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Updated grief check
- Changed grief check to use xpos, ypos and radius - Tested it works
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@ -253,8 +253,7 @@ local function strike(args, player)
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-- Do a simple check to make sure the player isn't trying to grief the base
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--local enemyEntities = s.find_entities_filtered {position = {xpos, ypos}, radius = radius, force = "enemy"}
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local enemyEntities = game.player.surface.find_entities_filtered {area={{100,-100},{-100,100}}, force = "enemy"}
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game.print(#enemyEntities)
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local enemyEntities = player.surface.find_entities_filtered {position = {xpos,ypos}, radius=radius+30, force = "enemy"}
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if #enemyEntities < 1 then
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player.print("You don't want to do that, no enemies found in the target area.")
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for _, p in pairs(game.players) do
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