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implemented auto kick/ban
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@ -1,7 +1,11 @@
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function allowed_to_nuke(player)
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function allowed_to_nuke(player)
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if type(player) == "table" then
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return player.admin or is_mod(player.name) or is_regular(player.name) or ((player.online_time / 216000) > global.scenario.config.nuke_min_time_hours)
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return player.admin or is_mod(player.name) or is_regular(player.name) or ((player.online_time / 216000) > global.scenario.config.nuke_min_time_hours)
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elseif type(player) == "number" or type(player) == string then
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return allowed_to_nuke(game.players[player])
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end
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end
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end
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@ -23,7 +27,7 @@ local function on_player_deconstructed_area(event)
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--Make them think they arent noticed
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--Make them think they arent noticed
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print_except(player.name .. " tried to deconstruct something, but instead deconstructed himself.", player)
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print_except(player.name .. " tried to deconstruct something, but instead deconstructed himself.", player)
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player.print("Only regulars can mark things for deconstruction.")
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player.print("Only regulars can mark things for deconstruction, if you want to deconstruct something you may ask an admin to promote you.")
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player.character.health = 0
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player.character.health = 0
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local entities = player.surface.find_entities_filtered{area = event.area, force = player.force}
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local entities = player.surface.find_entities_filtered{area = event.area, force = player.force}
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@ -44,6 +48,8 @@ end
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global.on_player_mined_item_enabled = true
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global.on_player_mined_item_enabled = true
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global.on_player_mined_item_init = true
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global.on_player_mined_item_init = true
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--Never knew the debug code made it into the codebase lol
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local function on_player_mined_item(event)
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local function on_player_mined_item(event)
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log_on_player_mined_entity("nuke_control.on_player_mined_item: entry", event)
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log_on_player_mined_entity("nuke_control.on_player_mined_item: entry", event)
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if global.on_player_mined_item_enabled then
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if global.on_player_mined_item_enabled then
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@ -68,14 +74,25 @@ local function on_player_mined_item(event)
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log_on_player_mined_entity("nuke_control.on_player_mined_item: exit", event)
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log_on_player_mined_entity("nuke_control.on_player_mined_item: exit", event)
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end
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end
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local function on_research_finished(event)
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global.players_warned = {}
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if event.research.name == "artillery" then
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local function on_capsule_used(event)
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game.print("Griefers are why we can't have nice things. Artillery targeting remote disabled.")
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local player = game.players[event.player_index]
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game.forces.player.recipes["artillery-targeting-remote"].enabled = false
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if (not allowed_to_nuke(player)) then
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local area = {{event.position.x-5, event.position.y-5}, {event.position.x+5, event.position.y+5}}
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local count = player.surface.count_entities_filtered{force=player.force, area=area}
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if count > 4 then
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if global.players_warned[event.player_index] then
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game.ban_player(player, string.format("Automagically banned because: damaged %i entities with %s. If you want to contest this ban please visit redmew.com/discord", count, event.item.name))
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else
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global.players_warned[event.player_index] = true
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game.kick_player(player, string.format("Damaged %i entities with %s -Antigrief", count, event.item.name))
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end
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end
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end
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end
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end
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end
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Event.register(defines.events.on_player_ammo_inventory_changed, ammo_changed)
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Event.register(defines.events.on_player_ammo_inventory_changed, ammo_changed)
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Event.register(defines.events.on_player_deconstructed_area, on_player_deconstructed_area)
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Event.register(defines.events.on_player_deconstructed_area, on_player_deconstructed_area)
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--Event.register(defines.events.on_player_mined_entity, on_player_mined_item)
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--Event.register(defines.events.on_player_mined_entity, on_player_mined_item)
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Event.register(defines.events.on_research_finished, on_research_finished)
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Event.register(defines.events.on_player_used_capsule, on_capsule_used)
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