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mirror of https://github.com/Refactorio/RedMew.git synced 2025-03-11 14:49:59 +02:00

Sync colors from /color command to the settings

This commit is contained in:
Lynn 2019-05-29 18:46:52 +02:00
parent 1cd19c69e7
commit 4add981a76
6 changed files with 36 additions and 4 deletions

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@ -44,6 +44,11 @@ global.config = {
time_for_trust = 3 * 60 * 60 * 60, -- 3 hours
everyone_is_regular = false
},
-- allows syncing player colors from and to the server. Disable this if you want to enforce custom colors
-- when enabled, /color will also be synced to the player settings
player_colors = {
enabled = true,
},
-- saves players' lives if they have a small-plane in their inventory, also adds the small-plane to the market and must therefor be loaded first
train_saviour = {
enabled = true

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@ -27,7 +27,10 @@ require 'features.server_commands'
require 'features.player_create'
require 'features.rank_system'
require 'features.redmew_settings_sync'
require 'features.player_colors'
if config.player_colors.enabled then
require 'features.player_colors'
end
-- Feature modules
-- Each can be disabled safely

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@ -2,6 +2,7 @@ local Event = require 'utils.event'
local Server = require 'features.server'
local Token = require 'utils.token'
local Settings = require 'utils.redmew_settings'
local Color = require 'resources.color_presets'
local player_color_name = 'player-color'
local player_chat_color_name = 'player-chat-color'
@ -69,7 +70,31 @@ local function player_joined_game(event)
Server.try_get_data('colors', player.name, color_callback)
end
local function on_command(event)
local player_index = event.player_index
if not player_index or event.command ~= 'color' then
return
end
local player = game.get_player(player_index)
if not player or not player.valid then
return
end
local color = event.parameters
local error = Settings.validate(player_color_name, color)
if error then
player.print(error, Color.fail)
return
end
player.print({'player_colors.gui_setting_reference_message'}, Color.success)
Settings.set(player_index, player_color_name, color)
Settings.set(player_index, player_chat_color_name, color)
end
Event.add(defines.events.on_player_joined_game, player_joined_game)
Event.add(Settings.events.on_setting_set, setting_set)
Event.add(defines.events.on_console_command, on_command)
return Public

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@ -82,6 +82,7 @@ color_random=Your color has been changed to: __1__
fail_wrong_argument=Only set, reset, and random are accepted arguments
player_color_setting_label=Character color
player_chat_color_setting_label=Chat color
gui_setting_reference_message=Color saved and synchronized to Redmew. You can also use the Redmew Settings (gear icon) to set the character and chat colors.
[performance]
fail_wrong_argument=Scale must be a valid number ranging from 0.05 to 1

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@ -112,8 +112,7 @@ return {
if input_type == 'string' then
local color = Color[input]
if color and tonumber(input) == nil then
-- we have some numeric keys in there
if color then
return true, color
end

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@ -30,7 +30,6 @@ local deprecated_command_alternatives = {
local notify_on_commands = {
['version'] = 'RedMew has a version as well, accessible via /redmew-version',
['color'] = 'You can also use the Redmew Settings (gear icon) to set the character and chat colors, this will be synchronized to all Redmew servers',
['ban'] = 'In case your forgot: please remember to include a message on how to appeal a ban'
}