
local Token = require 'utils.global_token'
local Game = require 'utils.game'
local player_corpses = {}
@ -14,7 +15,7 @@ Global.register(
local function player_died(event)
local player_index = event.player_index
local player = game.players[player_index]
local player = Game.players[player_index]
if not player or not player.valid then
return

View File

@ -3,6 +3,7 @@ local Event = require 'utils.event'
local Token = require 'utils.global_token'
local UserGroups = require 'user_groups'
local Utils = require 'utils.utils'
local Game = require 'utils.game'
--local Antigrief = require 'antigrief'
function player_print(str)
@ -23,12 +24,12 @@ local function invoke(cmd)
return
end
local target = cmd['parameter']
if target == nil or game.players[target] == nil then
if target == nil or Game.players[target] == nil then
player_print('Unknown player.')
return
end
local pos = game.player.surface.find_non_colliding_position('player', game.player.position, 0, 1)
game.players[target].teleport({pos.x, pos.y}, game.player.surface)
Game.players[target].teleport({pos.x, pos.y}, game.player.surface)
game.print(target .. ', get your ass over here!')
end
@ -38,12 +39,12 @@ local function teleport_player(cmd)
return
end
local target = cmd['parameter']
if target == nil or game.players[target] == nil then
if target == nil or Game.players[target] == nil then
player_print('Unknown player.')
return
end
local surface = game.players[target].surface
local pos = surface.find_non_colliding_position('player', game.players[target].position, 0, 1)
local surface = Game.players[target].surface
local pos = surface.find_non_colliding_position('player', Game.players[target].position, 0, 1)
game.player.teleport(pos, surface)
game.print(target .. "! watcha doin'?!")
end
@ -83,7 +84,7 @@ local function kill(cmd)
local param = cmd.parameter
local target
if param then
target = game.players[param]
target = Game.players[param]
if not target then
player_print(table.concat {"Sorry, player '", param, "' was not found."})
return
@ -178,7 +179,7 @@ local function walkabout(cmd)
duration = 15
end
local player = game.players[player_name]
local player = Game.players[player_name]
if player == nil or not player.valid or global.walking[player.index] then
player_print(player_name .. ' could not go on a walkabout.')
return
@ -267,7 +268,7 @@ local function follow(cmd)
log("<Server can't do that.")
return
end
if cmd.parameter ~= nil and game.players[cmd.parameter] ~= nil then
if cmd.parameter ~= nil and Game.players[cmd.parameter] ~= nil then
global.follows[game.player.name] = cmd.parameter
global.follows.n_entries = global.follows.n_entries + 1
else
@ -297,7 +298,7 @@ local function built_entity(event)
return
end
game.players[index].teleport(entity.position)
Game.players[index].teleport(entity.position)
entity.destroy()
end
end
@ -370,7 +371,7 @@ local function tempban(cmd)
player_print('Tempban failed. Usage: /tempban <player> <minutes> Temporarily bans a player.')
return
end
if not game.players[params[1]] then
if not Game.players[params[1]] then
player_print("Player doesn't exist.")
return
end
@ -429,23 +430,23 @@ local function undo(cmd)
cant_run(cmd.name)
return
end
if cmd.parameter and game.players[cmd.parameter] then
if cmd.parameter and Game.players[cmd.parameter] then
if
not global.undo_warned_players[game.player.index] or
global.undo_warned_players[game.player.index] ~= game.players[cmd.parameter].index
global.undo_warned_players[game.player.index] ~= Game.players[cmd.parameter].index
then
global.undo_warned_players[game.player.index] = game.players[cmd.parameter].index
global.undo_warned_players[game.player.index] = Game.players[cmd.parameter].index
game.player.print(
string.format(
'Warning! You are about to remove %s entities and restore %s entities.',
#Utils.find_entities_by_last_user(game.players[cmd.parameter], game.surfaces.nauvis),
Antigrief.count_removed_entities(game.players[cmd.parameter])
#Utils.find_entities_by_last_user(Game.players[cmd.parameter], game.surfaces.nauvis),
Antigrief.count_removed_entities(Game.players[cmd.parameter])
)
)
game.player.print('To execute the command please run it again.')
return
end
Antigrief.undo(game.players[cmd.parameter])
Antigrief.undo(Game.players[cmd.parameter])
game.print(string.format('Undoing everything %s did...', cmd.parameter))
global.undo_warned_players[game.player.index] = nil
else
@ -472,7 +473,7 @@ local function find_player(cmd)
return
end
local target = game.players[name]
local target = Game.players[name]
if not target then
player.print('player ' .. name .. ' not found')
return
@ -504,7 +505,7 @@ local function jail_player(cmd)
return
end
local target_player = game.players[target]
local target_player = Game.players[target]
if not target_player then
player_print('Unknown player.')
@ -566,7 +567,7 @@ local function unjail_player(cmd)
return
end
local target_player = game.players[target]
local target_player = Game.players[target]
if not target_player then
player_print('Unknown player.')
return
@ -723,7 +724,7 @@ local function report(cmd)
return nil
end
local reported_player_name = params[1] or ''
local reported_player = game.players[reported_player_name]
local reported_player = Game.players[reported_player_name]
if not reported_player then
reporting_player.print(reported_player_name .. ' does not exist.')
@ -740,7 +741,7 @@ commands.add_command(
'Shows user reports (Admins only)',
function(event)
if game.player and game.player.admin then
Report.show_reports(game.players[event.player_index])
Report.show_reports(Game.players[event.player_index])
end
end
)

View File

@ -20,6 +20,7 @@ local Event = require 'utils.event'
local Token = require 'utils.global_token'
local Task = require 'utils.Task'
local PlayerStats = require 'player_stats'
local Game = require 'utils.game'
local Market_items = require 'resources.market_items'
local market_item = Market_items.market_item
@ -115,7 +116,7 @@ local total_fish_market_bonus_messages = #fish_market_bonus_message
local function fish_earned(event, amount)
local player_index = event.player_index
local player = game.players[player_index]
local player = Game.players[player_index]
local stack = {name = market_item, count = amount}
local inserted = player.insert(stack)
@ -198,7 +199,7 @@ local function pet(player, entity_name)
if not player then
player = game.connected_players[1]
else
player = game.players[player]
player = Game.players[player]
end
if not entity_name then
entity_name = 'small-biter'
@ -311,12 +312,12 @@ local function market_item_purchased(event)
PlayerStats.change_coin_spent(player_index, fish_cost)
if event.offer_index == 1 then -- Temporary speed bonus
local player = game.players[player_index]
local player = Game.players[player_index]
boost_player_runningspeed(player, market)
end
if event.offer_index == 2 then -- Temporary mining bonus
local player = game.players[player_index]
local player = Game.players[player_index]
boost_player_miningspeed(player, market)
end
@ -376,14 +377,14 @@ local function on_180_ticks()
if global.player_speed_boost_records then
for k, v in pairs(global.player_speed_boost_records) do
if game.tick - v.start_tick > 3000 then
reset_player_runningspeed(game.players[k])
reset_player_runningspeed(Game.players[k])
end
end
end
if global.player_mining_boost_records then
for k, v in pairs(global.player_mining_boost_records) do
if game.tick - v.start_tick > 6000 then
reset_player_miningspeed(game.players[k])
reset_player_miningspeed(Game.players[k])
end
end
end
@ -391,7 +392,7 @@ local function on_180_ticks()
if global.player_pets then
for _, pets in pairs(global.player_pets) do
local player = game.players[pets.owner]
local player = Game.players[pets.owner]
if
pcall(
function()

View File

@ -1,6 +1,7 @@
global.follows = {}
global.follows.n_entries = 0
local Utils = require "utils.utils"
local Game = require 'utils.game'
function get_direction(follower, target)
local delta_x = target.position.x - follower.position.x
@ -41,8 +42,8 @@ end
function walk_on_tick()
if global.follows.n_entries > 0 then
for k,v in pairs(global.follows) do
local follower = game.players[k]
local target = game.players[v]
local follower = Game.players[k]
local target = Game.players[v]
if follower ~= nil and target ~= nil then
local d = Utils.distance(follower, target)
if follower.connected and target.connected and d < 32 then

View File

@ -3,6 +3,7 @@ local Token = require 'utils.global_token'
local Gui = require 'utils.gui'
local Task = require 'utils.Task'
local Global = require 'utils.global'
local Game = require 'utils.game'
local chests = {}
local chests_next = {}
@ -188,7 +189,7 @@ local function gui_opened(event)
return
end
local player = game.players[event.player_index]
local player = Game.players[event.player_index]
if not player or not player.valid then
return
end
@ -224,7 +225,7 @@ Event.add(defines.events.on_gui_opened, gui_opened)
Event.add(
defines.events.on_player_died,
function(event)
local player = game.players[event.player_index or 0]
local player = Game.players[event.player_index or 0]
if not player or not player.valid then
return

View File

@ -2,6 +2,7 @@ local Gui = require 'utils.gui'
local Global = require 'utils.global'
local Event = require 'utils.event'
local UserGroups = require 'user_groups'
local Game = require 'utils.game'
local normal_color = {r = 1, g = 1, b = 1}
local focus_color = {r = 1, g = 0.55, b = 0.1}
@ -633,7 +634,7 @@ local function toggle(event)
end
local function player_created(event)
local player = game.players[event.player_index]
local player = Game.players[event.player_index]
if not player or not player.valid then
return

View File

@ -16,7 +16,7 @@ random game events // earthquake, biters, rock treasure, messages
local simplex_noise = require 'map_gen.shared.simplex_noise'
local Event = require 'utils.event'
local market_items = require "map_gen.combined.cave_miner.market_items"
local Game = require 'utils.game'
local Info = require 'info'
@ -473,7 +473,7 @@ end
local function on_player_joined_game(event)
local surface = game.surfaces[1]
local player = game.players[event.player_index]
local player = Game.players[event.player_index]
if not global.cave_miner_init_done then
local p = surface.find_non_colliding_position("player", {0,-40}, 10, 1)
game.forces["player"].set_spawn_position(p,surface)
@ -765,7 +765,7 @@ local function on_tick(event)
if game.forces.map_pregen.is_chunk_charted(game.surfaces[1], {40,40}) then
game.print("Map generation done!", { r=0.22, g=0.99, b=0.99})
game.players[1].force = game.forces["player"]
Game.players[1].force = game.forces["player"]
global.map_pregeneration_is_active = nil
end
end
@ -774,7 +774,7 @@ end
local function on_marked_for_deconstruction(event)
if event.entity.name == "rock-huge" or event.entity.name == "rock-big" or event.entity.name == "sand-rock-big" then
event.entity.cancel_deconstruction(game.players[event.player_index].force.name)
event.entity.cancel_deconstruction(Game.players[event.player_index].force.name)
end
end
@ -790,7 +790,7 @@ local function pre_player_mined_item(event)
end
if event.entity.name == "rock-huge" or event.entity.name == "rock-big" or event.entity.name == "sand-rock-big" then
local player = game.players[event.player_index]
local player = Game.players[event.player_index]
local rock_position = {x = event.entity.position.x, y = event.entity.position.y}
event.entity.destroy()
local tile_distance_to_center = math.sqrt(rock_position.x^2 + rock_position.y^2)
@ -873,7 +873,7 @@ local function on_player_mined_entity(event)
end
if event.entity.name == "fish" then
if math.random(1,2) == 1 then
local player = game.players[event.player_index]
local player = Game.players[event.player_index]
local health = player.character.health
player.character.damage(math.random(50,150),"enemy")
if not player.character then
@ -920,7 +920,7 @@ local function on_entity_damaged(event)
end
local function on_player_respawned(event)
local player = game.players[event.player_index]
local player = Game.players[event.player_index]
player.character.disable_flashlight()
global.player_hunger[player.name] = global.player_hunger_spawn_value
hunger_update(player, 0)
@ -936,7 +936,7 @@ end
local function on_gui_click(event)
if not (event and event.element and event.element.valid) then return end
local player = game.players[event.element.player_index]
local player = Game.players[event.element.player_index]
local name = event.element.name
local frame = player.gui.top["caver_miner_stats_frame"]
@ -951,7 +951,7 @@ end
local function on_player_used_capsule(event)
if event.item.name == "raw-fish" then
local player = game.players[event.player_index]
local player = Game.players[event.player_index]
hunger_update(player, global.player_hunger_fish_food_value)
player.play_sound{path="utility/armor_insert", volume_modifier=1}
refresh_gui()
@ -961,7 +961,7 @@ end
function map_pregen()
local radius = 1280
if not game.forces.map_pregen then game.create_force("map_pregen") end
game.players[1].force = game.forces["map_pregen"]
Game.players[1].force = game.forces["map_pregen"]
game.forces.map_pregen.chart(game.surfaces[1],{{x = -1 * radius, y = -1 * radius}, {x = radius, y = radius}})
global.map_pregeneration_is_active = true
end

View File

@ -1,4 +1,5 @@
local Event = require 'utils.event'
local Game = require 'utils.game'
global.allowed_entites = {
['transport-belt'] = true,
@ -53,7 +54,7 @@ Event.add(
return
end
local p = game.players[event.player_index]
local p = Game.players[event.player_index]
if not p or not p.valid then
return
end

View File

@ -1,4 +1,5 @@
local Event = require 'utils.event'
local Game = require 'utils.game'
global.allowed_landfill_tiles = {}
@ -29,7 +30,7 @@ Event.add(
local surface = game.surfaces[event.surface_index]
surface.set_tiles(new_tiles)
local player = game.players[event.player_index]
local player = Game.players[event.player_index]
player.insert {name = item_name, count = count}
end
)

View File

@ -1,4 +1,5 @@
local Event = require "utils.event"
local Game = require 'utils.game'
Event.on_init(function()
@ -12,7 +13,7 @@ Event.on_init(function()
end)
Event.add(defines.events.on_player_created, function(event)
local player = game.players[event.player_index]
local player = Game.players[event.player_index]
--player.print("Info: PVP server mod 'Bearded Snails' (c) byte");
guiNewPlayer(player.gui.left);
printNewPlayer(player);
@ -30,7 +31,7 @@ Event.add(defines.events.on_player_created, function(event)
end)
Event.add(defines.events.on_player_respawned, function(event)
local player = game.players[event.player_index]
local player = Game.players[event.player_index]
player.insert{name="heavy-armor", count=1}
player.insert{name="pistol", count=1}
@ -69,7 +70,7 @@ Event.add(defines.events.on_rocket_launched, function(event)
end)
Event.add(defines.events.on_gui_click, function(event)
local player = game.players[event.player_index]
local player = Game.players[event.player_index]
local gui = player.gui.left;
if player.force == game.forces.player and event.element.name == "new_button" then
@ -91,7 +92,7 @@ Event.add(defines.events.on_gui_click, function(event)
elseif event.element.name == "inv_button" then
local name = gui.own_force.inv_name.text;
if name ~= nil and validPlayer(name) then
local iplayer = game.players[name];
local iplayer = Game.players[name];
local igui = iplayer.gui.left;
iplayer.force = player.force;
@ -142,7 +143,7 @@ function dist(position1, position2)
end
function validPlayer(name)
if name ~= nil and game.players[name] ~= nil and game.players[name].force == game.forces.player then
if name ~= nil and Game.players[name] ~= nil and Game.players[name].force == game.forces.player then
return true;
end
return false;

View File

@ -4,6 +4,7 @@ require("rso_config")
require("util")
require("rso_resource_config")
local Utils = require "utils.utils"
local Game = require 'utils.game'
local MB=require "metaball"
local drand = require 'drand'
@ -32,9 +33,9 @@ local max = math.max
local function rso_debug(str)
if rso_debug_enabled then
if (type(str) == "table") then
game.players[1].print(serpent.dump(str))
Game.players[1].print(serpent.dump(str))
else
game.players[1].print(str)
Game.players[1].print(str)
end
end
end
@ -1136,26 +1137,26 @@ function RSO_init()
initDone = true
if surface.map_gen_settings.autoplace_controls["iron-ore"].size ~= "none" then
game.players[1].print("RSO WARNING - VANILLA iron-ore GEN IS NOT DISABLED!")
Game.players[1].print("RSO WARNING - VANILLA iron-ore GEN IS NOT DISABLED!")
end
if surface.map_gen_settings.autoplace_controls["copper-ore"].size ~= "none" then
game.players[1].print("RSO WARNING - VANILLA copper-ore GEN IS NOT DISABLED!")
Game.players[1].print("RSO WARNING - VANILLA copper-ore GEN IS NOT DISABLED!")
end
if surface.map_gen_settings.autoplace_controls["uranium-ore"].size ~= "none" then
game.players[1].print("RSO WARNING - VANILLA uranium-ore GEN IS NOT DISABLED!")
Game.players[1].print("RSO WARNING - VANILLA uranium-ore GEN IS NOT DISABLED!")
end
if surface.map_gen_settings.autoplace_controls["crude-oil"].size ~= "none" then
game.players[1].print("RSO WARNING - VANILLA crude-oil GEN IS NOT DISABLED!")
Game.players[1].print("RSO WARNING - VANILLA crude-oil GEN IS NOT DISABLED!")
end
if surface.map_gen_settings.autoplace_controls["enemy-base"].size ~= "none" then
-- Not a problem, as this RSO does not gen biters
-- game.players[1].print("RSO WARNING - VANILLA enemy-base GEN IS NOT DISABLED!")
-- Game.players[1].print("RSO WARNING - VANILLA enemy-base GEN IS NOT DISABLED!")
end
if surface.map_gen_settings.autoplace_controls["stone"].size ~= "none" then
game.players[1].print("RSO WARNING - VANILLA stone GEN IS NOT DISABLED!")
Game.players[1].print("RSO WARNING - VANILLA stone GEN IS NOT DISABLED!")
end
if surface.map_gen_settings.autoplace_controls["coal"].size ~= "none" then
game.players[1].print("RSO WARNING - VANILLA coal GEN IS NOT DISABLED!")
Game.players[1].print("RSO WARNING - VANILLA coal GEN IS NOT DISABLED!")
end
end

View File

@ -2,6 +2,7 @@ local Gui = require 'utils.gui'
local Event = require 'utils.event'
local Global = require 'utils.global'
local PlayerStats = require 'player_stats'
local Game = require 'utils.game'
local Public = {}
@ -118,7 +119,7 @@ local function gui_opened(event)
return
end
local player = game.players[event.player_index]
local player = Game.players[event.player_index]
if not player or not player.valid then
return
end
@ -156,7 +157,7 @@ Gui.on_custom_close(
Event.add(
defines.events.on_player_died,
function(event)
local player = game.players[event.player_index or 0]
local player = Game.players[event.player_index or 0]
if not player or not player.valid then
return

View File

@ -1,4 +1,5 @@
local Event = require 'utils.event'
local Game = require 'utils.game'
local mines_factor = 1
@ -35,7 +36,7 @@ local death_messages = {
}
local function player_died(event)
local player = game.players[event.player_index]
local player = Game.players[event.player_index]
if not player or not player.valid then
return
end

View File

@ -1,17 +1,18 @@
local Event = require "utils.event"
local UserGroups = require "user_groups"
local Utils = require "utils.utils"
local Game = require 'utils.game'
function allowed_to_nuke(player)
if type(player) == "table" then
return player.admin or UserGroups.is_regular(player.name) or ((player.online_time / 216000) > global.scenario.config.nuke_control.nuke_min_time_hours)
elseif type(player) == "number" then
return allowed_to_nuke(game.players[player])
return allowed_to_nuke(Game.players[player])
end
end
local function ammo_changed(event)
local player = game.players[event.player_index]
local player = Game.players[event.player_index]
if allowed_to_nuke(player) then return end
local nukes = player.remove_item({name="atomic-bomb", count=1000})
if nukes > 0 then
@ -30,7 +31,7 @@ local function ammo_changed(event)
end
local function on_player_deconstructed_area(event)
local player = game.players[event.player_index]
local player = Game.players[event.player_index]
if allowed_to_nuke(player) then return end
player.remove_item({name="deconstruction-planner", count=1000})
@ -59,8 +60,8 @@ local function on_player_deconstructed_area(event)
Utils.print_admins("Warning! " .. player.name .. " just tried to deconstruct " .. tostring(#entities) .. " entities!")
end
for _,entity in pairs(entities) do
if entity.valid and entity.to_be_deconstructed(game.players[event.player_index].force) then
entity.cancel_deconstruction(game.players[event.player_index].force)
if entity.valid and entity.to_be_deconstructed(Game.players[event.player_index].force) then
entity.cancel_deconstruction(Game.players[event.player_index].force)
end
end
end
@ -107,7 +108,7 @@ end
global.players_warned = {}
local function on_capsule_used(event)
local item = event.item
local player = game.players[event.player_index]
local player = Game.players[event.player_index]
if not player or not player.valid or
(global.scenario.config.nuke_control.enable_autokick and global.scenario.config.nuke_control.enable_autoban) then

View File

@ -1,5 +1,6 @@
local Event = require 'utils.event'
local Gui = require 'utils.gui'
local Game = require 'utils.game'
local brush_tool = 'refined-hazard-concrete'
@ -52,7 +53,7 @@ local function player_build_tile(event)
return
end
local player = game.players[event.player_index]
local player = Game.players[event.player_index]
if not player.gui.left[main_frame_name] then
return
end
@ -77,7 +78,7 @@ local function player_joined(event)
if not global.scenario.config.paint.enable then
return
end
local player = game.players[event.player_index]
local player = Game.players[event.player_index]
if not player or not player.valid then
return
end

View File

@ -1,4 +1,5 @@
local Event = require 'utils.event'
local Game = require 'utils.game'
local player_colors = {
['grilledham'] = {
@ -26,7 +27,7 @@ local player_colors = {
Event.add(
defines.events.on_player_created,
function(event)
local player = game.players[event.player_index]
local player = Game.players[event.player_index]
if not player or not player.valid then
return
end

View File

@ -6,6 +6,7 @@ local UserGroups = require 'user_groups'
local PlayerStats = require 'player_stats'
local Utils = require 'utils.utils'
local Report = require 'report'
local Game = require 'utils.game'
local poke_messages = require 'resources.poke_messages'
local player_sprites = require 'resources.player_sprites'
@ -611,7 +612,7 @@ local function tick()
end
local function player_joined(event)
local player = game.players[event.player_index]
local player = Game.players[event.player_index]
if not player or not player.valid then
return
end

View File

@ -1,5 +1,6 @@
local Event = require 'utils.event'
local Global = require 'utils.global'
local Game = require 'utils.game'
local player_last_position = {}
local player_walk_distances = {}
@ -30,7 +31,7 @@ Global.register(
local function player_created(event)
local index = event.player_index
player_last_position[index] = game.players[index].position
player_last_position[index] = Game.players[index].position
player_walk_distances[index] = 0
player_coin_earned[index] = 0
player_coin_spent[index] = 0

View File

@ -2,6 +2,7 @@ local Gui = require 'utils.gui'
local Global = require 'utils.global'
local Event = require 'utils.event'
local UserGroups = require 'user_groups'
local Game = require 'utils.game'
local default_poll_duration = 300 * 60 -- in ticks
local duration_max = 3600 -- in seconds
@ -129,7 +130,7 @@ local function redraw_poll_viewer_content(data)
end
for player_index, answer in pairs(voters) do
local p = game.players[player_index]
local p = Game.players[player_index]
table.insert(tooltips[answer], p.name)
end
@ -156,7 +157,7 @@ local function redraw_poll_viewer_content(data)
if next(edited_by_players) then
local edit_names = {'Edited by '}
for pi, _ in pairs(edited_by_players) do
local p = game.players[pi]
local p = Game.players[pi]
if p and p.valid then
table.insert(edit_names, p.name)
table.insert(edit_names, ', ')
@ -666,7 +667,7 @@ local function update_vote(voters, answer, direction)
local tooltip = {}
for pi, a in pairs(voters) do
if a == answer then
local player = game.players[pi]
local player = Game.players[pi]
table.insert(tooltip, player.name)
end
end
@ -738,7 +739,7 @@ local function vote(event)
end
local function player_joined(event)
local player = game.players[event.player_index]
local player = Game.players[event.player_index]
if not player or not player.valid then
return
end

View File

@ -2,6 +2,7 @@ local Module = {}
local Gui = require("utils.gui")
local Utils = require("utils.utils");
local Game = require 'utils.game'
local report_frame_name = Gui.uid_name()
local report_close_button_name = Gui.uid_name()
local report_tab_button_name = Gui.uid_name()
@ -18,8 +19,8 @@ local function draw_report(parent, report_id)
parent.add {type = "label", caption="No reports yet."}
return
end
local reported_player_name = game.players[report.reported_player_index].name
local reporting_player_name = game.players[report.reporting_player_index].name
local reported_player_name = Game.players[report.reported_player_index].name
local reporting_player_name = Game.players[report.reporting_player_index].name
local time = Utils.format_time(report.tick)
local time_ago = Utils.format_time(game.tick - report.tick)
@ -63,7 +64,7 @@ Module.show_reports = function(player)
button_cell.add {
type="button",
name=report_tab_button_name,
caption = game.players[report.reported_player_index].name
caption = Game.players[report.reported_player_index].name
}
end
end
@ -178,9 +179,9 @@ Gui.on_click(
local reported_player_index = data["reported_player_index"]
Gui.destroy(frame)
Module.report(event.player, game.players[reported_player_index], msg)
Module.report(event.player, Game.players[reported_player_index], msg)
event.player.print("Sucessfully reported " .. game.players[reported_player_index].name)
event.player.print("Sucessfully reported " .. Game.players[reported_player_index].name)
end
)

View File

@ -1,9 +1,10 @@
local Event = require "utils.event"
local Game = require 'utils.game'
if not global.score_rockets_launched then global.score_rockets_launched = 0 end
local function create_score_gui(event)
local player = game.players[event.player_index]
local player = Game.players[event.player_index]
if player.gui.top.score == nil then
local button = player.gui.top.add({ type = "sprite-button", name = "score", sprite = "item/rocket-silo" })
@ -18,8 +19,8 @@ end
function refresh_score()
local x = 1
while (game.players[x] ~= nil) do
local player = game.players[x]
while (Game.players[x] ~= nil) do
local player = Game.players[x]
local frame = player.gui.top["score_panel"]
if (frame) then
@ -72,7 +73,7 @@ end
local function on_gui_click(event)
if not (event and event.element and event.element.valid) then return end
local player = game.players[event.element.player_index]
local player = Game.players[event.element.player_index]
local name = event.element.name
local frame = player.gui.top["score_panel"]

View File

@ -1,4 +1,5 @@
local Event = require "utils.event"
local Game = require 'utils.game'
global.player_spawns = {} -- player_index to spawn_name
global.spawns = {} -- spawn_name to x, y, player_online_count
@ -55,7 +56,7 @@ local function player_joined_game(event)
local spawn = global.spawns[spawn_name]
global.player_spawns[index] = spawn_name
game.players[index].teleport(spawn)
Game.players[index].teleport(spawn)
local count = spawn.count
spawn.count = count + 1
@ -79,11 +80,11 @@ local function player_respawned(event)
if not spawn then return end
game.players[index].teleport(spawn)
Game.players[index].teleport(spawn)
end
local function tp_spawn(player_name, spawn_name)
local player = game.players[player_name]
local player = Game.players[player_name]
if not player then
player_name = player_name or ""
game.player.print("player " .. player_name .. " does not exist.")
@ -109,7 +110,7 @@ local function change_spawn(player_name, spawn_name)
return
end
local player = game.players[player_name]
local player = Game.players[player_name]
if not player then
player_name = player_name or ""
@ -151,7 +152,7 @@ local function print_players_for_spawn(target_spawn_name)
str = ""
for index, spawn_name in pairs(global.player_spawns) do
if target_spawn_name == spawn_name then
local player = game.players[index]
local player = Game.players[index]
if player.connected then
str = str .. player.name .. ", "
end

View File

@ -2,6 +2,7 @@ local Event = require 'utils.event'
local Gui = require 'utils.gui'
local Global = require 'utils.global'
local UserGroups = require 'user_groups'
local Game = require 'utils.game'
local deafult_verb = 'expanded'
@ -86,7 +87,7 @@ local function get_size(players, show_offline)
size = table.size(players)
else
for pi, _ in pairs(players) do
local player = game.players[pi]
local player = Game.players[pi]
if player and player.valid and player.connected then
size = size + 1
end
@ -118,7 +119,7 @@ local delete_tag_name = Gui.uid_name()
local close_create_tag_name = Gui.uid_name()
local function player_joined(event)
local player = game.players[event.player_index]
local player = Game.players[event.player_index]
if not player or not player.valid then
return
end
@ -179,11 +180,11 @@ local function draw_main_frame_content(parent)
if players then
for k, _ in pairs(players) do
local p = game.players[k]
local p = Game.players[k]
if p and p.valid and p.connected then
local color = {r = 0.4 + 0.6 * p.color.r, g = 0.4 + 0.6 * p.color.g, b = 0.4 + 0.6 * p.color.b}
local label = list.add {type = 'label', caption = game.players[k].name}
local label = list.add {type = 'label', caption = Game.players[k].name}
label.style.top_padding = 8
label.style.font_color = color
end
@ -678,7 +679,7 @@ local function tag_command(cmd)
return
end
local target_player = game.players[params[1]]
local target_player = Game.players[params[1]]
if target_player == nil or not target_player.valid then
player_print('Player does not exist.')

View File

@ -3,6 +3,7 @@ local Gui = require 'utils.gui'
local Global = require 'utils.global'
local UserGroups = require 'user_groups'
local Utils = require 'utils.utils'
local Game = require 'utils.game'
local normal_color = {r = 1, g = 1, b = 1}
local focus_color = {r = 1, g = 0.55, b = 0.1}
@ -111,7 +112,7 @@ local function get_editing_players_message(players)
local message = {'Editing players: '}
for pi, _ in pairs(players) do
local name = game.players[pi].name
local name = Game.players[pi].name
table.insert(message, name)
table.insert(message, ', ')
end
@ -584,7 +585,7 @@ local function draw_create_task_frame(left, previous_task)
end
local function player_created(event)
local player = game.players[event.player_index]
local player = Game.players[event.player_index]
if not player or not player.valid then
return
end
@ -630,7 +631,7 @@ local function player_created(event)
end
local function player_left(event)
local player = game.players[event.player_index]
local player = Game.players[event.player_index]
local left = player.gui.left
local frame = left[edit_announcements_frame_name]

View File

@ -3,6 +3,7 @@ local Market_items = require 'resources.market_items'
local Global = require 'utils.global'
local Donators = require 'resources.donators'
local UserGroups = require 'user_groups'
local Game = require 'utils.game'
local train_perk_flag = Donators.donator_perk_flags.train
local saviour_token_name = 'small-plane' -- item name for what saves players
@ -52,7 +53,7 @@ local function on_pre_death(event)
end
local player_index = event.player_index
local player = game.players[player_index]
local player = Game.players[player_index]
if not player or not player.valid then
return
end

View File

@ -1,4 +1,5 @@
local Event = require 'utils.event'
local Game = require 'utils.game'
local function player_built_entity(event)
local entity = event.created_entity
@ -7,8 +8,8 @@ local function player_built_entity(event)
if entity.name == 'train-stop' then
local y = math.random(1, 3)
if y ~= 1 then
local x = math.random(1, #game.players)
local player = game.players[x]
local x = math.random(1, #Game.players)
local player = Game.players[x]
event.created_entity.backer_name = player.name
end
end

View File

@ -3,6 +3,7 @@ local Donators = require 'resources.donators'
global.donators = Donators.donators
local Event = require 'utils.event'
local Utils = require 'utils.utils'
local Game = require 'utils.game'
local Module = {}
@ -27,8 +28,8 @@ Module.add_regular = function(player_name)
if Module.is_regular(player_name) then
player_print(player_name .. ' is already a regular.')
else
if game.players[player_name] then
player_name = game.players[player_name].name
if Game.players[player_name] then
player_name = Game.players[player_name].name
game.print(actor .. ' promoted ' .. player_name .. ' to regular.')
global.regulars[player_name] = true
update_file()
@ -41,8 +42,8 @@ end
Module.remove_regular =
function(player_name)
local actor = Utils.get_actor()
if game.players[player_name] then
player_name = game.players[player_name].name
if Game.players[player_name] then
player_name = Game.players[player_name].name
if Module.is_regular(player_name) then
game.print(player_name .. ' was demoted from regular by ' .. actor .. '.')
end
@ -84,7 +85,7 @@ end
Event.add(
defines.events.on_player_joined_game,
function(event)
local correctCaseName = game.players[event.player_index].name
local correctCaseName = Game.players[event.player_index].name
if global.regulars[correctCaseName:lower()] and not global.regulars[correctCaseName] then
global.regulars[correctCaseName:lower()] = nil
global.regulars[correctCaseName] = true

51
utils/game.lua Normal file
View File

@ -0,0 +1,51 @@
local Event = require 'utils.event'
local Global = require 'utils.global'
local Game = {}
local players
local function get_player(index)
local p = game.players[index]
if not p then
return nil
end
if p.index == index then
return p
end
for k, v in pairs(game.players) do
if k == index then
return v
end
end
end
Event.add(
defines.events.on_player_created,
function(event)
local p = get_player(event.player_index)
table.insert(players, p)
end
)
local mt_players = {}
function mt_players.__index(_, index)
if type(index) == 'string' then
return game.players[index]
end
end
players = setmetatable({}, mt_players)
Global.register(
players,
function(tbl)
players = setmetatable(tbl, mt_players)
Game.players = players
end
)
Game.players = players
return Game

View File

@ -8,12 +8,12 @@ local init_data = {}
function Global.register(tbl, callback)
local token = Token.register_global(tbl)
table.insert(load_data, {tbl = tbl, callback = callback, token = token})
table.insert(load_data, {callback = callback, token = token})
end
function Global.register_init(tbl, init_handler, callback)
local token = Token.register_global(tbl)
table.insert(load_data, {tbl = tbl, callback = callback, token = token})
table.insert(load_data, {callback = callback, token = token})
table.insert(init_data, {token = token, init_handler = init_handler, callback = callback})
end

View File

@ -1,5 +1,6 @@
local Token = require 'utils.global_token'
local Event = require 'utils.event'
local Game = require 'utils.game'
local Gui = {}
@ -81,7 +82,7 @@ local function handler_factory(event_id)
return
end
local player = game.players[event.player_index]
local player = Game.players[event.player_index]
if not player or not player.valid then
return
end

View File

@ -1,4 +1,5 @@
local Module = {}
local Game = require 'utils.game'
Module.distance = function(pos1, pos2)
local dx = pos2.x - pos1.x
@ -79,7 +80,7 @@ Module.find_entities_by_last_user =
surface = game.surfaces[surface]
end
if type(player) == 'number' then
player = game.players[player]
player = Game.players[player]
end
filters.force = player.force.name
for _, e in pairs(surface.find_entities_filtered(filters)) do

View File

@ -2,6 +2,7 @@ local Event = require 'utils.event'
local Token = require 'utils.global_token'
local Task = require 'utils.Task'
local PlayerStats = require 'player_stats'
local Game = require 'utils.game'
local market_items = require 'resources.market_items'
@ -160,12 +161,12 @@ local function market_item_purchased(event)
PlayerStats.change_fish_spent(player_index, cost)
if event.offer_index == 1 then -- Temporary speed bonus
local player = game.players[player_index]
local player = Game.players[player_index]
boost_player_runningspeed(player, market)
end
if event.offer_index == 2 then -- Temporary mining bonus
local player = game.players[player_index]
local player = Game.players[player_index]
boost_player_miningspeed(player, market)
end
end
@ -179,14 +180,14 @@ local function on_180_ticks()
if global.player_speed_boost_records then
for k, v in pairs(global.player_speed_boost_records) do
if game.tick - v.start_tick > 3000 then
reset_player_runningspeed(game.players[k])
reset_player_runningspeed(Game.players[k])
end
end
end
if global.player_mining_boost_records then
for k, v in pairs(global.player_mining_boost_records) do
if game.tick - v.start_tick > 6000 then
reset_player_miningspeed(game.players[k])
reset_player_miningspeed(Game.players[k])
end
end
end