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https://github.com/Refactorio/RedMew.git
synced 2024-12-04 09:42:30 +02:00
minor changes + removed water + added clear brush button
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parent
bfab39e1d1
commit
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92
paint.lua
92
paint.lua
@ -1,7 +1,7 @@
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local Event = require 'utils.event'
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local Gui = require 'utils.gui'
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local brush_tool = "refined-hazard-concrete"
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local brush_tool = 'refined-hazard-concrete'
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local valid_filters = {
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'dirt-1',
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@ -26,37 +26,48 @@ local valid_filters = {
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'sand-1',
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'sand-2',
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'sand-3',
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'tutorial-grid',
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'water',
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'water-green',
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'deepwater',
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'deepwater-green'
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'tutorial-grid'
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}
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local main_button_name = Gui.uid_name()
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local main_frame_name = Gui.uid_name()
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local filter_button_name = Gui.uid_name()
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local filter_clear_name = Gui.uid_name()
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local filter_element_name = Gui.uid_name()
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local filters_table_name = Gui.uid_name()
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local filter_table_close_button_name = Gui.uid_name()
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global.paint_brushes_by_player = {}
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local function player_build_tile(event)
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if game.players[event.player_index].gui.left[main_frame_name] and
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event.item.name == brush_tool and
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global.paint_brushes_by_player[event.player_index]
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then
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tiles = {}
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for _,old_tile_and_pos in pairs(event.tiles) do
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table.insert(tiles, {name=global.paint_brushes_by_player[event.player_index], position = old_tile_and_pos.position})
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if old_tile_and_pos.old_tile.name == global.paint_brushes_by_player[event.player_index] then
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game.players[event.player_index].insert{name = event.item.name}
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end
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end
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game.surfaces[event.surface_index].set_tiles(tiles)
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end
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if event.item.name ~= brush_tool then
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return
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end
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local replace_tile = global.paint_brushes_by_player[event.player_index]
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if not replace_tile then
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return
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end
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local player = game.players[event.player_index]
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if not player.gui.left[main_frame_name] then
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return
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end
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local tiles = event.tiles
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local count = 0
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for _, tile_data in ipairs(tiles) do
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tile_data.name = replace_tile
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if tile_data.old_tile.name == replace_tile then
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count = count + 1
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end
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end
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game.surfaces[event.surface_index].set_tiles(tiles)
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if count > 0 then
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player.insert {name = brush_tool, count = count}
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end
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end
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local function player_joined(event)
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@ -86,12 +97,10 @@ local function draw_filters_table(event)
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t.style.vertical_spacing = 0
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for _, v in ipairs(valid_filters) do
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if not v:match("water") or event.player.admin then
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local flow = t.add {type = 'flow'}
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local b = flow.add {type = 'sprite-button', name = filter_element_name, sprite = 'tile/' .. v, tooltip = v}
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Gui.set_data(b, frame)
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b.style = 'slot_button'
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end
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local flow = t.add {type = 'flow'}
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local b = flow.add {type = 'sprite-button', name = filter_element_name, sprite = 'tile/' .. v, tooltip = v}
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Gui.set_data(b, frame)
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b.style = 'slot_button'
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end
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local flow = frame.add {type = 'flow'}
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@ -121,23 +130,26 @@ local function toggle(event)
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}
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main_frame.add {
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type = 'label',
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-- The empty space is a hacky way to line this frame up with the above frame.
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caption = 'Choose a replacement tile for ref. hazard concrete'
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caption = 'Choose a replacement tile for Refined hazard concrete'
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}
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local tooltip = global.paint_brushes_by_player[event.player_index] or ""
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local tooltip = global.paint_brushes_by_player[event.player_index] or ''
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local brush =
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main_frame.add({type = 'flow'}).add {
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main_frame.add({type = 'flow'}).add {
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type = 'sprite-button',
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name = filter_button_name,
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tooltip = tooltip,
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sprite = tooltip ~= '' and 'tile/' .. tooltip or nil
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}
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}
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brush.style = 'slot_button'
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main_frame.add {type = 'button', name = main_button_name, caption = 'Close'}
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Gui.set_data(main_frame, filters)
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local buttons_flow = main_frame.add {type = 'flow', direction = 'horizontal'}
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buttons_flow.add {type = 'button', name = main_button_name, caption = 'Close'}
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local clear_bursh = buttons_flow.add {type = 'button', name = filter_clear_name, caption = 'Clear Brush'}
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Gui.set_data(clear_bursh, brush)
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end
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end
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@ -157,6 +169,18 @@ Gui.on_click(
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end
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)
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Gui.on_click(
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filter_clear_name,
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function(event)
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local brush = Gui.get_data(event.element)
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brush.sprite = 'utility/pump_cannot_connect_icon'
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brush.tooltip = ''
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global.paint_brushes_by_player[event.player_index] = nil
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end
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)
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Gui.on_click(
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filter_element_name,
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function(event)
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@ -164,7 +188,7 @@ Gui.on_click(
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local frame = Gui.get_data(element)
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local filter_button = Gui.get_data(frame)
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global.paint_brushes_by_player[event.player_index] = element.sprite:sub(6)
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global.paint_brushes_by_player[event.player_index] = element.tooltip
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filter_button.sprite = element.sprite
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filter_button.tooltip = element.tooltip
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