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fixed cave collapse causing stress corruption
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@ -90,7 +90,16 @@ local function create_collapse_template(positions, surface)
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for _, new_spawn in pairs({entities, tiles}) do
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for _, tile in pairs(new_spawn) do
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for _, entity in pairs(surface.find_entities_filtered({position = tile.position})) do
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pcall(function() entity.die() end)
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pcall(function()
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local strength = support_beam_entities[entity.name]
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local position = entity.position
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local surface = entity.surface
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entity.die()
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if strength then
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stress_map_blur_add(surface, position, strength)
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end
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end)
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end
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end
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end
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