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Updates/frontier v4 (#1426)
* Add markets * Update frontier * Add support for modded accumulators * Pollution changes * Terrain tweaks
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@ -10,7 +10,7 @@ local Public = {}
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local function discharge_accumulators(surface, position, force, power_needs)
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local accumulators = surface.find_entities_filtered {
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name = 'accumulator',
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type = 'accumulator',
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force = force,
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position = position,
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radius = this.radius,
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@ -58,7 +58,7 @@ function Public.recharge(player)
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end
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local entities = player.surface.find_entities_filtered {
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name = 'accumulator',
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type = 'accumulator',
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force = player.force,
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position = player.position,
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radius = this.radius,
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@ -363,6 +363,19 @@ local function add_recipe_products(recipe)
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end
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end
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function Public.get_unlocked_item_names()
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return item_names
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end
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function Public.get_unlocked_item_values()
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return item_unlocked
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end
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function Public.get_items_worth()
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return item_worths
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end
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Event.on_init(function()
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for _, recipe in pairs(game.forces.player.recipes) do
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add_recipe_products(recipe)
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@ -184,14 +184,43 @@ gps=[gps=__1__,__2__,__3__]
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tile_unlock=__1__ has unlocked new grounds! __2__
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[frontier]
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silo_forward=[color=blue][Mapkeeper][/color] Moved silo forward by __1__ tiles
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add_rocket=Adding __1__ extra __plural_for_parameter_1_{1=launch|rest=launches}__ thanks to the death of __2__. __3__ __plural_for_parameter_3_{1=rocket|rest=rockets}__ to go!
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earn_coin=[achievement=steamrolled] you steal another treasure [item=coin] from the Kraken's army.
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empty_rocket=[color=purple][Kraken][/color] The God of the Sea accepts your rocket offer and rewards you with magic fishes
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kraken_eat=[color=purple][Kraken][/color] ate __1__ and was delicious!
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loot_chest=[achievement=golem] You find an hidden [color=orange]treasure[/color] beneath the enemy forces
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restart=[color=blue][Mapkeeper][/color] Map is restarting in __1__ __plural_for_parameter_1_{1=second|rest=seconds}__
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rocket_launched=[color=blue][Mapkeeper][/color] __1__ __plural_for_parameter_1_{1=rocket|rest=rockets}__ launched, __2__ __plural_for_parameter_2_{1=rocket|rest=rockets}__ to go!
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rockets_to_launch=Remaining rockets to launch
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shop_funds=Available team funds
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shop_purchase_fail=[color=blue][Mapkeeper][/color] Purchase denied: insufficient materials. try refreshing the Spawn shop menu to get the latest prices.
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shop_purchase_success=[color=blue][Mapkeeper][/color] __1__ has upgraded [color=blue]__2__[/color] from the Spawn shop to level [color=green]__3__[/color]
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silo_backward=[color=blue][Mapkeeper][/color] Moved silo backward by __1__ tiles
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silo_forward=[color=blue][Mapkeeper][/color] Moved silo forward by __1__ tiles
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tt_shop_artillery_range=Artillery range: +3%
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tt_shop_artillery_speed=Artillery speed: +10%
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tt_shop_braking_force=Train braking force: +2%
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tt_shop_disabled_refresh_button=Insufficient team founds
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tt_shop_energy_damage=Laser damage: +7%
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tt_shop_explosive_damage=Explosives damage: +4%
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tt_shop_flammables_damage=Flame damage: +2%
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tt_shop_funds_label=Killing enemy spawners has a chance to drop 1 x [item=coin] coin
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tt_shop_inserter_capacity=Inserters capacity: +1
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tt_shop_item_stack=[font=default-bold]__1__[/font]: [font=count-font][color=__3__]__2__[/color][/font]
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tt_shop_lab_productivity=Laboratory productivity: +0.5%
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tt_shop_mining_productivity=Mining productivity: +1%
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tt_shop_p_crafting_speed=Player crafting speed: +2%
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tt_shop_p_health_bonus= +2%
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tt_shop_p_inventory_size=Player inventory: +5
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tt_shop_p_mining_speed=Player mining speed: +2%
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tt_shop_p_reach=Player reach: +1
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tt_shop_p_running_speed=Player running speed: +2%
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tt_shop_p_trash_size=Player trash slots size: +5
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tt_shop_projectile_damage=Physical damage: +4%
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tt_shop_refresh_button=Refresh all Spawn shop upgrading prices by spending 1 x [item=coin]
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tt_shop_robot_battery=Worker robot battery: +5%
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tt_shop_robot_cargo=Worker cago size: +1
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tt_shop_robot_speed=Worker robot speed: +6%
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map_setup=[color=blue][Mapkeeper][/color] Please wait... A new map is being generated...
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warning_max_distance=[color=blue][Mapkeeper][/color] Reached max distance for rocket silo. Adding one rocket launch to win for every __1__ tiles added this way
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warning_min_distance=[color=blue][Mapkeeper][/color] Reached min distance for rocket silo. Removing one rocket launch to win for every __1__ tiles removed this way
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kraken_eat=[color=purple][Kraken][/color] ate __1__ and was delicious!
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rocket_launched=[color=blue][Mapkeeper][/color] __1__ __plural_for_parameter_1_{1=rocket|rest=rockets}__ launched, __2__ __plural_for_parameter_2_{1=rocket|rest=rockets}__ to go!
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add_rocket=Adding __1__ extra __plural_for_parameter_1_{1=launch|rest=launches}__ thanks to the death of __2__. __3__ __plural_for_parameter_3_{1=rocket|rest=rockets}__ to go!
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loot_chest=[achievement=golem] You find an hidden [color=orange]treasure[/color] beneath the enemy forces
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empty_rocket=[color=purple][Kraken][/color] The God of the Sea accepts your rocket offer and rewards you with magic fishes
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rockets_to_launch=Remaining rockets to launch
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restart=[color=blue][Mapkeeper][/color] Map is restarting in __1__ __plural_for_parameter_1_{1=second|rest=seconds}__
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