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Fixed lua checks
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@ -206,7 +206,6 @@ local spawn_poison_callback = Token.register(function(data)
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end)
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local function strike(args, player)
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local player_name = player.name
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local s = player.surface
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local location_string = args.location
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local coords = {}
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@ -237,7 +236,7 @@ local function strike(args, player)
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-- Check the chest is still there. Better than making destructible and mineable false because then players can upgrade the chest
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local entities = s.find_entities_filtered {position = {-0.5, -3.5}, type = 'container', limit=1}
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dropbox = entities[1]
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local dropbox = entities[1]
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if dropbox == nil then
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player.print("Someone removed the chest. Replace it here: [gps=-0.5,-3.5,redmew] ")
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return
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@ -245,7 +244,7 @@ local function strike(args, player)
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-- Check the contents of the chest by spawn for enough poison capsules to use as payment
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local inv = dropbox.get_inventory(defines.inventory.chest)
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capCount = inv.get_item_count("poison-capsule")
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local capCount = inv.get_item_count("poison-capsule")
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if capCount < strikeCost then
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player.print("To send an air strike, load " .. strikeCost - capCount .. " more poison capsules into the payment chest [gps=-0.5,-3.5,redmew]")
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@ -264,7 +263,6 @@ local function strike(args, player)
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end
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end
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return
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end
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inv.remove({name = "poison-capsule", count = strikeCost})
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@ -312,8 +310,6 @@ Event.add(Retailer.events.on_market_purchase, function(event)
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item.price = math.floor(math.exp(airstrike_data.count_level^0.8)/2)*1000
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item.description = {'command_description.crash_site_airstrike_count', (count_level + 1), count_level, count, strikeCost}
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Retailer.set_item(market_id, item) -- this updates the retailer with the new item values.
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local toast_message = player.name .. "has upgraded airstrike damage to level " .. airstrike_data.count_level
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Toast.toast_all_players(2, "test")
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elseif name == 'airstrike_radius' then
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airstrike_data.radius_level = airstrike_data.radius_level + 1
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Toast.toast_all_players(2, "Airstrike radius has been upgraded to level " .. radius_level)
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@ -321,8 +317,6 @@ Event.add(Retailer.events.on_market_purchase, function(event)
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item.description = {'command_description.crash_site_airstrike_radius', (radius_level + 1), radius_level, radius}
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item.price = math.floor(math.exp(airstrike_data.radius_level^0.8)/2)*1000
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Retailer.set_item(market_id, item) -- this updates the retailer with the new item values.
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local toast_message = player.name .. " has upgraded airstrike radius to level " .. airstrike_data.radius_level
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Toast.toast_all_players(2, "test")
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end
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end)
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