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Merge pull request #672 from grilledham/score_update

Score update
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grilledham 2019-01-24 13:39:40 +00:00 committed by GitHub
commit 4e8fa9d54a
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GPG Key ID: 4AEE18F83AFDEB23
2 changed files with 70 additions and 52 deletions

View File

@ -3,17 +3,9 @@ local Game = require 'utils.game'
local PlayerStats = require 'features.player_stats'
local Gui = require 'utils.gui'
local Color = require 'resources.color_presets'
local Global = require 'utils.global'
local Server = require('features.server')
local data = {rockets_launched = 0}
Global.register(
data,
function(tbl)
data = tbl
end
)
local concat = table.concat
local main_frame_name = Gui.uid_name()
local main_button_name = Gui.uid_name()
@ -27,28 +19,22 @@ local function create_score_gui(event)
local top = player.gui.top
if not top[main_button_name] then
local button =
top.add({type = 'sprite-button', name = main_button_name, sprite = 'achievement/there-is-no-spoon'})
local style = button.style
style.minimal_height = 38
style.minimal_width = 38
style.top_padding = 2
style.left_padding = 4
style.right_padding = 4
style.bottom_padding = 2
top.add({type = 'sprite-button', name = main_button_name, sprite = 'achievement/there-is-no-spoon'})
end
end
local function refresh_score()
local players = game.connected_players
local count = game.forces.player.get_item_launched('satellite')
local rockets_launched = 'Rockets launched: ' .. data.rockets_launched
local biters_liberated = 'Biters liberated: ' .. PlayerStats.get_total_biter_kills()
local buildings_by_hand = 'Buildings by hand: ' .. PlayerStats.get_total_player_built_entities()
local buildings_by_robot = 'Buildings by robots: ' .. PlayerStats.get_total_robot_built_entities()
local trees_chopped = 'Trees chopped: ' .. PlayerStats.get_total_player_trees_mined()
local rocks_smashed = 'Rocks smashed: ' .. PlayerStats.get_total_player_rocks_mined()
local kills_by_train = 'Kills by train: ' .. PlayerStats.get_total_train_kills()
local satellites_launched = concat {'Satellites launched: ', count, ' '}
local biters_liberated = concat {'Biters liberated: ', PlayerStats.get_total_biter_kills(), ' '}
local buildings_by_hand = concat {'Buildings by hand: ', PlayerStats.get_total_player_built_entities(), ' '}
local buildings_by_robot = concat {'Buildings by robots: ', PlayerStats.get_total_robot_built_entities(), ' '}
local trees_chopped = concat {'Trees chopped: ', PlayerStats.get_total_player_trees_mined(), ' '}
local rocks_smashed = concat {'Rocks smashed: ', PlayerStats.get_total_player_rocks_mined(), ' '}
local kills_by_train = concat {'Kills by train: ', PlayerStats.get_total_train_kills(), ' '}
local coins_spent = concat {'Coins spent: ', PlayerStats.get_total_coins_spent(), ' '}
for i = 1, #players do
local player = players[i]
@ -56,13 +42,14 @@ local function refresh_score()
if frame and frame.valid then
local score_table = frame.score_table
score_table.label_rockets_launched.caption = rockets_launched
score_table.label_satellites_launched.caption = satellites_launched
score_table.label_biters_killed.caption = biters_liberated
score_table.label_player_built_entities.caption = buildings_by_hand
score_table.label_robot_built_entities.caption = buildings_by_robot
score_table.label_player_mined_trees.caption = trees_chopped
score_table.label_player_mined_stones.caption = rocks_smashed
score_table.label_kills_by_train.caption = kills_by_train
score_table.label_coins_spent.caption = coins_spent
end
end
end
@ -71,88 +58,107 @@ local function score_label_style(label, color)
local style = label.style
style.font = 'default-bold'
style.font_color = color
style.top_padding = 2
style.left_padding = 4
style.right_padding = 4
end
local function score_show(top)
local count = game.forces.player.get_item_launched('satellite')
local frame = top.add {type = 'frame', name = main_frame_name}
local score_table = frame.add {type = 'table', name = 'score_table', column_count = 8}
local score_table = frame.add {type = 'table', name = 'score_table', column_count = 4}
local style = score_table.style
style.vertical_spacing = 4
style.horizontal_spacing = 16
local label =
score_table.add {
type = 'label',
name = 'label_rockets_launched',
caption = 'Rockets launched: ' .. data.rockets_launched
name = 'label_satellites_launched',
caption = concat {'Satellites launched: ', count, ' '}
}
score_label_style(label, Color.orange)
score_table.add {type = 'label', caption = ' '}
label =
score_table.add {
type = 'label',
name = 'label_biters_killed',
caption = 'Biters liberated: ' .. PlayerStats.get_total_biter_kills()
caption = concat {'Biters liberated: ', PlayerStats.get_total_biter_kills(), ' '}
}
score_label_style(label, Color.red)
score_table.add {type = 'label', caption = ' '}
label =
score_table.add {
type = 'label',
name = 'label_player_built_entities',
caption = 'Buildings by hand: ' .. PlayerStats.get_total_player_built_entities()
caption = concat {'Buildings by hand: ', PlayerStats.get_total_player_built_entities(), ' '}
}
score_label_style(label, Color.white)
score_table.add {type = 'label', caption = ' '}
label =
score_table.add {
type = 'label',
name = 'label_robot_built_entities',
caption = 'Buildings by robots: ' .. PlayerStats.get_total_robot_built_entities()
caption = concat {'Buildings by robots: ', PlayerStats.get_total_robot_built_entities(), ' '}
}
score_label_style(label, Color.white)
score_table.add {type = 'label', caption = ' '}
label =
score_table.add {
type = 'label',
name = 'label_player_mined_trees',
caption = 'Trees chopped: ' .. PlayerStats.get_total_player_trees_mined()
caption = concat {'Trees chopped: ', PlayerStats.get_total_player_trees_mined(), ' '}
}
score_label_style(label, Color.lime)
score_table.add {type = 'label', caption = ' '}
label =
score_table.add {
type = 'label',
name = 'label_player_mined_stones',
caption = 'Rocks smashed: ' .. PlayerStats.get_total_player_rocks_mined()
caption = concat {'Rocks smashed: ', PlayerStats.get_total_player_rocks_mined(), ' '}
}
score_label_style(label, Color.lime)
score_table.add {type = 'label', caption = ' '}
label =
score_table.add {
type = 'label',
name = 'label_kills_by_train',
caption = 'Kills by train: ' .. PlayerStats.get_total_train_kills()
caption = concat {'Kills by train: ', PlayerStats.get_total_train_kills(), ' '}
}
score_label_style(label, Color.yellow)
refresh_score()
label =
score_table.add {
type = 'label',
name = 'label_coins_spent',
caption = concat {'Coins spent: ', PlayerStats.get_total_coins_spent(), ' '}
}
score_label_style(label, Color.yellow)
end
local function rocket_launched()
local count = data.rockets_launched + 1
data.rockets_launched = count
local function rocket_launched(event)
local entity = event.rocket
local message = 'A rocket has been launched! Total count: ' .. count
if not entity or not entity.valid or not entity.force == 'player' then
return
end
game.print(message)
Server.to_discord_bold(message)
local inventory = entity.get_inventory(defines.inventory.rocket)
if not inventory or not inventory.valid then
return
end
local count = inventory.get_item_count('satellite')
if count == 0 then
return
end
count = game.forces.player.get_item_launched('satellite')
if (count < 10) or ((count < 50) and ((count % 5) == 0)) or ((count % 25) == 0) then
local message = 'A satellite has been launched! Total count: ' .. count
game.print(message)
Server.to_discord_bold(message)
end
refresh_score()
end

View File

@ -19,6 +19,7 @@ local total_player_rocks_mined = {0}
local total_robot_built_entities = {0}
local total_player_built_entities = {0}
local total_biter_kills = {0}
local total_coins_spent = {0}
local train_kill_causes = {
['locomotive'] = true,
@ -42,7 +43,8 @@ Global.register(
player_console_chats = player_console_chats,
total_robot_built_entities = total_robot_built_entities,
total_player_built_entities = total_player_built_entities,
total_biter_kills = total_biter_kills
total_biter_kills = total_biter_kills,
total_coins_spent = total_coins_spent
},
function(tbl)
player_last_position = tbl.player_last_position
@ -59,6 +61,7 @@ Global.register(
total_robot_built_entities = tbl.total_robot_built_entities
total_player_built_entities = tbl.total_player_built_entities
total_biter_kills = tbl.total_biter_kills
total_coins_spent = tbl.total_coins_spent
end
)
@ -204,11 +207,16 @@ function Public.get_coin_spent(player_index)
end
function Public.set_coin_spent(player_index, value)
local old_value = player_coin_spent[player_index]
player_coin_spent[player_index] = value
local diff = value - old_value
total_coins_spent[1] = total_coins_spent[1] + diff
end
function Public.change_coin_spent(player_index, amount)
player_coin_spent[player_index] = player_coin_spent[player_index] + amount
total_coins_spent[1] = total_coins_spent[1] + amount
end
function Public.get_death_count(player_index)
@ -256,4 +264,8 @@ function Public.get_total_biter_kills()
return total_biter_kills[1]
end
function Public.get_total_coins_spent()
return total_coins_spent[1]
end
return Public