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Update map.lua
Uses new builder function to ensure there are no rocks in the position the silo will spawn.
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@ -126,6 +126,7 @@ wilderness_ditch = b.if_else(b.change_tile(b.translate(b.rectangle(2, 17), -1, 0
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local rocket_silo_shape = b.rectangle(9, 9)
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rocket_silo_shape = b.change_tile(rocket_silo_shape, true, 'landfill')
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rocket_silo_shape = b.remove_map_gen_trees(rocket_silo_shape)
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rocket_silo_shape = b.remove_map_gen_simple_entity(rocket_silo_shape) -- Removes rocks.
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wilderness_ditch = b.if_else(rocket_silo_shape, wilderness_ditch)
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local wilderness_ditch_left = b.translate(wilderness_ditch, -(width_1 / 2 + width_2 + width_3 / 2), 0)
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