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mirror of https://github.com/Refactorio/RedMew.git synced 2024-12-12 10:04:40 +02:00
This commit is contained in:
grilledham 2019-03-31 13:51:26 +01:00
parent 4b4816ae9a
commit 48178f912d

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@ -44,8 +44,8 @@ local tree_seed
local oil_scale = 1 / 64
local oil_threshold = 0.6
local uranium_scale = 1 / 128
local uranium_threshold = 0.65
local uranium_scale = 1 / 72
local uranium_threshold = 0.63
local density_scale = 1 / 48
local density_threshold = 0.5
@ -60,7 +60,9 @@ local tree_threshold = -0.25
local tree_chance = 0.125
local start_chunks_half_size = 3
global.min_pollution = 500
local max_pollution = 2500
local pollution_increment = 2
global.min_pollution = 300
local chunk_list = {index = 1}
local surface
@ -73,12 +75,17 @@ Global.register_init(
local s = RS.get_surface()
tbl.seed = s.map_gen_settings.seed
tbl.surface = s
game.difficulty_settings.technology_price_multiplier = 50
game.difficulty_settings.technology_price_multiplier = 20
game.forces.player.technologies.logistics.researched = true
game.forces.player.technologies.automation.researched = true
game.map_settings.enemy_evolution.time_factor = 0.000002
game.forces.player.technologies['mining-productivity-1'].enabled = false
game.forces.player.technologies['mining-productivity-2'].enabled = false
game.forces.player.technologies['mining-productivity-3'].enabled = false
game.forces.player.technologies['mining-productivity-4'].enabled = false
game.map_settings.enemy_evolution.time_factor = 0.000005 -- Increased time factor
game.map_settings.enemy_evolution.destroy_factor = 0.000010
game.map_settings.enemy_evolution.pollution_factor = 0.000005
game.map_settings.enemy_evolution.pollution_factor = 0.000000 -- Pollution has no affect on evolution
game.draw_resource_selection = false
end,
function(tbl)
local seed = tbl.seed
@ -101,23 +108,48 @@ local oil_resource = b.resource(oil_shape, 'crude-oil', value(250000, 150))
local uranium_resource = b.resource(b.full_shape, 'uranium-ore', value(200, 1))
local ores = {
{resource = b.resource(b.full_shape, 'iron-ore', value(0, 0.5)), weight = 60},
{resource = b.resource(b.full_shape, 'copper-ore', value(0, 0.5)), weight = 40},
{resource = b.resource(b.full_shape, 'stone', value(0, 0.5)), weight = 5},
local ores_pos_x_pos_y = {
{resource = b.resource(b.full_shape, 'iron-ore', value(0, 0.5)), weight = 20},
{resource = b.resource(b.full_shape, 'copper-ore', value(0, 0.5)), weight = 20},
{resource = b.resource(b.full_shape, 'stone', value(0, 0.5)), weight = 40},
{resource = b.resource(b.full_shape, 'coal', value(0, 0.5)), weight = 20}
}
local ores_pos_x_neg_y = {
{resource = b.resource(b.full_shape, 'iron-ore', value(0, 0.5)), weight = 60},
{resource = b.resource(b.full_shape, 'copper-ore', value(0, 0.5)), weight = 20},
{resource = b.resource(b.full_shape, 'stone', value(0, 0.5)), weight = 10},
{resource = b.resource(b.full_shape, 'coal', value(0, 0.5)), weight = 20}
}
local ores_neg_x_pos_y = {
{resource = b.resource(b.full_shape, 'iron-ore', value(0, 0.5)), weight = 20},
{resource = b.resource(b.full_shape, 'copper-ore', value(0, 0.5)), weight = 60},
{resource = b.resource(b.full_shape, 'stone', value(0, 0.5)), weight = 10},
{resource = b.resource(b.full_shape, 'coal', value(0, 0.5)), weight = 20}
}
local ores_neg_x_neg_y = {
{resource = b.resource(b.full_shape, 'iron-ore', value(0, 0.5)), weight = 20},
{resource = b.resource(b.full_shape, 'copper-ore', value(0, 0.5)), weight = 20},
{resource = b.resource(b.full_shape, 'stone', value(0, 0.5)), weight = 10},
{resource = b.resource(b.full_shape, 'coal', value(0, 0.5)), weight = 40}
}
local weighted_ores = b.prepare_weighted_array(ores)
local total_ores = weighted_ores.total
local weighted_ores_pos_x_pos_y = b.prepare_weighted_array(ores_pos_x_pos_y)
local weighted_ores_pos_x_neg_y = b.prepare_weighted_array(ores_pos_x_neg_y)
local weighted_ores_neg_x_pos_y = b.prepare_weighted_array(ores_neg_x_pos_y)
local weighted_ores_neg_x_neg_y = b.prepare_weighted_array(ores_neg_x_neg_y)
local total_ores_pos_x_pos_y = weighted_ores_pos_x_pos_y.total
local total_ores_pos_x_neg_y = weighted_ores_pos_x_neg_y.total
local total_ores_neg_x_pos_y = weighted_ores_neg_x_pos_y.total
local total_ores_neg_x_neg_y = weighted_ores_neg_x_neg_y.total
local spawn_zone = b.circle(64)
local ore_circle = b.circle(68)
local start_ores = {
b.resource(ore_circle, 'iron-ore', value(125, 0)),
b.resource(ore_circle, 'copper-ore', value(125, 0)),
b.resource(ore_circle, 'coal', value(125, 0)),
b.resource(ore_circle, 'copper-ore', value(125, 0)),
b.resource(ore_circle, 'stone', value(125, 0))
}
@ -134,7 +166,6 @@ local function ore(x, y, world)
end
local oil_x, oil_y = x * oil_scale, y * oil_scale
local oil_noise = perlin_noise(oil_x, oil_y, oil_seed)
if oil_noise > oil_threshold then
return oil_resource(x, y, world)
@ -146,13 +177,41 @@ local function ore(x, y, world)
return uranium_resource(x, y, world)
end
local i = math.random() * total_ores
local index = table.binary_search(weighted_ores, i)
if (index < 0) then
index = bit32.bnot(index)
end
local i
local index
local resource
local resource = ores[index].resource
if x > 0 and y > 0 then
i = math.random() * total_ores_pos_x_pos_y
index = table.binary_search(weighted_ores_pos_x_pos_y, i)
if (index < 0) then
index = bit32.bnot(index)
end
resource = ores_pos_x_pos_y[index].resource
elseif x > 0 and y < 0 then
i = math.random() * total_ores_pos_x_neg_y
index = table.binary_search(weighted_ores_pos_x_neg_y, i)
if (index < 0) then
index = bit32.bnot(index)
end
resource = ores_pos_x_neg_y[index].resource
elseif x < 0 and y > 0 then
i = math.random() * total_ores_neg_x_pos_y
index = table.binary_search(weighted_ores_neg_x_pos_y, i)
if (index < 0) then
index = bit32.bnot(index)
end
resource = ores_neg_x_pos_y[index].resource
else
i = math.random() * total_ores_neg_x_neg_y
index = table.binary_search(weighted_ores_neg_x_neg_y, i)
if (index < 0) then
index = bit32.bnot(index)
end
resource = ores_neg_x_neg_y[index].resource
end
local entity = resource(x, y, world)
local density_x, density_y = x * density_scale, y * density_scale
@ -311,12 +370,19 @@ local function on_tick()
local pos = chunk_list[index]
local pollution = surface.get_pollution(pos)
if pollution > global.min_pollution then
local current_min_pollution = global.min_pollution
if pollution > current_min_pollution then
fast_remove(chunk_list, index)
local area = {left_top = pos, right_bottom = {pos.x + 32, pos.y + 32}}
local event = {surface = surface, area = area}
Generate.schedule_chunk(event)
if current_min_pollution < max_pollution then
global.min_pollution = current_min_pollution + pollution_increment
end
return
end