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mirror of https://github.com/Refactorio/RedMew.git synced 2024-12-12 10:04:40 +02:00

Randomized ore quadrant starting position, moved to single table for easier cross-reference

This commit is contained in:
TWLTriston 2019-04-24 18:48:52 -04:00
parent b6d453dbb3
commit 5d06eba612

View File

@ -41,6 +41,11 @@ proper material ratios, expand the map with pollution!
) )
ScenarioInfo.set_new_info( ScenarioInfo.set_new_info(
[[ [[
2019-04-24:
- Stone ore density reduced by 1/2
- Ore quadrants randomized
- Increased time factor of biter evolution from 5 to 7
2019-03-30: 2019-03-30:
- Uranium ore patch threshold increased slightly - Uranium ore patch threshold increased slightly
- Bug fix: Cars and tanks can now be placed onto ore! - Bug fix: Cars and tanks can now be placed onto ore!
@ -116,6 +121,106 @@ local surface
local start_size = start_chunks_half_size * 64 local start_size = start_chunks_half_size * 64
local value = b.euclidean_value
local quadrant_config = {
['iron-ore'] = {
['tiles'] = {
[1] = 'grass-1',
[2] = 'grass-2',
[3] = 'grass-3',
[4] = 'grass-4'
},
['ratios'] = {
{resource = b.resource(b.full_shape, 'iron-ore', value(0, 0.5)), weight = 60},
{resource = b.resource(b.full_shape, 'copper-ore', value(0, 0.5)), weight = 20},
{resource = b.resource(b.full_shape, 'stone', value(0, 0.5)), weight = 2},
{resource = b.resource(b.full_shape, 'coal', value(0, 0.5)), weight = 20}
}
},
['copper-ore'] = {
['tiles'] = {
[1] = 'red-desert-0',
[2] = 'red-desert-1',
[3] = 'red-desert-2',
[4] = 'red-desert-3'
},
['ratios'] = {
{resource = b.resource(b.full_shape, 'iron-ore', value(0, 0.5)), weight = 20},
{resource = b.resource(b.full_shape, 'copper-ore', value(0, 0.5)), weight = 60},
{resource = b.resource(b.full_shape, 'stone', value(0, 0.5)), weight = 2},
{resource = b.resource(b.full_shape, 'coal', value(0, 0.5)), weight = 20}
}
},
['coal'] = {
['tiles'] = {
[1] = 'dirt-1',
[2] = 'dirt-2',
[3] = 'dirt-3',
[4] = 'dirt-4',
[5] = 'dirt-5',
[6] = 'dirt-6',
[7] = 'dirt-7'
},
['ratios'] = {
{resource = b.resource(b.full_shape, 'iron-ore', value(0, 0.5)), weight = 20},
{resource = b.resource(b.full_shape, 'copper-ore', value(0, 0.5)), weight = 20},
{resource = b.resource(b.full_shape, 'stone', value(0, 0.5)), weight = 2},
{resource = b.resource(b.full_shape, 'coal', value(0, 0.5)), weight = 40}
}
},
['stone'] = {
['tiles'] = {
[1] = 'sand-1',
[2] = 'sand-2',
[3] = 'sand-3'
},
['ratios'] = {
{resource = b.resource(b.full_shape, 'iron-ore', value(0, 0.5)), weight = 20},
{resource = b.resource(b.full_shape, 'copper-ore', value(0, 0.5)), weight = 20},
{resource = b.resource(b.full_shape, 'stone', value(0, 0.5)), weight = 30},
{resource = b.resource(b.full_shape, 'coal', value(0, 0.5)), weight = 20}
}
}
}
local tile_quadrants = {
[1] = 'stone',
[2] = 'iron-ore',
[3] = 'copper-ore',
[4] = 'coal'
}
local tiles_pos_x_pos_y
local tiles_pos_x_pos_y_count
local tiles_pos_x_neg_y
local tiles_pos_x_neg_y_count
local tiles_neg_x_pos_y
local tiles_neg_x_pos_y_count
local tiles_neg_x_neg_y
local tiles_neg_x_neg_y_count
local ores_pos_x_pos_y
local ores_pos_x_neg_y
local ores_neg_x_pos_y
local ores_neg_x_neg_y
local weighted_ores_pos_x_pos_y
local weighted_ores_pos_x_neg_y
local weighted_ores_neg_x_pos_y
local weighted_ores_neg_x_neg_y
local total_ores_pos_x_pos_y
local total_ores_pos_x_neg_y
local total_ores_neg_x_pos_y
local total_ores_neg_x_neg_y
local ore_circle = b.circle(68)
local start_ores
local start_segment
Global.register_init( Global.register_init(
{chunk_list = chunk_list}, {chunk_list = chunk_list},
function(tbl) function(tbl)
@ -129,7 +234,7 @@ Global.register_init(
game.forces.player.technologies['mining-productivity-2'].enabled = false game.forces.player.technologies['mining-productivity-2'].enabled = false
game.forces.player.technologies['mining-productivity-3'].enabled = false game.forces.player.technologies['mining-productivity-3'].enabled = false
game.forces.player.technologies['mining-productivity-4'].enabled = false game.forces.player.technologies['mining-productivity-4'].enabled = false
game.map_settings.enemy_evolution.time_factor = 0.000005 -- Increased time factor game.map_settings.enemy_evolution.time_factor = 0.000007
game.map_settings.enemy_evolution.destroy_factor = 0.000010 game.map_settings.enemy_evolution.destroy_factor = 0.000010
game.map_settings.enemy_evolution.pollution_factor = 0.000000 -- Pollution has no affect on evolution game.map_settings.enemy_evolution.pollution_factor = 0.000000 -- Pollution has no affect on evolution
game.draw_resource_selection = false game.draw_resource_selection = false
@ -145,116 +250,52 @@ Global.register_init(
chunk_list = tbl.chunk_list chunk_list = tbl.chunk_list
surface = tbl.surface surface = tbl.surface
table.shuffle_table(tile_quadrants)
tiles_pos_x_pos_y = quadrant_config[ tile_quadrants[1] ]['tiles']
tiles_pos_x_pos_y_count = #quadrant_config[ tile_quadrants[1] ]['tiles']
tiles_pos_x_neg_y = quadrant_config[ tile_quadrants[2] ]['tiles']
tiles_pos_x_neg_y_count = #quadrant_config[ tile_quadrants[2] ]['tiles']
tiles_neg_x_pos_y = quadrant_config[ tile_quadrants[3] ]['tiles']
tiles_neg_x_pos_y_count = #quadrant_config[ tile_quadrants[3] ]['tiles']
tiles_neg_x_neg_y = quadrant_config[ tile_quadrants[4] ]['tiles']
tiles_neg_x_neg_y_count = #quadrant_config[ tile_quadrants[4] ]['tiles']
ores_pos_x_pos_y = quadrant_config[ tile_quadrants[1] ]['ratios']
ores_pos_x_neg_y = quadrant_config[ tile_quadrants[2] ]['ratios']
ores_neg_x_pos_y = quadrant_config[ tile_quadrants[3] ]['ratios']
ores_neg_x_neg_y = quadrant_config[ tile_quadrants[4] ]['ratios']
weighted_ores_pos_x_pos_y = b.prepare_weighted_array(ores_pos_x_pos_y)
weighted_ores_pos_x_neg_y = b.prepare_weighted_array(ores_pos_x_neg_y)
weighted_ores_neg_x_pos_y = b.prepare_weighted_array(ores_neg_x_pos_y)
weighted_ores_neg_x_neg_y = b.prepare_weighted_array(ores_neg_x_neg_y)
total_ores_pos_x_pos_y = weighted_ores_pos_x_pos_y.total
total_ores_pos_x_neg_y = weighted_ores_pos_x_neg_y.total
total_ores_neg_x_pos_y = weighted_ores_neg_x_pos_y.total
total_ores_neg_x_neg_y = weighted_ores_neg_x_neg_y.total
start_ores = {
b.resource(ore_circle, tile_quadrants[2], value(125, 0)),
b.resource(ore_circle, tile_quadrants[4], value(125, 0)),
b.resource(ore_circle, tile_quadrants[3], value(125, 0)),
b.resource(ore_circle, tile_quadrants[1], value(125, 0))
}
start_segment = b.segment_pattern(start_ores)
end end
) )
local value = b.euclidean_value
local oil_shape = b.throttle_world_xy(b.full_shape, 1, 7, 1, 7) local oil_shape = b.throttle_world_xy(b.full_shape, 1, 7, 1, 7)
local oil_resource = b.resource(oil_shape, 'crude-oil', value(250000, 150)) local oil_resource = b.resource(oil_shape, 'crude-oil', value(250000, 150))
local uranium_resource = b.resource(b.full_shape, 'uranium-ore', value(200, 1)) local uranium_resource = b.resource(b.full_shape, 'uranium-ore', value(200, 1))
local tiles_iron = {
[1] = 'grass-1',
[2] = 'grass-2',
[3] = 'grass-3',
[4] = 'grass-4'
}
local tiles_copper = {
[1] = 'red-desert-0',
[2] = 'red-desert-1',
[3] = 'red-desert-2',
[4] = 'red-desert-3'
}
local tiles_coal = {
[1] = 'dirt-1',
[2] = 'dirt-2',
[3] = 'dirt-3',
[4] = 'dirt-4',
[5] = 'dirt-5',
[6] = 'dirt-6',
[7] = 'dirt-7'
}
local tiles_stone = {
[1] = 'sand-1',
[2] = 'sand-2',
[3] = 'sand-3'
}
local tiles_iron_count = #tiles_iron
local tiles_copper_count = #tiles_copper
local tiles_coal_count = #tiles_coal
local tiles_stone_count = #tiles_stone
local ratios_stone = {
{resource = b.resource(b.full_shape, 'iron-ore', value(0, 0.5)), weight = 20},
{resource = b.resource(b.full_shape, 'copper-ore', value(0, 0.5)), weight = 20},
{resource = b.resource(b.full_shape, 'stone', value(0, 0.5)), weight = 30},
{resource = b.resource(b.full_shape, 'coal', value(0, 0.5)), weight = 20}
}
local ratios_iron = {
{resource = b.resource(b.full_shape, 'iron-ore', value(0, 0.5)), weight = 60},
{resource = b.resource(b.full_shape, 'copper-ore', value(0, 0.5)), weight = 20},
{resource = b.resource(b.full_shape, 'stone', value(0, 0.5)), weight = 2},
{resource = b.resource(b.full_shape, 'coal', value(0, 0.5)), weight = 20}
}
local ratios_copper = {
{resource = b.resource(b.full_shape, 'iron-ore', value(0, 0.5)), weight = 20},
{resource = b.resource(b.full_shape, 'copper-ore', value(0, 0.5)), weight = 60},
{resource = b.resource(b.full_shape, 'stone', value(0, 0.5)), weight = 2},
{resource = b.resource(b.full_shape, 'coal', value(0, 0.5)), weight = 20}
}
local ratios_coal = {
{resource = b.resource(b.full_shape, 'iron-ore', value(0, 0.5)), weight = 20},
{resource = b.resource(b.full_shape, 'copper-ore', value(0, 0.5)), weight = 20},
{resource = b.resource(b.full_shape, 'stone', value(0, 0.5)), weight = 2},
{resource = b.resource(b.full_shape, 'coal', value(0, 0.5)), weight = 40}
}
local tiles_pos_x_pos_y = tiles_stone
local tiles_pos_x_pos_y_count = tiles_stone_count
local tiles_pos_x_neg_y = tiles_iron
local tiles_pos_x_neg_y_count = tiles_iron_count
local tiles_neg_x_pos_y = tiles_copper
local tiles_neg_x_pos_y_count = tiles_copper_count
local tiles_neg_x_neg_y = tiles_coal
local tiles_neg_x_neg_y_count = tiles_coal_count
local ores_pos_x_pos_y = ratios_stone
local ores_pos_x_neg_y = ratios_iron
local ores_neg_x_pos_y = ratios_copper
local ores_neg_x_neg_y = ratios_coal
local weighted_ores_pos_x_pos_y = b.prepare_weighted_array(ores_pos_x_pos_y)
local weighted_ores_pos_x_neg_y = b.prepare_weighted_array(ores_pos_x_neg_y)
local weighted_ores_neg_x_pos_y = b.prepare_weighted_array(ores_neg_x_pos_y)
local weighted_ores_neg_x_neg_y = b.prepare_weighted_array(ores_neg_x_neg_y)
local total_ores_pos_x_pos_y = weighted_ores_pos_x_pos_y.total
local total_ores_pos_x_neg_y = weighted_ores_pos_x_neg_y.total
local total_ores_neg_x_pos_y = weighted_ores_neg_x_pos_y.total
local total_ores_neg_x_neg_y = weighted_ores_neg_x_neg_y.total
local spawn_zone = b.circle(64) local spawn_zone = b.circle(64)
local ore_circle = b.circle(68)
local start_ores = {
b.resource(ore_circle, 'iron-ore', value(125, 0)),
b.resource(ore_circle, 'coal', value(125, 0)),
b.resource(ore_circle, 'copper-ore', value(125, 0)),
b.resource(ore_circle, 'stone', value(125, 0))
}
local start_segment = b.segment_pattern(start_ores)
local function ore(x, y, world) local function ore(x, y, world)
if spawn_zone(x, y) then if spawn_zone(x, y) then
return return
@ -380,9 +421,6 @@ local function enemy(x, y, world)
end end
end end
local function water_shape(x, y) local function water_shape(x, y)
local water_noise = perlin_noise(x * water_scale, y * water_scale, water_seed) local water_noise = perlin_noise(x * water_scale, y * water_scale, water_seed)
if water_noise >= deepwater_threshold then if water_noise >= deepwater_threshold then