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Update manhattan.lua (#1399)
* Update manhattan.lua -changed spawn point to center -scaled map 2 to 1(easier handle monsters) -normaly take 70hours complete map * Update manhattan.lua update2024 -location reswanpoint -scale 1,8 so about 20% smaller map * Update manhattan.lua 40% smaller that original * Update manhattan.lua half grid_number_of_blocks half mini_grid_number_of_blocks * Use odd numbers for output number of blocks. --------- Co-authored-by: James Gillham <jrdgillham@gmail.com>
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@ -11,11 +11,11 @@ local pic = require 'map_gen.data.presets.manhattan'
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local world_map = b.picture(pic)
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world_map = b.choose(b.rectangle(pic.width, pic.height - 4), world_map, b.empty_shape)
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local x_offset, y_offset = 200, 1337
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local x_offset, y_offset = 0, -400
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world_map = b.translate(world_map, x_offset, y_offset)
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world_map = b.rotate(world_map, degrees(-270))
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local scale = 2
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local scale = 1.6
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world_map = b.scale(world_map, scale)
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@ -30,8 +30,8 @@ local config = {
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MGSP.enemy_none,
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MGSP.cliff_none
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},
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grid_number_of_blocks = 65,
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mini_grid_number_of_blocks = 123,
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grid_number_of_blocks = 33,
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mini_grid_number_of_blocks = 51,
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bounds_shape = bounds
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}
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