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Merge pull request #1209 from grilledham/blue_concrete_landfill

Blue concrete on landfill + danger_ore_chessboard_uniform.
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grilledham 2021-05-09 12:10:26 +01:00 committed by GitHub
commit 4ffc6d0bc2
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16 changed files with 299 additions and 1 deletions

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@ -0,0 +1,100 @@
local Event = require 'utils.event'
return function(config)
local replace_tile = config.tile or 'blue-refined-concrete'
local replace_tiles = {['landfill'] = true, [replace_tile] = true}
local brush_tools = {['refined-concrete'] = true} -- , ['refined-hazard-concrete'] = true}
local character_main = defines.inventory.character_main
local robot_cargo = defines.inventory.robot_cargo
local function refund_tiles(surface, inventory, tiles)
local refund_count = 0
for i = 1, #tiles do
local tile = tiles[i]
local old_name = tile.old_tile.name
if replace_tiles[old_name] then
surface.set_hidden_tile(tile.position, 'landfill')
end
if old_name == replace_tile then
refund_count = refund_count + 1
end
end
if inventory and inventory.valid and refund_count > 0 then
inventory.insert {name = 'refined-concrete', count = refund_count}
end
end
local function change_tiles(surface, inventory, tiles)
local new_tiles = {}
local refund_count = 0
for i = 1, #tiles do
local tile = tiles[i]
local position = tile.position
local old_name = tile.old_tile.name
if replace_tiles[old_name] or replace_tiles[surface.get_hidden_tile(position)] then
new_tiles[#new_tiles + 1] = {name = replace_tile, position = position}
surface.set_hidden_tile(position, 'landfill')
end
if old_name == replace_tile then
refund_count = refund_count + 1
end
end
surface.set_tiles(new_tiles)
if inventory and inventory.valid and refund_count > 0 then
inventory.insert {name = 'refined-concrete', count = refund_count}
end
end
local function on_tile_built(event, inventory)
local item = event.item
if not item then
return
end
local surface = game.get_surface(event.surface_index)
if not surface or not surface.valid then
return
end
local item_name = item.name
local tiles = event.tiles
if not brush_tools[item_name] then
refund_tiles(surface, inventory, tiles)
return
end
change_tiles(surface, inventory, tiles)
end
local function player_built_tile(event)
local player = game.get_player(event.player_index)
if not player or not player.valid then
return
end
local inventory = player.get_inventory(character_main)
on_tile_built(event, inventory)
end
local function robot_built_tile(event)
local robot = event.robot
if not robot or not robot.valid then
return
end
local inventory = robot.get_inventory(robot_cargo)
on_tile_built(event, inventory)
end
Event.add(defines.events.on_player_built_tile, player_built_tile)
Event.add(defines.events.on_robot_built_tile, robot_built_tile)
end

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@ -108,6 +108,7 @@ Config.dump_offline_inventories = {
enabled = true,
offline_timout_mins = 30, -- time after which a player logs off that their inventory is provided to the team
}
Config.paint.enabled = false
Event.on_init(
function()
@ -154,6 +155,9 @@ restart_command({scenario_name = 'danger-ore-next'})
local container_dump = require 'map_gen.maps.danger_ores.modules.container_dump'
container_dump({entity_name = 'coal'})
local concrete_on_landfill = require 'map_gen.maps.danger_ores.modules.concrete_on_landfill'
concrete_on_landfill({tile = 'blue-refined-concrete'})
local config = {
spawn_shape = b.circle(80),
start_ore_shape = b.circle(86),

View File

@ -118,6 +118,7 @@ Config.dump_offline_inventories = {
enabled = true,
offline_timout_mins = 30, -- time after which a player logs off that their inventory is provided to the team
}
Config.paint.enabled = false
Event.on_init(
function()
@ -164,6 +165,9 @@ restart_command({scenario_name = 'danger-ore-next'})
local container_dump = require 'map_gen.maps.danger_ores.modules.container_dump'
container_dump({entity_name = 'coal'})
local concrete_on_landfill = require 'map_gen.maps.danger_ores.modules.concrete_on_landfill'
concrete_on_landfill({tile = 'blue-refined-concrete'})
local config = {
spawn_shape = b.circle(80),
start_ore_shape = b.circle(86),

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@ -71,6 +71,7 @@ Config.dump_offline_inventories = {
enabled = true,
offline_timout_mins = 30, -- time after which a player logs off that their inventory is provided to the team
}
Config.paint.enabled = false
Event.on_init(
function()
@ -96,6 +97,9 @@ restart_command({scenario_name = 'danger-ore-next'})
local container_dump = require 'map_gen.maps.danger_ores.modules.container_dump'
container_dump({entity_name = 'coal'})
local concrete_on_landfill = require 'map_gen.maps.danger_ores.modules.concrete_on_landfill'
concrete_on_landfill({tile = 'blue-refined-concrete'})
local config = {
spawn_shape = b.circle(64),
start_ore_shape = b.circle(68),

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@ -82,6 +82,7 @@ Config.dump_offline_inventories = {
enabled = true,
offline_timout_mins = 30 -- time after which a player logs off that their inventory is provided to the team
}
Config.paint.enabled = false
Event.on_init(function()
game.draw_resource_selection = false
@ -113,6 +114,9 @@ restart_command({scenario_name = 'danger-ore-next'})
local container_dump = require 'map_gen.maps.danger_ores.modules.container_dump'
container_dump({entity_name = 'coal'})
local concrete_on_landfill = require 'map_gen.maps.danger_ores.modules.concrete_on_landfill'
concrete_on_landfill({tile = 'blue-refined-concrete'})
local main_ores_builder = require 'map_gen.maps.danger_ores.modules.main_ores_chessboard'
local config = {

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@ -0,0 +1,149 @@
local RS = require 'map_gen.shared.redmew_surface'
local MGSP = require 'resources.map_gen_settings'
local Event = require 'utils.event'
local b = require 'map_gen.shared.builders'
local Config = require 'config'
local ScenarioInfo = require 'features.gui.info'
ScenarioInfo.set_map_name('Danger Ore Chessboard Uniform')
ScenarioInfo.set_map_description([[
Clear the ore to expand the base,
focus mining efforts on specific sectors to ensure
proper material ratios, expand the map with pollution!
]])
ScenarioInfo.add_map_extra_info([[
This map is split in three sectors [item=iron-ore] [item=copper-ore] [item=coal].
Each sector has a main resource and the other resources at a lower ratio.
You may not build the factory on ore patches. Exceptions:
[item=burner-mining-drill] [item=electric-mining-drill] [item=pumpjack] [item=small-electric-pole] [item=medium-electric-pole] [item=big-electric-pole] [item=substation] [item=car] [item=tank] [item=spidertron] [item=locomotive] [item=cargo-wagon] [item=fluid-wagon] [item=artillery-wagon]
[item=transport-belt] [item=fast-transport-belt] [item=express-transport-belt] [item=underground-belt] [item=fast-underground-belt] [item=express-underground-belt] [item=rail] [item=rail-signal] [item=rail-chain-signal] [item=train-stop]
The map size is restricted to the pollution generated. A significant amount of
pollution must affect a section of the map before it is revealed. Pollution
does not affect biter evolution.]])
ScenarioInfo.set_new_info([[
2019-04-24:
- Stone ore density reduced by 1/2
- Ore quadrants randomized
- Increased time factor of biter evolution from 5 to 7
- Added win conditions (+5% evolution every 5 rockets until 100%, +100 rockets until biters are wiped)
2019-03-30:
- Uranium ore patch threshold increased slightly
- Bug fix: Cars and tanks can now be placed onto ore!
- Starting minimum pollution to expand map set to 650
View current pollution via Debug Settings [F4] show-pollution-values,
then open map and turn on pollution via the red box.
- Starting water at spawn increased from radius 8 to radius 16 circle.
2019-03-27:
- Ore arranged into quadrants to allow for more controlled resource gathering.
2020-09-02:
- Destroyed chests dump their content as coal ore.
2020-12-28:
- Changed win condition. First satellite kills all biters, launch 500 to win the map.
2021-04-06:
- Rail signals and train stations now allowed on ore.
]])
local map = require 'map_gen.maps.danger_ores.modules.map'
local main_ores_config = require 'map_gen.maps.danger_ores.config.vanilla_ores'
local resource_patches = require 'map_gen.maps.danger_ores.modules.resource_patches'
local resource_patches_config = require 'map_gen.maps.danger_ores.config.vanilla_resource_patches'
local water = require 'map_gen.maps.danger_ores.modules.water'
local trees = require 'map_gen.maps.danger_ores.modules.trees'
local enemy = require 'map_gen.maps.danger_ores.modules.enemy'
local dense_patches = require 'map_gen.maps.danger_ores.modules.dense_patches'
local banned_entities = require 'map_gen.maps.danger_ores.modules.banned_entities'
local allowed_entities = require 'map_gen.maps.danger_ores.config.vanilla_allowed_entities'
banned_entities(allowed_entities)
RS.set_map_gen_settings({
MGSP.grass_only,
MGSP.enable_water,
{terrain_segmentation = 'normal', water = 'normal'},
MGSP.starting_area_very_low,
MGSP.ore_oil_none,
MGSP.enemy_none,
MGSP.cliff_none,
MGSP.tree_none
})
Config.market.enabled = false
Config.player_rewards.enabled = false
Config.player_create.starting_items = {}
Config.dump_offline_inventories = {
enabled = true,
offline_timout_mins = 30 -- time after which a player logs off that their inventory is provided to the team
}
Config.paint.enabled = false
Event.on_init(function()
game.draw_resource_selection = false
game.forces.player.technologies['mining-productivity-1'].enabled = false
game.forces.player.technologies['mining-productivity-2'].enabled = false
game.forces.player.technologies['mining-productivity-3'].enabled = false
game.forces.player.technologies['mining-productivity-4'].enabled = false
game.difficulty_settings.technology_price_multiplier = 25
game.forces.player.technologies.logistics.researched = true
game.forces.player.technologies.automation.researched = true
game.map_settings.enemy_evolution.time_factor = 0.000007 -- default 0.000004
game.map_settings.enemy_evolution.destroy_factor = 0.000010 -- default 0.002
game.map_settings.enemy_evolution.pollution_factor = 0.000000 -- Pollution has no affect on evolution default 0.0000009
RS.get_surface().always_day = true
end)
local terraforming = require 'map_gen.maps.danger_ores.modules.terraforming'
terraforming({start_size = 8 * 32, min_pollution = 400, max_pollution = 16000, pollution_increment = 4})
local rocket_launched = require 'map_gen.maps.danger_ores.modules.rocket_launched_simple'
rocket_launched({win_satellite_count = 500})
local restart_command = require 'map_gen.maps.danger_ores.modules.restart_command'
restart_command({scenario_name = 'danger-ore-next'})
local container_dump = require 'map_gen.maps.danger_ores.modules.container_dump'
container_dump({entity_name = 'coal'})
local concrete_on_landfill = require 'map_gen.maps.danger_ores.modules.concrete_on_landfill'
concrete_on_landfill({tile = 'blue-refined-concrete'})
local main_ores_builder = require 'map_gen.maps.danger_ores.modules.main_ores_chessboard'
local config = {
spawn_shape = b.circle(64),
start_ore_shape = b.circle(68),
main_ores_builder = main_ores_builder,
main_ores = main_ores_config,
main_ores_shuffle_order = false,
resource_patches = resource_patches,
resource_patches_config = resource_patches_config,
water = water,
water_scale = 1 / 96,
water_threshold = 0.4,
deepwater_threshold = 0.45,
trees = trees,
trees_scale = 1 / 64,
trees_threshold = 0.4,
trees_chance = 0.875,
enemy = enemy,
enemy_factor = 10 / (768 * 32),
enemy_max_chance = 1 / 6,
enemy_scale_factor = 32,
fish_spawn_rate = 0.025,
dense_patches = dense_patches,
dense_patches_scale = 1 / 48,
dense_patches_threshold = 0.55,
dense_patches_multiplier = 25
}
return map(config)

View File

@ -89,6 +89,7 @@ Config.dump_offline_inventories = {
enabled = true,
offline_timout_mins = 30, -- time after which a player logs off that their inventory is provided to the team
}
Config.paint.enabled = false
Event.on_init(
function()
@ -139,6 +140,9 @@ restart_command({scenario_name = 'danger-ore-next'})
local container_dump = require 'map_gen.maps.danger_ores.modules.container_dump'
container_dump({entity_name = 'coal'})
local concrete_on_landfill = require 'map_gen.maps.danger_ores.modules.concrete_on_landfill'
concrete_on_landfill({tile = 'blue-refined-concrete'})
local config = {
spawn_shape = b.circle(64),
start_ore_shape = b.circle(68),

View File

@ -82,6 +82,7 @@ Config.dump_offline_inventories = {
enabled = true,
offline_timout_mins = 30, -- time after which a player logs off that their inventory is provided to the team
}
Config.paint.enabled = false
Event.on_init(function()
game.draw_resource_selection = false
@ -113,6 +114,9 @@ restart_command({scenario_name = 'danger-ore-next'})
local container_dump = require 'map_gen.maps.danger_ores.modules.container_dump'
container_dump({entity_name = 'coal'})
local concrete_on_landfill = require 'map_gen.maps.danger_ores.modules.concrete_on_landfill'
concrete_on_landfill({tile = 'blue-refined-concrete'})
local main_ores_builder = require 'map_gen.maps.danger_ores.modules.main_ores_gradient'
local config = {

View File

@ -87,6 +87,7 @@ Config.dump_offline_inventories = {
enabled = true,
offline_timout_mins = 30, -- time after which a player logs off that their inventory is provided to the team
}
Config.paint.enabled = false
Event.on_init(
function()
@ -120,6 +121,9 @@ restart_command({scenario_name = 'danger-ore-next'})
local container_dump = require 'map_gen.maps.danger_ores.modules.container_dump'
container_dump({entity_name = 'coal'})
local concrete_on_landfill = require 'map_gen.maps.danger_ores.modules.concrete_on_landfill'
concrete_on_landfill({tile = 'blue-refined-concrete'})
local main_ores_builder = require 'map_gen.maps.danger_ores.modules.main_ores_hub_spiral'
local sqrt = math.sqrt

View File

@ -81,6 +81,7 @@ Config.dump_offline_inventories = {
enabled = true,
offline_timout_mins = 30, -- time after which a player logs off that their inventory is provided to the team
}
Config.paint.enabled = false
Event.on_init(function()
game.draw_resource_selection = false
@ -112,6 +113,9 @@ restart_command({scenario_name = 'danger-ore-next'})
local container_dump = require 'map_gen.maps.danger_ores.modules.container_dump'
container_dump({entity_name = 'coal'})
local concrete_on_landfill = require 'map_gen.maps.danger_ores.modules.concrete_on_landfill'
concrete_on_landfill({tile = 'blue-refined-concrete'})
local config = {
spawn_shape = b.circle(64),
start_ore_shape = b.circle(68),

View File

@ -82,6 +82,7 @@ Config.dump_offline_inventories = {
enabled = true,
offline_timout_mins = 30, -- time after which a player logs off that their inventory is provided to the team
}
Config.paint.enabled = false
local hail_hydra = Config.hail_hydra
hail_hydra.enabled = true
@ -144,6 +145,9 @@ restart_command({scenario_name = 'danger-ore-next'})
local container_dump = require 'map_gen.maps.danger_ores.modules.container_dump'
container_dump({entity_name = 'coal'})
local concrete_on_landfill = require 'map_gen.maps.danger_ores.modules.concrete_on_landfill'
concrete_on_landfill({tile = 'blue-refined-concrete'})
local config = {
spawn_shape = b.circle(64),
start_ore_shape = b.circle(68),

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@ -86,6 +86,7 @@ Config.dump_offline_inventories = {
enabled = true,
offline_timout_mins = 30, -- time after which a player logs off that their inventory is provided to the team
}
Config.paint.enabled = false
Event.on_init(
function()
@ -119,6 +120,9 @@ restart_command({scenario_name = 'danger-ore-next'})
local container_dump = require 'map_gen.maps.danger_ores.modules.container_dump'
container_dump({entity_name = 'coal'})
local concrete_on_landfill = require 'map_gen.maps.danger_ores.modules.concrete_on_landfill'
concrete_on_landfill({tile = 'blue-refined-concrete'})
local main_ores_builder = require 'map_gen.maps.danger_ores.modules.main_ores_spiral'
local config = {

View File

@ -82,6 +82,7 @@ Config.dump_offline_inventories = {
enabled = true,
offline_timout_mins = 30 -- time after which a player logs off that their inventory is provided to the team
}
Config.paint.enabled = false
Event.on_init(function()
game.draw_resource_selection = false
@ -113,6 +114,9 @@ restart_command({scenario_name = 'danger-ore-next'})
local container_dump = require 'map_gen.maps.danger_ores.modules.container_dump'
container_dump({entity_name = 'coal'})
local concrete_on_landfill = require 'map_gen.maps.danger_ores.modules.concrete_on_landfill'
concrete_on_landfill({tile = 'blue-refined-concrete'})
local config = {
spawn_shape = b.circle(64),
start_ore_shape = b.circle(68),

View File

@ -82,6 +82,7 @@ Config.dump_offline_inventories = {
enabled = true,
offline_timout_mins = 30 -- time after which a player logs off that their inventory is provided to the team
}
Config.paint.enabled = false
Event.on_init(function()
game.draw_resource_selection = false
@ -113,6 +114,9 @@ restart_command({scenario_name = 'danger-ore-next'})
local container_dump = require 'map_gen.maps.danger_ores.modules.container_dump'
container_dump({entity_name = 'coal'})
local concrete_on_landfill = require 'map_gen.maps.danger_ores.modules.concrete_on_landfill'
concrete_on_landfill({tile = 'blue-refined-concrete'})
local config = {
spawn_shape = b.circle(64),
start_ore_shape = b.circle(68),

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@ -0,0 +1 @@
return require 'map_gen.maps.danger_ores.presets.danger_ore_chessboard_uniform'

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@ -1 +1 @@
return require 'map_gen.maps.danger_ores.presets.danger_ore_chessboard'
return require 'map_gen.maps.danger_ores.presets.danger_ore_chessboard_uniform'