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Merge pull request #709 from SimonFlapse/Diggy-Tweaking-20190128

[Diggy] Tweaking settings
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Matthew 2019-01-29 09:28:09 -05:00 committed by GitHub
commit 5bf7eef51c
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@ -357,8 +357,8 @@ local Config = {
Experience = {
enabled = true,
-- controls the formula for calculating level up costs in stone sent to surface
difficulty_scale = 15, -- Diggy default 16. Higher increases experience requirement climb
first_lvl_xp = 350, -- Diggy default 400. This sets the price for the first level.
difficulty_scale = 15, -- Diggy default 15. Higher increases experience requirement climb
first_lvl_xp = 350, -- Diggy default 350. This sets the price for the first level.
xp_fine_tune = 200, -- Diggy default 200. This value is used to fine tune the overall requirement climb without affecting the speed
cost_precision = 3, -- Diggy default 3. This sets the precision of the required experience to level up. E.g. 1234 becomes 1200 with precision 2 and 1230 with precision 3.
@ -378,7 +378,7 @@ local Config = {
['high-tech-science-pack'] = 50,
['space-science-pack'] = 10,
['enemy_killed'] = 10, -- Base XP for killing biters and spitters.
['death-penalty'] = 0.002, -- XP deduct in percentage of total experience when a player dies (Diggy default: 0.002 which equals 0.2%)
['death-penalty'] = 0.0035, -- XP deduct in percentage of total experience when a player dies (Diggy default: 0.0035 which equals 0.35%)
--['cave-in-penalty'] = 100 -- XP lost every cave in.
},
@ -397,21 +397,21 @@ local Config = {
{level = 3, price = 5, name = 'stone-wall'},
{level = 4, price = 20, name = 'pistol'},
{level = 4, price = 5, name = 'firearm-magazine'},
{level = 5, price = 50, name = 'light-armor'},
{level = 5, price = 100, name = 'light-armor'},
{level = 6, price = 6, name = 'small-lamp'},
{level = 6, price = 5, name = 'raw-fish'},
{level = 8, price = 1, name = 'stone-brick'},
{level = 10, price = 85, name = 'shotgun'},
{level = 10, price = 4, name = 'shotgun-shell'},
{level = 12, price = 100, name = 'heavy-armor'},
{level = 13, price = 25, name = 'steel-axe'},
{level = 12, price = 200, name = 'heavy-armor'},
{level = 13, price = 30, name = 'steel-axe'},
{level = 14, price = 35, name = 'landfill'},
{level = 15, price = 85, name = 'submachine-gun'},
{level = 18, price = 10, name = 'piercing-rounds-magazine'},
{level = 18, price = 8, name = 'piercing-shotgun-shell'},
{level = 19, price = 5, name = 'rail'},
{level = 19, price = 2, name = 'rail'},
{level = 20, price = 50, name = 'locomotive'},
{level = 20, price = 250, name = 'modular-armor'},
{level = 20, price = 350, name = 'modular-armor'},
{level = 21, price = 5, name = 'rail-signal'},
{level = 22, price = 5, name = 'rail-chain-signal'},
{level = 23, price = 15, name = 'train-stop'},
@ -419,14 +419,16 @@ local Config = {
{level = 24, price = 35, name = 'fluid-wagon'},
{level = 29, price = 750, name = 'power-armor'},
{level = 30, price = 30, name = 'logistic-robot'},
{level = 31, price = 150, name = 'personal-roboport-equipment'},
{level = 31, price = 200, name = 'personal-roboport-equipment'},
{level = 32, price = 20, name = 'construction-robot'},
{level = 33, price = 750, name = 'fusion-reactor-equipment'},
{level = 34, price = 100, name = 'battery-equipment'},
{level = 40, price = 150, name = 'energy-shield-equipment'},
{level = 45, price = 1000, name = 'power-armor-mk2'},
{level = 34, price = 750, name = 'fusion-reactor-equipment'},
{level = 35, price = 150, name = 'battery-equipment'},
{level = 38, price = 250, name = 'exoskeleton-equipment'},
{level = 40, price = 125, name = 'energy-shield-equipment'},
{level = 42, price = 500, name = 'personal-laser-defense-equipment'},
{level = 44, price = 1250, name = 'power-armor-mk2'},
{level = 46, price = 750, name = 'battery-mk2-equipment'},
{level = 47, price = 550, name = 'combat-shotgun'},
{level = 48, price = 550, name = 'combat-shotgun'},
{level = 51, price = 25, name = 'uranium-rounds-magazine'},
{level = 63, price = 250, name = 'rocket-launcher'},
{level = 63, price = 40, name = 'rocket'},