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mirror of https://github.com/Refactorio/RedMew.git synced 2024-12-12 10:04:40 +02:00

danger_ore_deadlock_beltbox fix name and updates

This commit is contained in:
James Gillham 2020-09-24 20:08:00 +01:00
parent 7b6b215584
commit 4742ced9d6

View File

@ -90,7 +90,7 @@ RS.set_map_gen_settings(
Event.on_init(
function()
game.draw_resource_selection = false
--game.draw_resource_selection = false
game.forces.player.technologies['mining-productivity-1'].enabled = false
game.forces.player.technologies['mining-productivity-2'].enabled = false
game.forces.player.technologies['mining-productivity-3'].enabled = false
@ -99,6 +99,8 @@ Event.on_init(
game.difficulty_settings.technology_price_multiplier = 30
game.forces.player.technologies.logistics.researched = true
game.forces.player.technologies.automation.researched = true
game.forces.player.technologies['logistic-system'].enabled = false
game.forces.player.technologies['warehouse-logistics-research-2'].enabled = false
game.map_settings.enemy_evolution.time_factor = 0.000007 -- default 0.000004
game.map_settings.enemy_evolution.destroy_factor = 0.000010 -- default 0.002
@ -113,7 +115,7 @@ terraforming(
{
start_size = 8 * 32,
min_pollution = 400,
max_pollution = 6000,
max_pollution = 8000,
pollution_increment = 2.5
}
)
@ -125,7 +127,7 @@ rocket_launched(
ticks_between_waves = 60 * 30,
enemy_factor = 3,
max_enemies_per_wave_per_chunk = 60,
extra_rockets = 150
extra_rockets = 100
}
)