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Update manhattan.lua (#1399)

* Update manhattan.lua

-changed spawn point to center
-scaled map 2 to 1(easier handle monsters)
-normaly take 70hours complete map

* Update manhattan.lua

update2024 
-location reswanpoint
-scale 1,8 so about 20% smaller map

* Update manhattan.lua

40% smaller that original

* Update manhattan.lua

half grid_number_of_blocks
half mini_grid_number_of_blocks

* Use odd numbers for output number of blocks.

---------

Co-authored-by: James Gillham <jrdgillham@gmail.com>
This commit is contained in:
Claude 2024-03-04 21:24:25 +02:00 committed by GitHub
parent b257630315
commit 5e93bf1d85
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@ -11,11 +11,11 @@ local pic = require 'map_gen.data.presets.manhattan'
local world_map = b.picture(pic)
world_map = b.choose(b.rectangle(pic.width, pic.height - 4), world_map, b.empty_shape)
local x_offset, y_offset = 200, 1337
local x_offset, y_offset = 0, -400
world_map = b.translate(world_map, x_offset, y_offset)
world_map = b.rotate(world_map, degrees(-270))
local scale = 2
local scale = 1.6
world_map = b.scale(world_map, scale)
@ -30,8 +30,8 @@ local config = {
MGSP.enemy_none,
MGSP.cliff_none
},
grid_number_of_blocks = 65,
mini_grid_number_of_blocks = 123,
grid_number_of_blocks = 33,
mini_grid_number_of_blocks = 51,
bounds_shape = bounds
}