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Merge branch 'develop' into small_fixes
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commit
5425f5c216
46
bot.lua
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46
bot.lua
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@ -0,0 +1,46 @@
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local Event = require "utils.event"
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Event.add(defines.events.on_player_died, function (event)
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local player = event.player_index
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if game.players[player].name ~= nil then
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print("PLAYER$die," .. player .. "," .. game.players[player].name .. "," .. game.players[player].force.name)
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end
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end)
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Event.add(defines.events.on_player_respawned, function (event)
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local player = event.player_index
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if game.players[player].name ~= nil then
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print("PLAYER$respawn," .. player .. "," .. game.players[player].name .. "," .. game.players[player].force.name)
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end
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end)
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Event.add(defines.events.on_player_joined_game, function (event)
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local player = event.player_index
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if game.players[player].name ~= nil then
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print("PLAYER$join," .. player .. "," .. game.players[player].name .. "," .. game.players[player].force.name)
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end
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end)
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Event.add(defines.events.on_player_left_game, function (event)
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local player = event.player_index
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if game.players[player].name ~= nil then
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print("PLAYER$leave," .. player .. "," .. game.players[player].name .. "," .. game.players[player].force.name)
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end
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end)
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function heartbeat()
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--Do nothing, this is just so managepgm can call something as a heartbeat without any errors occurring
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end
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function playerQuery()
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if #game.connected_players == 0 then
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print("output$pquery$none")
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else
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local response = "output&pquery$"
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for _,player in pairs(game.connected_players) do
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local playerdata = player.name .. "-" .. player.force.name
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response = response .. playerdata .. ","
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end
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print(response:sub(1,#str-1))
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end
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end
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@ -19,6 +19,7 @@ require "tasklist"
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require "autodeconstruct"
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require "corpse_util"
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require "reactor_meltdown"
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require "bot"
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local Event = require "utils.event"
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local function player_joined(event)
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