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Add Danger Ore Expensive Grid Factory (#1366)
This commit is contained in:
parent
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commit
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@ -76,7 +76,7 @@ exclude_files = {
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'**/combat-tester/',
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'**/test-maker/',
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'**/trailer/',
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--Ignore map luas
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'**/map_gen/data/presets/',
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}
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BIN
map_gen/data/.source_images/gear_64by64.png
Normal file
BIN
map_gen/data/.source_images/gear_64by64.png
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Binary file not shown.
After Width: | Height: | Size: 6.3 KiB |
70
map_gen/data/presets/gear_64by64.lua
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70
map_gen/data/presets/gear_64by64.lua
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@ -0,0 +1,70 @@
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return {
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height = 64,
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width = 64,
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data = {
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{1,27,2,10,1,27,},
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{1,27,2,10,1,27,},
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{1,26,2,12,1,26,},
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{1,26,2,12,1,26,},
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{1,26,2,12,1,26,},
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{1,25,2,14,1,25,},
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{1,11,2,4,1,10,2,14,1,10,2,4,1,11,},
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{1,10,2,6,1,8,2,16,1,8,2,6,1,10,},
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{1,9,2,9,1,4,2,20,1,4,2,9,1,9,},
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{1,8,2,48,1,8,},
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{1,7,2,50,1,7,},
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{1,6,2,52,1,6,},
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{1,6,2,52,1,6,},
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{1,6,2,52,1,6,},
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{1,6,2,52,1,6,},
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{1,7,2,50,1,7,},
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{1,8,2,48,1,8,},
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{1,8,2,48,1,8,},
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{1,9,2,46,1,9,},
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{1,9,2,46,1,9,},
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{1,9,2,46,1,9,},
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{1,9,2,19,1,2,2,4,1,2,2,19,1,9,},
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{1,8,2,18,1,4,2,4,1,4,2,18,1,8,},
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{1,8,2,17,1,5,2,4,1,5,2,17,1,8,},
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{1,7,2,17,1,6,2,4,1,6,2,17,1,7,},
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{1,5,2,18,1,7,2,4,1,7,2,18,1,5,},
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{1,2,2,20,1,8,2,4,1,8,2,20,1,2,},
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{2,22,1,8,2,4,1,8,2,22,},
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{2,21,1,9,2,4,1,9,2,21,},
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{2,21,1,9,2,4,1,9,2,21,},
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{2,64,},
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{2,64,},
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{2,64,},
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{2,64,},
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{2,21,1,9,2,4,1,9,2,21,},
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{2,21,1,9,2,4,1,9,2,21,},
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{2,22,1,8,2,4,1,8,2,22,},
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{1,2,2,20,1,8,2,4,1,8,2,20,1,2,},
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{1,5,2,18,1,7,2,4,1,7,2,18,1,5,},
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{1,7,2,17,1,6,2,4,1,6,2,17,1,7,},
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{1,8,2,17,1,5,2,4,1,5,2,17,1,8,},
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{1,8,2,18,1,4,2,4,1,4,2,18,1,8,},
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{1,9,2,19,1,2,2,4,1,2,2,19,1,9,},
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{1,9,2,46,1,9,},
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{1,9,2,46,1,9,},
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{1,9,2,46,1,9,},
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{1,8,2,48,1,8,},
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{1,8,2,48,1,8,},
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{1,7,2,50,1,7,},
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{1,6,2,52,1,6,},
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{1,6,2,52,1,6,},
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{1,6,2,52,1,6,},
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{1,6,2,52,1,6,},
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{1,7,2,50,1,7,},
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{1,8,2,48,1,8,},
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{1,9,2,9,1,4,2,20,1,4,2,9,1,9,},
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{1,10,2,6,1,8,2,16,1,8,2,6,1,10,},
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{1,11,2,4,1,10,2,14,1,10,2,4,1,11,},
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{1,25,2,14,1,25,},
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{1,26,2,12,1,26,},
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{1,26,2,12,1,26,},
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{1,26,2,12,1,26,},
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{1,27,2,10,1,27,},
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{1,27,2,10,1,27,},
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}
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}
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121
map_gen/maps/danger_ores/modules/main_ores_grid_factory.lua
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121
map_gen/maps/danger_ores/modules/main_ores_grid_factory.lua
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@ -0,0 +1,121 @@
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local b = require 'map_gen.shared.builders'
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local gear_pic = b.decompress(require 'map_gen.data.presets.gear_64by64')
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return function(config)
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local main_ores = config.main_ores
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local shuffle_order = config.main_ores_shuffle_order
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local gear = b.picture(gear_pic)
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return function(tile_builder, ore_builder, spawn_shape, _, random_gen)
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local grid_tile_size = 64
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local shapes = {}
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for _, ore_data in pairs(main_ores) do
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local ore_name = ore_data.name
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local tiles = {
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[1] = 'concrete'
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}
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local land = tile_builder(tiles)
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local ratios = ore_data.ratios
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local weighted = b.prepare_weighted_array(ratios)
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local amount = ore_data.start
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local ore = ore_builder(ore_name, amount, ratios, weighted)
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local shape = b.apply_entity(land, ore)
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shapes[#shapes + 1] = shape
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end
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local count = #shapes
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local pattern = {}
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for r = 1, count do
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local row = {}
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pattern[r] = row
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for c = 1, count do
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local index = (c - r) % count + 1
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row[c] = shapes[index]
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end
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end
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local ores = b.grid_pattern_no_offset(pattern, count, count, grid_tile_size, grid_tile_size)
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if shuffle_order then
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local outer_pattern = {}
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for r = 1, 50 do
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local row = {}
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outer_pattern[r] = row
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for c = 1, 50 do
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local index = random_gen(count)
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row[c] = shapes[index]
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end
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end
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local outer_ores = b.grid_pattern_no_offset(outer_pattern, 50, 50, grid_tile_size, grid_tile_size)
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local start_size = grid_tile_size * 3
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ores = b.choose(b.rectangle(start_size), ores, outer_ores)
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end
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-- concrete grid below ores
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local concrete_ores = b.change_tile(ores, 'concrete', 'refined-concrete')
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local plus64 = b.add(b.rectangle(64, 2), b.rectangle(2, 64))
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local plus_grid = b.single_pattern(plus64, grid_tile_size, grid_tile_size)
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ores = b.choose(plus_grid, concrete_ores, ores)
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-- water via throttle
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-- ores = b.translate(ores, 31, 31)
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-- local concrete_map = b.throttle_xy(ores, 62, 64, 62, 64)
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-- concrete_map = b.translate(concrete_map, -31, -31)
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-- local water_map = b.change_tile(concrete_map, false, 'water-shallow')
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-- spawn setup::
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local gear_shape = b.add(b.scale(gear, 1), b.circle(16))
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local square_o = b.subtract(b.rectangle(64, 64), b.rectangle(62, 62))
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gear_shape = b.subtract(gear_shape, square_o) -- trim 1 tile around
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gear_shape = b.choose(gear_shape, b.tile('orange-refined-concrete'), b.empty_shape)
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local cc_gear_shadow = b.choose(b.circle((grid_tile_size / 2) - 1), b.tile('concrete'), b.empty_shape)
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local spawn_cc_rect = b.choose(b.rectangle(grid_tile_size), concrete_ores, ores) --overlay ores
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spawn_cc_rect = b.any({spawn_shape, gear_shape, cc_gear_shadow, spawn_cc_rect})
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-- walkways::
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local left_tile = b.tile('refined-hazard-concrete-left')
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local right_tile = b.tile('refined-hazard-concrete-right')
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local water_tiles = {
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[1] = b.tile('water'),
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[2] = b.tile('deepwater'),
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[3] = b.tile('water-shallow'),
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[4] = b.tile('water-wube')
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}
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local water_tile = water_tiles[random_gen(#water_tiles)]
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local walk_pattern = {}
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for i = 1, grid_tile_size do
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walk_pattern[i] = {}
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for j = 1, grid_tile_size do
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walk_pattern[i][j] = b.empty_shape()
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if i == 1 or i == 64 then
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walk_pattern[i][j] = water_tile
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end
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if j == 1 or j == 64 then
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walk_pattern[i][j] = water_tile
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end
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end
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end
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-- middle x
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-- top
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walk_pattern[ 1][32] = right_tile -- b.tile('red-refined-concrete')
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walk_pattern[ 1][33] = left_tile -- b.tile('green-refined-concrete')
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-- bottom
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walk_pattern[64][32] = left_tile -- b.tile('blue-refined-concrete')
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walk_pattern[64][33] = right_tile -- b.tile('yellow-refined-concrete')
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-- middle y
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-- left
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walk_pattern[32][ 1] = right_tile -- b.tile('orange-refined-concrete')
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walk_pattern[33][ 1] = left_tile -- b.tile('pink-refined-concrete')
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-- right
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walk_pattern[32][64] = left_tile -- b.tile('purple-refined-concrete')
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walk_pattern[33][64] = right_tile -- b.tile('cyan-refined-concrete')
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local hazard_grid = b.grid_pattern_no_offset(walk_pattern, 64, 64, 1, 1)
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hazard_grid = b.translate(hazard_grid, 33, 33)
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local map = b.any {hazard_grid, spawn_cc_rect, ores}
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return b.set_hidden_tile(map, 'sand-1') -- tile below concrete
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end
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end
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@ -59,6 +59,11 @@ local maps = {
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mod_pack = normal_mod_pack,
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display_name = 'chessboard uniform (fixed squares)'
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},
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{
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name = 'danger-ore-expensive-grid-factory-beltboxes-ore-only',
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mod_pack = normal_mod_pack,
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display_name = 'Concrete-chessboard uniform (fixed squares)'
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},
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{
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name = 'danger-ore-circles-beltboxes-ore-only',
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mod_pack = normal_mod_pack,
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@ -0,0 +1,173 @@
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local RS = require 'map_gen.shared.redmew_surface'
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local MGSP = require 'resources.map_gen_settings'
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local MDFS = require 'resources.difficulty_settings'
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local Event = require 'utils.event'
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local b = require 'map_gen.shared.builders'
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local Config = require 'config'
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local ScenarioInfo = require 'features.gui.info'
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ScenarioInfo.set_map_name('Danger Ore Expensive Grid Factory Beltboxes (ore only)')
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ScenarioInfo.set_map_description([[
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Clear the ore to expand the factory,
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focus mining efforts on specific sectors to ensure
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proper material ratios, expand the map with pollution!
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]])
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ScenarioInfo.add_map_extra_info([[
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This map is split in three sectors [item=iron-ore] [item=copper-ore] [item=coal].
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Each sector has a main resource and the other resources at a lower ratio.
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You may not build the factory on ore patches. Exceptions:
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[item=burner-mining-drill] [item=electric-mining-drill] [item=pumpjack] [item=small-electric-pole] [item=medium-electric-pole] [item=big-electric-pole] [item=substation] [item=car] [item=tank] [item=spidertron] [item=locomotive] [item=cargo-wagon] [item=fluid-wagon] [item=artillery-wagon]
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[item=transport-belt] [item=fast-transport-belt] [item=express-transport-belt] [item=underground-belt] [item=fast-underground-belt] [item=express-underground-belt] [item=rail] [item=rail-signal] [item=rail-chain-signal] [item=train-stop]
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The map size is restricted to the pollution generated. A significant amount of
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pollution must affect a section of the map before it is revealed. Pollution
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does not affect biter evolution.]])
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ScenarioInfo.set_new_info([[
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2019-04-24:
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- Stone ore density reduced by 1/2
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- Ore quadrants randomized
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- Increased time factor of biter evolution from 5 to 7
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- Added win conditions (+5% evolution every 5 rockets until 100%, +100 rockets until biters are wiped)
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2019-03-30:
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- Uranium ore patch threshold increased slightly
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- Bug fix: Cars and tanks can now be placed onto ore!
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- Starting minimum pollution to expand map set to 650
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View current pollution via Debug Settings [F4] show-pollution-values,
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then open map and turn on pollution via the red box.
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- Starting water at spawn increased from radius 8 to radius 16 circle.
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2019-03-27:
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- Ore arranged into quadrants to allow for more controlled resource gathering.
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2020-09-02:
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- Destroyed chests dump their content as coal ore.
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2020-12-28:
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- Changed win condition. First satellite kills all biters, launch 500 to win the map.
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2021-04-06:
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- Rail signals and train stations now allowed on ore.
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]])
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ScenarioInfo.add_extra_rule({'info.rules_text_danger_ore'})
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global.config.redmew_qol.loaders = false
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local map = require 'map_gen.maps.danger_ores.modules.map'
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local main_ores_config = require 'map_gen.maps.danger_ores.config.deadlock_beltboxes_ores_landfill'
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-- local resource_patches = require 'map_gen.maps.danger_ores.modules.resource_patches'
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-- local resource_patches_config = require 'map_gen.maps.danger_ores.config.deadlock_beltboxes_resource_patches'
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local water = require 'map_gen.maps.danger_ores.modules.water'
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local trees = require 'map_gen.maps.danger_ores.modules.trees'
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local enemy = require 'map_gen.maps.danger_ores.modules.enemy'
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-- local dense_patches = require 'map_gen.maps.danger_ores.modules.dense_patches'
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local banned_entities = require 'map_gen.maps.danger_ores.modules.banned_entities'
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local allowed_entities = require 'map_gen.maps.danger_ores.config.deadlock_beltboxes_allowed_entities'
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banned_entities(allowed_entities)
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RS.set_map_gen_settings({
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MGSP.grass_only,
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MGSP.enable_water,
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{terrain_segmentation = 'normal', water = 'normal'},
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MGSP.starting_area_very_low,
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MGSP.ore_oil_none,
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MGSP.enemy_none,
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MGSP.cliff_none,
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MGSP.tree_none
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})
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RS.set_difficulty_settings({
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MDFS.expensive_recipe
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})
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Config.market.enabled = false
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Config.player_rewards.enabled = false
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Config.player_create.starting_items = {}
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Config.dump_offline_inventories = {
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enabled = true,
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offline_timout_mins = 30 -- time after which a player logs off that their inventory is provided to the team
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}
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Config.paint.enabled = false
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Event.on_init(function()
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-- game.draw_resource_selection = false
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game.forces.player.technologies['mining-productivity-1'].enabled = false
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game.forces.player.technologies['mining-productivity-2'].enabled = false
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game.forces.player.technologies['mining-productivity-3'].enabled = false
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game.forces.player.technologies['mining-productivity-4'].enabled = false
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game.difficulty_settings.technology_price_multiplier = 20
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game.forces.player.technologies.logistics.researched = true
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game.forces.player.technologies.automation.researched = true
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-- game.forces.player.technologies['logistic-system'].enabled = false
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-- game.forces.player.technologies['warehouse-logistics-research-2'].enabled = false
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game.map_settings.enemy_evolution.time_factor = 0.000007 -- default 0.000004
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game.map_settings.enemy_evolution.destroy_factor = 0.000010 -- default 0.002
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game.map_settings.enemy_evolution.pollution_factor = 0.000000 -- Pollution has no affect on evolution default 0.0000009
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game.forces.player.manual_mining_speed_modifier = 1
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RS.get_surface().always_day = true
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RS.get_surface().peaceful_mode = true
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end)
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local terraforming = require 'map_gen.maps.danger_ores.modules.terraforming'
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terraforming({start_size = 8 * 32, min_pollution = 600, max_pollution = 24000, pollution_increment = 9})
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local rocket_launched = require 'map_gen.maps.danger_ores.modules.rocket_launched_simple'
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rocket_launched({win_satellite_count = 1000})
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local restart_command = require 'map_gen.maps.danger_ores.modules.restart_command'
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restart_command({scenario_name = 'danger-ore-expensive-grid-factory-beltboxes-ore-only'})
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local container_dump = require 'map_gen.maps.danger_ores.modules.container_dump'
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container_dump({entity_name = 'coal'})
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local concrete_on_landfill = require 'map_gen.maps.danger_ores.modules.concrete_on_landfill'
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concrete_on_landfill({tile = 'blue-refined-concrete'})
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local remove_non_ore_stacked_recipes = require 'map_gen.maps.danger_ores.modules.remove_non_ore_stacked_recipes'
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remove_non_ore_stacked_recipes()
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require 'map_gen.maps.danger_ores.modules.biter_drops'
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require 'map_gen.maps.danger_ores.modules.map_poll'
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local main_ores_builder = require 'map_gen.maps.danger_ores.modules.main_ores_grid_factory'
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local config = {
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spawn_shape = b.circle(20),
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start_ore_shape = b.circle(40),
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no_resource_patch_shape = b.circle(80),
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main_ores_builder = main_ores_builder,
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main_ores = main_ores_config,
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main_ores_shuffle_order = false,
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spawn_tile = 'orange-refined-concrete',
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||||
-- spawn_tile = 'lab-dark-1',
|
||||
-- resource_patches = resource_patches,
|
||||
-- resource_patches_config = resource_patches_config,
|
||||
water = water,
|
||||
water_scale = 1 / 96,
|
||||
water_threshold = 0.4,
|
||||
deepwater_threshold = 0.45,
|
||||
trees = trees,
|
||||
trees_scale = 1 / 64,
|
||||
trees_threshold = 0.4,
|
||||
trees_chance = 0.875,
|
||||
enemy = enemy,
|
||||
enemy_factor = 10 / (768 * 32),
|
||||
enemy_max_chance = 1 / 6,
|
||||
enemy_scale_factor = 32,
|
||||
fish_spawn_rate = 0.025,
|
||||
-- dense_patches = dense_patches,
|
||||
dense_patches_scale = 1 / 48,
|
||||
dense_patches_threshold = 0.55,
|
||||
dense_patches_multiplier = 25
|
||||
}
|
||||
|
||||
return map(config)
|
@ -0,0 +1 @@
|
||||
return require 'map_gen.maps.danger_ores.presets.danger_ore_expensive_grid_factory_beltboxes_ore_only'
|
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Reference in New Issue
Block a user