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@ -30,7 +30,7 @@ local function spawn_market(_, player)
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local market = surface.create_entity {name = 'market', position = pos}
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market.destructible = false
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game.player.print("Market added. To remove it, highlight it with your cursor and run the command /sc game.player.selected.destroy()")
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for _, item in ipairs(Market_items) do
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market.add_market_item(item)
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end
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