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mirror of https://github.com/Refactorio/RedMew.git synced 2024-12-12 10:04:40 +02:00

Merge branch 'develop' of https://github.com/Refactorio/RedMew into develop

This commit is contained in:
TWLTriston 2019-05-12 05:54:50 -04:00
commit 4214c89b45

View File

@ -41,6 +41,12 @@ proper material ratios, expand the map with pollution!
) )
ScenarioInfo.set_new_info( ScenarioInfo.set_new_info(
[[ [[
2019-04-24:
- Stone ore density reduced by 1/2
- Ore quadrants randomized
- Increased time factor of biter evolution from 5 to 7
- Added win conditions (+5% evolution every 5 rockets until 100%, +100 rockets until biters are wiped)
2019-03-30: 2019-03-30:
- Uranium ore patch threshold increased slightly - Uranium ore patch threshold increased slightly
- Bug fix: Cars and tanks can now be placed onto ore! - Bug fix: Cars and tanks can now be placed onto ore!
@ -116,6 +122,104 @@ local surface
local start_size = start_chunks_half_size * 64 local start_size = start_chunks_half_size * 64
local value = b.euclidean_value
local quadrant_config = {
['iron-ore'] = {
['tiles'] = {
[1] = 'grass-1',
[2] = 'grass-2',
[3] = 'grass-3',
[4] = 'grass-4'
},
['ratios'] = {
{resource = b.resource(b.full_shape, 'iron-ore', value(0, 0.5)), weight = 60},
{resource = b.resource(b.full_shape, 'copper-ore', value(0, 0.5)), weight = 20},
{resource = b.resource(b.full_shape, 'stone', value(0, 0.5)), weight = 2},
{resource = b.resource(b.full_shape, 'coal', value(0, 0.5)), weight = 20}
}
},
['copper-ore'] = {
['tiles'] = {
[1] = 'red-desert-0',
[2] = 'red-desert-1',
[3] = 'red-desert-2',
[4] = 'red-desert-3'
},
['ratios'] = {
{resource = b.resource(b.full_shape, 'iron-ore', value(0, 0.5)), weight = 20},
{resource = b.resource(b.full_shape, 'copper-ore', value(0, 0.5)), weight = 60},
{resource = b.resource(b.full_shape, 'stone', value(0, 0.5)), weight = 2},
{resource = b.resource(b.full_shape, 'coal', value(0, 0.5)), weight = 20}
}
},
['coal'] = {
['tiles'] = {
[1] = 'dirt-1',
[2] = 'dirt-2',
[3] = 'dirt-3',
[4] = 'dirt-4',
[5] = 'dirt-5',
[6] = 'dirt-6',
[7] = 'dirt-7'
},
['ratios'] = {
{resource = b.resource(b.full_shape, 'iron-ore', value(0, 0.5)), weight = 20},
{resource = b.resource(b.full_shape, 'copper-ore', value(0, 0.5)), weight = 20},
{resource = b.resource(b.full_shape, 'stone', value(0, 0.5)), weight = 2},
{resource = b.resource(b.full_shape, 'coal', value(0, 0.5)), weight = 40}
}
},
['stone'] = {
['tiles'] = {
[1] = 'sand-1',
[2] = 'sand-2',
[3] = 'sand-3'
},
['ratios'] = {
{resource = b.resource(b.full_shape, 'iron-ore', value(0, 0.5)), weight = 20},
{resource = b.resource(b.full_shape, 'copper-ore', value(0, 0.5)), weight = 20},
{resource = b.resource(b.full_shape, 'stone', value(0, 0.5)), weight = 30},
{resource = b.resource(b.full_shape, 'coal', value(0, 0.5)), weight = 20}
}
}
}
local tile_quadrants = {
[1] = 'stone',
[2] = 'iron-ore',
[3] = 'copper-ore',
[4] = 'coal'
}
local tiles_pos_x_pos_y
local tiles_pos_x_pos_y_count
local tiles_pos_x_neg_y
local tiles_pos_x_neg_y_count
local tiles_neg_x_pos_y
local tiles_neg_x_pos_y_count
local tiles_neg_x_neg_y
local tiles_neg_x_neg_y_count
local ores_pos_x_pos_y
local ores_pos_x_neg_y
local ores_neg_x_pos_y
local ores_neg_x_neg_y
local weighted_ores_pos_x_pos_y
local weighted_ores_pos_x_neg_y
local weighted_ores_neg_x_pos_y
local weighted_ores_neg_x_neg_y
local total_ores_pos_x_pos_y
local total_ores_pos_x_neg_y
local total_ores_neg_x_pos_y
local total_ores_neg_x_neg_y
local ore_circle = b.circle(68)
local start_ores
local start_segment
Global.register_init( Global.register_init(
{chunk_list = chunk_list}, {chunk_list = chunk_list},
function(tbl) function(tbl)
@ -129,10 +233,12 @@ Global.register_init(
game.forces.player.technologies['mining-productivity-2'].enabled = false game.forces.player.technologies['mining-productivity-2'].enabled = false
game.forces.player.technologies['mining-productivity-3'].enabled = false game.forces.player.technologies['mining-productivity-3'].enabled = false
game.forces.player.technologies['mining-productivity-4'].enabled = false game.forces.player.technologies['mining-productivity-4'].enabled = false
game.map_settings.enemy_evolution.time_factor = 0.000005 -- Increased time factor game.map_settings.enemy_evolution.time_factor = 0.000007
game.map_settings.enemy_evolution.destroy_factor = 0.000010 game.map_settings.enemy_evolution.destroy_factor = 0.000010
game.map_settings.enemy_evolution.pollution_factor = 0.000000 -- Pollution has no affect on evolution game.map_settings.enemy_evolution.pollution_factor = 0.000000 -- Pollution has no affect on evolution
game.draw_resource_selection = false game.draw_resource_selection = false
tbl.random = game.create_random_generator(tbl.seed)
end, end,
function(tbl) function(tbl)
local seed = tbl.seed local seed = tbl.seed
@ -145,63 +251,53 @@ Global.register_init(
chunk_list = tbl.chunk_list chunk_list = tbl.chunk_list
surface = tbl.surface surface = tbl.surface
local random = tbl.random
random.re_seed(seed)
table.shuffle_table(tile_quadrants, random)
tiles_pos_x_pos_y = quadrant_config[tile_quadrants[1]]['tiles']
tiles_pos_x_pos_y_count = #quadrant_config[tile_quadrants[1]]['tiles']
tiles_pos_x_neg_y = quadrant_config[tile_quadrants[2]]['tiles']
tiles_pos_x_neg_y_count = #quadrant_config[tile_quadrants[2]]['tiles']
tiles_neg_x_pos_y = quadrant_config[tile_quadrants[3]]['tiles']
tiles_neg_x_pos_y_count = #quadrant_config[tile_quadrants[3]]['tiles']
tiles_neg_x_neg_y = quadrant_config[tile_quadrants[4]]['tiles']
tiles_neg_x_neg_y_count = #quadrant_config[tile_quadrants[4]]['tiles']
ores_pos_x_pos_y = quadrant_config[tile_quadrants[1]]['ratios']
ores_pos_x_neg_y = quadrant_config[tile_quadrants[2]]['ratios']
ores_neg_x_pos_y = quadrant_config[tile_quadrants[3]]['ratios']
ores_neg_x_neg_y = quadrant_config[tile_quadrants[4]]['ratios']
weighted_ores_pos_x_pos_y = b.prepare_weighted_array(ores_pos_x_pos_y)
weighted_ores_pos_x_neg_y = b.prepare_weighted_array(ores_pos_x_neg_y)
weighted_ores_neg_x_pos_y = b.prepare_weighted_array(ores_neg_x_pos_y)
weighted_ores_neg_x_neg_y = b.prepare_weighted_array(ores_neg_x_neg_y)
total_ores_pos_x_pos_y = weighted_ores_pos_x_pos_y.total
total_ores_pos_x_neg_y = weighted_ores_pos_x_neg_y.total
total_ores_neg_x_pos_y = weighted_ores_neg_x_pos_y.total
total_ores_neg_x_neg_y = weighted_ores_neg_x_neg_y.total
start_ores = {
b.resource(ore_circle, tile_quadrants[2], value(125, 0)),
b.resource(ore_circle, tile_quadrants[4], value(125, 0)),
b.resource(ore_circle, tile_quadrants[3], value(125, 0)),
b.resource(ore_circle, tile_quadrants[1], value(125, 0))
}
start_segment = b.segment_pattern(start_ores)
end end
) )
local value = b.euclidean_value
local oil_shape = b.throttle_world_xy(b.full_shape, 1, 7, 1, 7) local oil_shape = b.throttle_world_xy(b.full_shape, 1, 7, 1, 7)
local oil_resource = b.resource(oil_shape, 'crude-oil', value(250000, 150)) local oil_resource = b.resource(oil_shape, 'crude-oil', value(250000, 150))
local uranium_resource = b.resource(b.full_shape, 'uranium-ore', value(200, 1)) local uranium_resource = b.resource(b.full_shape, 'uranium-ore', value(200, 1))
local ores_pos_x_pos_y = {
{resource = b.resource(b.full_shape, 'iron-ore', value(0, 0.5)), weight = 20},
{resource = b.resource(b.full_shape, 'copper-ore', value(0, 0.5)), weight = 20},
{resource = b.resource(b.full_shape, 'stone', value(0, 0.5)), weight = 40},
{resource = b.resource(b.full_shape, 'coal', value(0, 0.5)), weight = 20}
}
local ores_pos_x_neg_y = {
{resource = b.resource(b.full_shape, 'iron-ore', value(0, 0.5)), weight = 60},
{resource = b.resource(b.full_shape, 'copper-ore', value(0, 0.5)), weight = 20},
{resource = b.resource(b.full_shape, 'stone', value(0, 0.5)), weight = 5},
{resource = b.resource(b.full_shape, 'coal', value(0, 0.5)), weight = 20}
}
local ores_neg_x_pos_y = {
{resource = b.resource(b.full_shape, 'iron-ore', value(0, 0.5)), weight = 20},
{resource = b.resource(b.full_shape, 'copper-ore', value(0, 0.5)), weight = 60},
{resource = b.resource(b.full_shape, 'stone', value(0, 0.5)), weight = 5},
{resource = b.resource(b.full_shape, 'coal', value(0, 0.5)), weight = 20}
}
local ores_neg_x_neg_y = {
{resource = b.resource(b.full_shape, 'iron-ore', value(0, 0.5)), weight = 20},
{resource = b.resource(b.full_shape, 'copper-ore', value(0, 0.5)), weight = 20},
{resource = b.resource(b.full_shape, 'stone', value(0, 0.5)), weight = 5},
{resource = b.resource(b.full_shape, 'coal', value(0, 0.5)), weight = 40}
}
local weighted_ores_pos_x_pos_y = b.prepare_weighted_array(ores_pos_x_pos_y)
local weighted_ores_pos_x_neg_y = b.prepare_weighted_array(ores_pos_x_neg_y)
local weighted_ores_neg_x_pos_y = b.prepare_weighted_array(ores_neg_x_pos_y)
local weighted_ores_neg_x_neg_y = b.prepare_weighted_array(ores_neg_x_neg_y)
local total_ores_pos_x_pos_y = weighted_ores_pos_x_pos_y.total
local total_ores_pos_x_neg_y = weighted_ores_pos_x_neg_y.total
local total_ores_neg_x_pos_y = weighted_ores_neg_x_pos_y.total
local total_ores_neg_x_neg_y = weighted_ores_neg_x_neg_y.total
local spawn_zone = b.circle(64) local spawn_zone = b.circle(64)
local ore_circle = b.circle(68)
local start_ores = {
b.resource(ore_circle, 'iron-ore', value(125, 0)),
b.resource(ore_circle, 'coal', value(125, 0)),
b.resource(ore_circle, 'copper-ore', value(125, 0)),
b.resource(ore_circle, 'stone', value(125, 0))
}
local start_segment = b.segment_pattern(start_ores)
local function ore(x, y, world) local function ore(x, y, world)
if spawn_zone(x, y) then if spawn_zone(x, y) then
return return
@ -229,13 +325,13 @@ local function ore(x, y, world)
local resource local resource
if x > 0 and y > 0 then if x > 0 and y > 0 then
i = math.random() * total_ores_pos_x_pos_y i = math.random() * total_ores_pos_x_pos_y
index = table.binary_search(weighted_ores_pos_x_pos_y, i) index = table.binary_search(weighted_ores_pos_x_pos_y, i)
if (index < 0) then if (index < 0) then
index = bit32.bnot(index) index = bit32.bnot(index)
end end
resource = ores_pos_x_pos_y[index].resource resource = ores_pos_x_pos_y[index].resource
elseif x > 0 and y < 0 then elseif x > 0 and y < 0 then
i = math.random() * total_ores_pos_x_neg_y i = math.random() * total_ores_pos_x_neg_y
index = table.binary_search(weighted_ores_pos_x_neg_y, i) index = table.binary_search(weighted_ores_pos_x_neg_y, i)
@ -251,13 +347,13 @@ local function ore(x, y, world)
end end
resource = ores_neg_x_pos_y[index].resource resource = ores_neg_x_pos_y[index].resource
else else
i = math.random() * total_ores_neg_x_neg_y i = math.random() * total_ores_neg_x_neg_y
index = table.binary_search(weighted_ores_neg_x_neg_y, i) index = table.binary_search(weighted_ores_neg_x_neg_y, i)
if (index < 0) then if (index < 0) then
index = bit32.bnot(index) index = bit32.bnot(index)
end end
resource = ores_neg_x_neg_y[index].resource resource = ores_neg_x_neg_y[index].resource
end end
local entity = resource(x, y, world) local entity = resource(x, y, world)
@ -279,7 +375,15 @@ local max_chance = 1 / 6
local scale_factor = 32 local scale_factor = 32
local sf = 1 / scale_factor local sf = 1 / scale_factor
local m = 1 / 850 local m = 1 / 850
global.win_condition_evolution_rocket_maxed = -1
global.win_condition_biters_disabled = false
local function enemy(x, y, world) local function enemy(x, y, world)
if global.win_condition_biters_disabled == true then
return nil
end
local d = math.sqrt(world.x * world.x + world.y * world.y) local d = math.sqrt(world.x * world.x + world.y * world.y)
if d < 64 then if d < 64 then
@ -337,71 +441,71 @@ local function water_shape(x, y)
-- Control the tiles at X quadrant -- Control the tiles at X quadrant
if x > 31 and y > 31 then if x > 31 and y > 31 then
-- southeast -- southeast
return 'sand-' .. math.ceil(math.random(3)) return tiles_pos_x_pos_y[math.ceil(math.random(tiles_pos_x_pos_y_count))]
elseif x > 0 and y < 31 and y > 0 then elseif x > 0 and y < 31 and y > 0 then
-- southeast to northeast -- southeast to northeast
if math.random(100) < 50 + y * 2 then if math.random(100) < 50 + y * 2 then
return 'sand-' .. math.ceil(math.random(3)) return tiles_pos_x_pos_y[math.ceil(math.random(tiles_pos_x_pos_y_count))]
else else
return 'grass-' .. math.ceil(math.random(4)) return tiles_pos_x_neg_y[math.ceil(math.random(tiles_pos_x_neg_y_count))]
end end
elseif x > 0 and y >= 0 then elseif x > 0 and y >= 0 then
-- southeast to southwest -- southeast to southwest
if math.random(100) < 50 + x * 2 then if math.random(100) < 50 + x * 2 then
return 'sand-' .. math.ceil(math.random(3)) return tiles_pos_x_pos_y[math.ceil(math.random(tiles_pos_x_pos_y_count))]
else else
return 'red-desert-' .. math.floor(math.random(3)) return tiles_neg_x_pos_y[math.ceil(math.random(tiles_neg_x_pos_y_count))]
end end
elseif x > 31 and y < -31 then elseif x > 31 and y < -31 then
-- northeast -- northeast
return 'grass-' .. math.ceil(math.random(4)) return tiles_pos_x_neg_y[math.ceil(math.random(tiles_pos_x_neg_y_count))]
elseif x > 0 and x < 31 and y <= 0 then elseif x > 0 and x < 31 and y <= 0 then
-- northeast to northwest -- northeast to northwest
if math.random(100) < 50 + x * 2 then if math.random(100) < 50 + x * 2 then
return 'grass-' .. math.ceil(math.random(4)) return tiles_pos_x_neg_y[math.ceil(math.random(tiles_pos_x_neg_y_count))]
else else
return 'dirt-' .. math.ceil(math.random(7)) return tiles_neg_x_neg_y[math.ceil(math.random(tiles_neg_x_neg_y_count))]
end end
elseif x > 0 and y < 0 then elseif x > 0 and y < 0 then
-- northeast to southeast -- northeast to southeast
if math.random(100) < 50 - y * 2 then if math.random(100) < 50 - y * 2 then
return 'grass-' .. math.ceil(math.random(4)) return tiles_pos_x_neg_y[math.ceil(math.random(tiles_pos_x_neg_y_count))]
else else
return 'sand-' .. math.ceil(math.random(3)) return tiles_pos_x_pos_y[math.ceil(math.random(tiles_pos_x_pos_y_count))]
end end
elseif x < -31 and y < -31 then elseif x < -31 and y < -31 then
-- northwest -- northwest
return 'dirt-' .. math.ceil(math.random(7)) return tiles_neg_x_neg_y[math.ceil(math.random(tiles_neg_x_neg_y_count))]
elseif x > -31 and x < 0 and y <= 0 then elseif x > -31 and x < 0 and y <= 0 then
-- northwest to northeast -- northwest to northeast
if math.random(100) < 50 - x * 2 then if math.random(100) < 50 - x * 2 then
return 'dirt-' .. math.ceil(math.random(7)) return tiles_neg_x_neg_y[math.ceil(math.random(tiles_neg_x_neg_y_count))]
else else
return 'grass-' .. math.ceil(math.random(4)) return tiles_pos_x_neg_y[math.ceil(math.random(tiles_pos_x_neg_y_count))]
end end
elseif x < 0 and y > -31 and y < 0 then elseif x < 0 and y > -31 and y < 0 then
-- northwest to southwest -- northwest to southwest
if math.random(100) < ( 50 - y * 2 ) then if math.random(100) < (50 - y * 2) then
return 'dirt-' .. math.ceil(math.random(7)) return tiles_neg_x_neg_y[math.ceil(math.random(tiles_neg_x_neg_y_count))]
else else
return 'red-desert-' .. math.floor(math.random(3)) return tiles_neg_x_pos_y[math.ceil(math.random(tiles_neg_x_pos_y_count))]
end end
elseif x < -31 and y > 31 then elseif x < -31 and y > 31 then
-- southwest -- southwest
return 'red-desert-' .. math.floor(math.random(3)) return tiles_neg_x_pos_y[math.ceil(math.random(tiles_neg_x_pos_y_count))]
elseif x < 0 and y > 0 and y < 32 then elseif x < 0 and y > 0 and y < 32 then
-- southwest to northwest -- southwest to northwest
if math.random(100) < ( 50 + y * 2 ) then if math.random(100) < (50 + y * 2) then
return 'red-desert-' .. math.floor(math.random(3)) return tiles_neg_x_pos_y[math.ceil(math.random(tiles_neg_x_pos_y_count))]
else else
return 'dirt-' .. math.ceil(math.random(7)) return tiles_neg_x_neg_y[math.ceil(math.random(tiles_neg_x_neg_y_count))]
end end
elseif x < 0 and y > 0 then elseif x < 0 and y > 0 then
-- southwest to southeast -- southwest to southeast
if math.random(100) < 50 - x * 2 then if math.random(100) < 50 - x * 2 then
return 'red-desert-' .. math.floor(math.random(3)) return tiles_neg_x_pos_y[math.ceil(math.random(tiles_neg_x_pos_y_count))]
else else
return 'sand-' .. math.ceil(math.random(3)) return tiles_pos_x_pos_y[math.ceil(math.random(tiles_pos_x_pos_y_count))]
end end
end end
end end
@ -452,6 +556,59 @@ map = b.fish(map, 0.025)
local bounds = b.rectangle(start_size, start_size) local bounds = b.rectangle(start_size, start_size)
local function rocket_launched(event)
local entity = event.rocket
if not entity or not entity.valid or not entity.force == 'player' then
return
end
local inventory = entity.get_inventory(defines.inventory.rocket)
if not inventory or not inventory.valid then
return
end
local satellite_count = game.forces.player.get_item_launched('satellite')
if satellite_count == 0 then
return
end
-- Increase enemy_evolution
local current_evolution = game.forces.enemy.evolution_factor
local message
if global.win_condition_biters_disabled == false then
if (satellite_count % 5) == 0 and global.win_condition_evolution_rocket_maxed == -1 then
message =
'Continued launching of satellites has angered the local biter population, evolution increasing...'
game.print(message)
current_evolution = current_evolution + 0.05
end
if current_evolution >= 1 and global.win_condition_evolution_rocket_maxed == -1 then
current_evolution = 1
global.win_condition_evolution_rocket_maxed = satellite_count
message =
'Biters at maximum evolution! Protect the base for an additional 100 rockets to wipe them out forever.'
game.print(message)
end
game.forces.enemy.evolution_factor = current_evolution
if global.win_condition_evolution_rocket_maxed > 0 and satellite_count >= (global.win_condition_evolution_rocket_maxed + 100) then
message = 'Congratulations! Biters have been wiped from the map!'
game.print(message)
global.win_condition_biters_disabled = true
for key, enemy_entity in pairs(surface.find_entities_filtered({force = 'enemy'})) do
enemy_entity.destroy()
end
end
end
end
local function on_chunk(event) local function on_chunk(event)
if surface ~= event.surface then if surface ~= event.surface then
return return
@ -506,6 +663,7 @@ local function on_tick()
end end
Event.add(defines.events.on_chunk_generated, on_chunk) Event.add(defines.events.on_chunk_generated, on_chunk)
Event.add(defines.events.on_rocket_launched, rocket_launched)
Event.on_nth_tick(1, on_tick) Event.on_nth_tick(1, on_tick)
return map return map