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Condensed code

This commit is contained in:
Zahir Khan 2019-11-20 22:43:03 -05:00 committed by Zahir
parent 3afde6617b
commit 4244afd8c5

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@ -139,14 +139,7 @@ local spawn_callback =
local function cutscene_builder(name, x, y)
game.surfaces.cutscene.create_entity{name = name, position = {x, y}, force = game.forces.enemy}
end
local function cutscene_loot()
for i = -2, 2 do
for j = 3, 5 do
local box = game.surfaces.cutscene.create_entity{name = 'steel-chest', position = {i, j}, force = game.forces.enemy}
box.insert{name = "iron-plate", count = 50}
end
end
end
local function cutscene_outpost()
local tiles = {}
for i = -11, 12 do
@ -170,9 +163,14 @@ local function cutscene_outpost()
cutscene_builder('gun-turret', -9+i, 10)
end
end
cutscene_loot()
game.surfaces.cutscene.create_entity{name = "market", position = {-4, 0}, force = game.forces.enemy}
game.surfaces.cutscene.create_entity{name = "electric-furnace", position = {4, 0}, force = game.forces.enemy}
for i = -2, 2 do
for j = 3, 5 do
local loot_box = cutscene_builder('steel-chest', i, j)
loot_box.insert{name = "iron-plate", count = 50}
end
end
cutscene_builder('market', -4, 0)
cutscene_builder('electric-furnace', 4, 0)
game.surfaces.cutscene.set_tiles(tiles)
end