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Fixed tpplayer bug, invoke surface tp and player killed debug print

This commit is contained in:
Valansch 2017-10-29 00:20:52 +02:00
parent e7ffffac9f
commit 5969f1288c
2 changed files with 3 additions and 3 deletions

View File

@ -24,7 +24,7 @@ local function invoke(cmd)
return
end
local pos = game.player.surface.find_non_colliding_position("player", game.player.position, 0, 1)
game.players[target].teleport({pos.x, pos.y})
game.players[target].teleport({pos.x, pos.y}, game.player.surface)
game.print(target .. ", get your ass over here!")
end
@ -39,7 +39,7 @@ local function teleport_player(cmd)
return
end
local surface = game.players[target].surface
local pos = surface.find_non_colliding_position("player", surface.position, 0, 1)
local pos = surface.find_non_colliding_position("player", game.players[target].position, 0, 1)
game.player.teleport(pos, surface)
game.print(target .. "! watcha doin'?!")
end

View File

@ -401,7 +401,7 @@ end
local function log_on_player_died_debug(str, event)
local cause = event.cause or {name = "no cause"}
game.write_file("on_player_died_debug", game.tick .. " (" .. game.players[event.player_index].name .. ", cause: " .. cause.name .. ") " .. str .. "\n", true, 1)
game.write_file("on_player_died_debug", game.tick .. " (" .. game.players[event.player_index].name .. ", cause: " .. cause.name .. ") " .. str .. "\n", true, 0)
end
local function player_list_on_player_died(event)